Just hit 90 last night. So far all I've tanked has been the brewfest dungeon, which isn't overly difficult. I know past expansions there has always been a push by some people for getting to hit and exp cap. It seems that hit and exp are even more important with the new active mitigation. We NEED our mangle to hit to generate rage in order to use Savage Defense. Should I be gemming and reforging for those caps? I'm not a math guy or anything, but it seems like if our goal is to maintain as much up-time of SD as possible, hit, exp and crit seem to be our best survivability stats.