Fairly new Tankadin here but I've been playing game since release. I've spent the last couple weeks wrapping my head around the recent tank changes (avoidance is bad now? since when do tanks need haste?) and reconfiguring my gear from dodge/parry to hit/expertise/haste in order for smoother holy power generation and less spiky tanking etc.
Then I log in and see the new avoidance change to vengeance, which effectively makes avoidance stats contribute 100% of the mitigated damage (well it says average attack but that should be fairly close) to vengeance stack which means a lot more vengeance (and people were complaining about tank dps already).
My main question is, exactly how serious is this change? Is it large enough to affect our stat priorities? Or is it just fixing parry and dodge from being practically useless and turning them into an easy way to generate vengeance?
Off the top of my head I would assume its the latter, as vengeance has virtually nothing to do with survivability mechanisms like holy power generation and instead is about keeping threat but I wanted to generate a discussion so that more knowledgeable players can share their thoughts.
And if any of the above is incorrect I apologise, once again I'm new here.