It is a farce to keep using the argument that casual players who don't want to actively raid shouldn't or don't want gear upgrades. The community, game design, and long history of this game has hammered home that epics are what matters. They look awesome, they make everything you want to do easier/more efficient and you are foolish to think otherwise.
It's a problem that you have to do dailies to spend valor. If valor is effectively worthless for people who aren't raiding and thus don't alrady have access to the epics, why is it even in the game and why does EVERYTHING you do reward it? I wish people would take this surprisingly good expansion for what it is, instead of letting their already negative expectations be launched to much too great heights while overlooking all the flaws.
Yuup. The system was great how it was because it was smooth and had a decent pacing. If blizzard felt the pacing was to much then I don't know nerf the weekly valor cap or some shit. Instead they just kicked dungeon players in the balls so hard so they could get people out in the world for like brief 10 minute bursts. CHOICE...
There was also a time when mages had two viable specs: fire and frost. Oh, and all the raid content was immune to fire. Sure, your spec was "optional" -- you did have two specs. It's just that one was effectively out of the question. To raid without your three weekly second rolls for loot is basically out of the question for most players. The reason we raid is incompatible with the notion of just not doing something that effectively gives you 2-3 extra items per month.
It isn't any more optional than gems and enchants are optional - they're just an added bonus, after all - and this fortune charm scheme is akin to having item enchants available only via spending eight hours a week fishing. Sure, if you ask people who enjoy fishing, they'll say it's fine. Try to look at it objectively.
When was JP ever used to get raiding gear? Or even in the slightest interesting points for those who already raided? O.o
And you will get VP in time so VP won't be useless for very long. I also know for a fact that you aren't even fully VP capped yet, unless you play on an american server and just farmed up 1k valor points on this very day. So you will be fine for a while longer.
---------- Post added 2012-10-09 at 02:56 PM ----------
Ultimately my feeling about all of this is that dungeons should be for pve gearing EXCLUSIVELY. Meaning pve rewards like valor gear should come from dungeons not dailies. Dailies should have some other compelling reason to do them. I mean it's hard to think of one because dailies are really just that inflexible and rigid but that's what it is. I recognize some people like to do dailies and it does give you your 10 minutes of exercise so that's fine just put the reward back into the dungeon and make it roughly equivalent to what you get running dailies. Were not even talking about that actually Blizzard doesn' think theirs a problem at all.
I read another suggestion on the official forums today and I wonder what you guys think. Have scenarios grant rep.
personally i think its a big step back in terms of design. look at new games like GW2, you play for fun not because you have to grind.
The only daily I remember farming in TBC was those cute crocolisk pets from the fishing one..
You have to do 6,42 dailies per day to get your weekly quota of fortune charms. You can't do 6,42 dailies in ten minutes. On a crowded server, you often can't do it in 30 minutes. Hell, if you're on a high-pop server and trying to do the actually useful dailies, the ones where you actually need the rep... it can take a couple of hours every day. Even if you don't care about that and only need your fortune charms because you're a competitive raider, 45 daily quests is quite a lot of hours doing what is objectively one of the least loved activities in the game. If the reward was something related to dailies - say, a bonus to reputation gain - that'd be more acceptable.but really 10 minutes a day that you would otherwise have spent afk in Orgrimmar? Is that really so sodding terrible?
I don't mind the rep grind. It's a bit long, but there's a goal that you can work towards and accomplish and be done with it. It's also a more reasonable concept -- you can do this task and eventually you get rewarded, but there are other ways to get similar/better rewards. It's not as if the reputation gets reset every content patch and the rewards replaced by new BiS items you can buy at the quartermaster. Pretty soon, the reputations will be optional. If you want to be a competitive raider, you will have to do your 45/week dailies forever.
Last edited by Noselacri; 2012-10-09 at 03:05 PM.
---------- Post added 2012-10-09 at 05:01 PM ----------
i think you raised a fair point that the charms should prehaps should come from another source also.
the point is, when should that happen and at which rate.
personally at this point in the expack i would say no too a different source for charms. but when the expansion continues i agree that there should be alternatives to do doing dailies. since i dont intend to do the ones i do atm for the rest of the expansion.
part of this problem of dailies becoming boring cause you already did them so often will be solved when a new patch hits and new dailies are added (like 5.1 will). however i can see it being an issue for people who dont wanna do dailies
how else should one earn charms then? well i suspose dungeon/scenario's and battlegrounds could award them. this however brings the question along with it: at which rate should these award charms? since unlike dailies you can litterly spam them.
this is an hard question too answer, and will leave one of the two options as favorable. personally i think dailies should be a better charm income then the other source. with it being a secondary source for people who dont wanna do dailies and therefore choose too have a slightly slower charm income.
You are running dungeons to get loot. That drops from bosses in those dungeons. JPs are the consolation prize, not the point of running the dungeon. The JP are awarded so that you can get a few pieces that are intentionally not quite as good to hold you until you get an actual drop. They are not intended to be a primary source of gear. You still seem to think they are, which is why you continue to be wrong.
All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
---------- Post added 2012-10-09 at 03:04 PM ----------
I don't see how elder charms are necessary in a raiding guild where there's either a decent loot council everyone agrees to or just need/greed loot rolling. I would hope that a decent guild wouldn't use the charms as a mechanic simply because it's incredibly divisive and basically makes in-guild raiding feel like a "nolifes win everything" kind of thing. The only time normies win rolls will be by the grace of those that have the luxury of playing all day every day. To me, these things are for LFR and the world bosses. There they'll see good use. However, if you're doing 10 or 25 man normals / HC raiding with your guild I don't see you doing either until you're done with your main and have time to do other shit. So you'll have to choose between charms or levelling an alt. That's an acceptable choice for blizzard to pose in my opinion.
As mentioned though, I've foregone on doing random heroics and instead have been doing all available dailies. I'm 2 weeks ahead and will be 3 weeks ahead by the end of the day. I don't think getting elder charms is all that hard considering tillers are right next to where you'll be making your buff food which may or may not include the anglers as well if you're doing fishing with that cooking. That'll net you plenty.
If you're just looking to turtle inside your guild doing nothing but log on, raid, log off - yeah, you might be worried. But you shouldn't be in a guild that allows for elder charm mechanics to be used on raid fights then. Not fair? Of course it isn't.
If you wanted skill-based PvP, why didn't you start playing DotA?
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
dailys are for people who want to do more quests after they finished all the quests in pandaria.