It's impossible to really know how popular or unpopular dailies actually are by reading forums.
Take this thread. We're up to something like 410+ posts in this thread and nearly 70 of them are from one person. And there was voluminous posting in other threads on the same topic by a very few people, many of them the same as in this one.
It's not to call anyone out that I bring this up because I enjoy a good conversation or argument as much as anyone. But with that said, the same 100 people posting constantly about how much they hate dailies (or any other topic) is not the same thing as everyone hating dailies.
As has been pointed out to the extent that it really doesn't need to be said again, dailies are optional but provide nice perks if you're persistent. No one is forced to do them and believing that you are is letting the game play you instead of vice versa.
- Don't derail threads. Know what the thread is about and address it with your post.
- Civility is a virtue. Insulting people won't impress anyone. Be smart when you have a different opinion.
"It is the folly of too many to mistake the echo of a London coffee house for the voice of the kingdom" - Jonathan Swift
"Forum drama exists because too many people enjoy creating it." - ML/2013
"I just fly laps in OG/SW until my queue pops.", "I never get to go out into the world.", "I just stare at the walls in OG/SW all day"., "There is no incentive to go out into the world."
Blizzard's ways to get people out into the world are a) Exploration and b) Dailies (and because every kind of exploration can be cheesed/rushed with guides, only the latter will keep people out in the world for longer).
The charms are the additional incentive neccessarily to make the dailies relevant at all (after you hit certain reputation benchmarks) and thus are essential to get to that goal, as was removing getting reputation from tabards.
With better and better gear, it will be much, much faster to just do 5-mans + raids + LFR + the occasional scenario to hit your weekly valor cap.
So Blizz had to add this exclusive incentive to dailies, otherwise their plan to get people out in the world will fail within a few weeks.
And remember: You need 45 dailies PER WEEK to get your lucky charms, thats less than 7 (!) dailies a day.
With any kind of DPS specc, you will get this done in 20 minutes a day, tops, rather 10-15 minutes, and this is with current blue gear with some purple dots - it will get faster and faster the more you get used to the dailies and the better gear you have.
And really, 20 min. a day is too much for you ? Even though you can just do some more dailies and save the lesser charms for weeks when you don't have enough time ?
Last edited by TequilaFlavor; 2012-10-10 at 07:48 AM.
I have turned-in elder charms 3 times and I have 3 stacks of 180 charms in my bank. Where does that put me? Oh, right, 3x90+x180=810 charms. I got level 90 on 25th. Two weeks passed. That's roughly 58 charms/day. Or ~30 quests. Does it still sound unrealistic to you?
Remove the rep req for valor items and I'd have no complaints in that regard. Other than I am disappointed by the general lack of ingenuinity and tedium of this latest round of daily quests.
They are going to nerf it over time, like they always have, because that's what they do. When gear becomes less relevant to the current time-frame, and new gear is about to be released, they will nerf effort ti takes to get the outdated gear.
And ok, you say it doesn't require any effort to get revered, to get all the VP for the VP gear? Then what the hell are you whining about? Go and get it!
---------- Post added 2012-10-10 at 09:50 AM ----------
Effort is different from tedium. Effort implies challenge. Tedium implies repetition. Currently effort in your case implies that I should stomach the tedium of dailies because well that's just the sweat of my virtual brow. The only thing MORE tedious than dailies is currently dungeons because they offer no challenge and still no rewards. Yes yes challenge modes I know I know. I'l get right on that skip. Doesn't fix heroics and doesn't fix character progression at all.
Man Cataclysm messed people up more than I thought... People like you seem so used to being spoon-fed gear for zero effort...
---------- Post added 2012-10-10 at 09:53 AM ----------
And I strongly disagree with your assertion that having gear be equivalent across the board (true options) is somehow being spoon-fed. And I've been here since vanilla, so no, Cata didn't "ruin" me. bC had it too, with emblems.
Whether you run dungeons for thirty minutes or you've done dailies for thirty minutes, the same "effort" has been expended. It's what you find fun or not that matters. The extrinsic rewards for time invested should be the same,
And yes unless it equivalent I will be back in dungeon fighting the RNG monster on and on and on.
Maybe the amount of JP you get from dungeons isn't that great, but other than that, I like the new style. You can run scenarios quickly to get the quest items from them. Use those to get into heroic dungeons, if you needed them to get in. The JP is used to fill in spots you can't fill with 463 gear. And, Blizzard will most likely make them used on profession mats later, too.
I've seen people drop out of groups constantly in Cata heroics, too. There are always going to be people who get annoyed when their stuff doesn't drop and they ragequit. I had someone ragequit in a SCENARIO, for christ's sake. There's some nutty people out there.
I like that it takes a bit longer to get geared up this time around, because I know it's going to change when the next set of raids comes out. Then it'll be purples right at 90 again.
Once you go troll, you never reroll. -heard on cynicalbrit.com. Epic.