Furthermore, you could quite easily ignore reputations and dailies entirely, and just get all your loot from raids. Assuming you're not in a realm first or above guild, of course. Ilevel 463 gear is plenty to clear normal mode Mogu'shan Vaults, then you get loot from there over the next few weeks and are sufficiently geared for Heart of Fear/Terrace of Endless Springs when they unlock.
Sure, you need to do dailies to be optimal... But then, isn't that what players have wanted? A method of doing extra stuff, do MORE than the average player, in order to get better rewards?
Eh, I dunno. All I know is I really enjoy these dailies and am glad for the excuse to just gtfo from the main city of the expansion.
I really don't think a couple days of dailies (or, when all dailies are unlocked, a single day) per week is too much to ask for.
As for getting people out in the world well it doesn't fucking work. They go out and do their quests and then port back to org and afk. Daily content ISN'T compelling in and of itself to keep people in the world. In fact the only reason it has rep gear as far as I can tell is that people wouldn't fucking touch them otherwise. It's a bad design because it assumes that people won't rush to finish their dailies asap (either because doing them is unpleasant or because people just are effecient like that in warcraft) and will just hang around and chill. That's crazy though. I mean why? If your done the dailies why keep hanging around the world? It takes me like 30 minutes to run klaxxi and golden lotus christ I can't even do shado pan yet and the celestials because their gated behind golden lotus. I mean if I had pan and celestials it may take me an hour but the point is it's not compelling or rewarding or really just deep enough to keep me out there for prolonged periods. As soon as I'm done them as quickly as I can do them I'm back at org presuming that i actually have the stomach to do them.
I had an idea about what they could have done. One of the pandas at the start says something about pandaria being a land that reacts to bad vodoo or some shit like that. Negative vibes affect the land. Well that being the case why not some kind of rift system? Events happen and the events would be rewarding and people would be on the look out for them. I mean that's just something I came up with over dinner last night with friends. Why the hell can't blizzard do anything more creative than daily quests with bad ass rep gear?
That will be over in a week or two mostly....The problem is that these dailies are terrible. It's not only a grind, it's an exercise in frustration to try and do the same quest as fifty other players. It's a mob-tagging, ninja-clicking competition. I don't know how I'd be able to do that forever with no end in sight, every day, just so I don't miss out on gear upgrades from an entirely unrelated part of the game.
Don't know what they'll do really.... they might say 'Hey we add a few dozen new dailies each content patch' just to create some diversity in the daily grind... or maybe have alternative ways, but I think for now it'll only be new daily quests in content patches.[B][U]Whatever the case, I feel like alternatives will be necessary. I certainly will not be doing 45 dailies every week - and more if I want to raid with alts as well - forever. The "for as long as I play WoW" part might just get cut very short if that's how it has to be.
You want the charms? Do the dailies.
Why is it hard to understand that effort equals rewards?
But after you done those dailies what? Do you still hang out or do you just head back to org? I'm betting most people just head back to org unless they have other business to conduct. The simple fact is that for a long time Blizzard has allowed and even encouraged a play style that many people such as myself enjoyed immensely. The term we came up with at dinner me and a few friends was Hardcore Casual. Meaning we like to grow and progress the hell out our characters but the minute it becomes a job not so much. Now this play style was greatly rewarded in catacalysm because well dungeons had it all and we could do them at our leisure. Dailies don't have that flexiblity. Like if I have one day to play for 8 hours and then another day for 2 I'm really loosing out. You remember when they changed dungeons so you could run them 7 at a time or 7 whenever you liked in the week? That was great. That was flexibility. They reverted that change to oddly enough.
So these events would work something like daily quests..? You go to them once per day... and complete a task?
Edit: The only time I ever head to Orgrimmar was when.... Eeeh... Oh yeah I bought honor points for justice points. That's the only reason I can find to ever go back to that dreadful place.
Somehow I don't think Blizzard intended every single raider to have a charm to use every single time an item drops that they don't need, but since pure unadulterated greed is what drives people in WoW, that's what people want, and since dailies are the only way of getting these greed-sating items of extra epix, dailies must be complained about.