Last edited by Arahir; 2012-10-24 at 05:18 PM. Reason: spelling
Last edited by Freia; 2012-10-24 at 05:29 PM.
the only reason i even do blacksmithing is to have the extra slots in my bracer and gloves; otherwise the profession is useless to me. I think I sold a few belt buckles at the beginning of the xpac for abit of profit but otherwise pretty much every other profession is more profitable.
I assume that most blacksmiths are miners. So how about this, you sell the materials to alchemists, they make the living steel, you buy it back and make the belt buckle which you then sell for a profit.
How about we make it so every flask and potion you make requires a new crafting material. For this crafting material you have to take a bunch of herbs to someone with another crafting profession to use their day cooldown to make it. When that happens you can compare alchemy and blacksmithing.
Hell, there isn't even a green bag upgrade this expansion for tailors to make.
This is all you need to know:
Can you make money off it? Yes. Therefore it is working as intended. If you are incapable of turning living steel into profit on a blacksmith I dare say you're doing it wrong.
And if you're not trying to make a profit and your complaint is merely about cost, there's a way to cover that cost. It's called turning living steel into profit.
Your problem has an EASY solution. Exercise that solution.
There should be more co dependency among the professions in my opinion. If it's that much of an issue ditch mining for alchemy which is one of the cheapest professions to level. Ghost Iron Ore prices will tank soon if they haven't already in your server and if they don't you price whatever crafted goods (ie your buckles) you make with the price you paid for the mats in mind. I don't see the problem. If you want to keep mining instead of alchemy then that's just your personal preference. At least those buckles will be good the whole expansion, the only thing tailoring has which has a use come next tier is the Royal Satchels which cost a huge 12 Imperial Silks to make.
No one has mentioned enginering here, this profession has a long history of needing items made by other professions. Bolts of cloth, special tubes from BS, gems from prospecting, leather from skinning even hides from LW.
As a JC i need an alchemist to make meta gems and in turn the alchemist needs my gems to transmute said meta gems.
There have been tailoring patterns that needed dust from enchanters in the past.
enchanteres used to need black smiths and for a time, Leather working needed BS as well to create buckles.
so to cry about your profession needing an item from another profession is pointless. The game has had a long history of professiosn being dependent upon other professions to make their items.
What I don't get is why Inscription gets the BOA epics, and ONLY inscription. Why not give them to BS as well? I'd kill for a BOA 476 for when my warrior hits 90...or even some BOA 463s that req level 85 like the Arch polearm to help him level. Instead all we get are crappy 415 weapons for 85s that require SoH to craft.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Living steel nothing, but alchemists can make stuff needed for other professions.And what exactly do you as an alchemist need living steel for other than to sell to someone who actually needs the living steel to craft?
People take stupidity to a whole new level when they sit in front of a computer.
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