Unless Patchwerk magically turns up this expansion, ShS will always beat Preparation.
Also, I'm pretty sure that mut needs less target to go into full AoE, due to the insane proc chance and the poison damage (and dont forget VW).
Anyone knows if it is still bad to use Rupture during Insight? Last time i read about it, it was a dps loss to use Rupture on Moderate or Deep Insight.
It would be really great to actually add a short segment in the guide about calculating EP weights with your gear from SimC. I can't open it from this comp to help add anything at the moment though.
---------- Post added 2012-10-10 at 01:02 PM ----------
Like I said, once you're experienced with the spec, you can use Anticipation to always land 5CP Ruptures. If you have 5-8s left on your Rupture but coming up on the energy cap, you can throw some extra builders in there, and continue building CPs and not energy capping while maintaining 100% Rupture uptime with 5CP. However, if you cannot do this you definitely should just Rupture. RS still has a 20% chance per CP to proc.
Garrote: 1 CP, terrible damage, suboptimal VW (3s tick vs Rupture's 2s)
Ambush: 2-3 CP, best ability damage, 1 chance to proc poisons
Mutilate: 2-3 CP, good ability damage, 2 chances to proc poisons, 30% chance to proc Blindside
Mutilate clearly wins.
Last edited by Squirl; 2012-10-10 at 07:14 PM.
EDIT: i finished updating my WoWHead guide - if you want, you can check for data there. If you decide to use something, feel free to do so - just give credit for the work of other people. And please don't just copy/paste things
I've been focusing on my DK for the first reset so I'm kinda lost on rogue stuff.
How is it better to start with Mutilate as Assa? Although Garrote does tick slower than Rupture, isn't it still better to have those VW ticks when you build up to SnD and a 5cp Rupture at the start of the fight? Or is it because Garrote lasts for so long, that by the time you would have your 5cp rupture up, you still have a long way to go on Garrote?
For subtlety, I'm genuinely intrigued, I'd love for it to be better if only to give that spec some distinction. God I miss spec distinction!
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
As long as you use RvS right after SnD (the sequence would be: Ambush, SnD, RvS, SS...) it doesnt matter.
---------- Post added 2012-10-11 at 03:23 PM ----------
My opener sequence goes like this: tricks, mut, SnD, get to 5cp, Vendetta (trinkets and racials), Rupture, Shadow Blades.
If you say that the refreshed debuff is longer, then okay. It still makes no sense though.
Hell, the majority of the information is the same as it was before MoP (thus making old guides sufficient), or is easy to work out for yourself. And the rest of the information is extremely vague, to the point where it may as well not be included at all.
Overall I think the stat priority is the only truly useful part of it, but EJ does that better too so you may as well put a link to EJ in the sticky section.
NB., I don't mean to take away from the effort that went into this, but a stickied guide demands more depth and, frankly, a higher quality. But things like "Beware of your Insight. You will be doing 30% more damage at Deep Insight" is not sticky material.
Now I get why there is not a single guide on this forum.
We should really put a thread with a bunch of links together, heck, if everyone just check EJ, why is this forum still alive?