Just wondering what you guys think needs to be changed to balance PVP out a bit. Just post a bit from each class, or whichever you choose.
Warriors-Too high burst; too much self healing, I feel they are fine in PvE, but for PVP the damage is a little absurd.
Death Knights-I think they are in a good spot for PvP, obliterate hits a tad too hard, but resilience will fix it! Unholy pumps out an ungodly amount of necrotics.
Druids-I can't find much too unbalanced about them, they can escape most ccs, but at the same time, their main source of healing can be dispelled by someone like a death knight pretty easily. Balance off healing is pretty high. Feral dps. Just not gonna talk about that. Lol.
Rogues-Burst damage is INSANE, but they fall off after cooldowns, great for cc, very, very fragile.
Mage-Insane burst, insane cc, insane stickiness, seems to dominate in most PvP situations. Can be shut down by dispells, and warriors.
Priest-Shadow does nice damage, pretty good offheals, think they're okay. Disc is a little sub-par in my honest opinion.
Monks-Well, just not balanced. Windwalker can't be peeled, insane single target pressure, mixed with cooldowns and you're over. It's a new class, obvious with balance. Mistwalker, haven't seen too many, heals aren't insane, pretty hard to get a hold off. I think they're pretty fine.
Hunters- I'm going to specifically talk about BM. The burst is in my opinion, the literal highest in the game. I've been swept by so many double BM teams, or just BM and healer, seems to be unhealable with their certain cooldowns, and with double deterrance/disengage, VERY hard to stick to. After their cooldowns, they are pretty lackluster , but in most situations, you don't last past them.
Shaman-run out of mana FAST, problem is, you can hardly stick to one, much like a druid, but waaay more annoying. If their team doesn't win quick, you should pull out a win. Elemental damage is pretty high, easy to shut down though. Enhance is okay, big burst, but after cooldowns, nothing but a nuisance.
Paladins- Ret does high damage, nice off heals, but VERY squishy. Holy is very powerful, can heal with almost no mana, many cooldowns to cycle, but if caught with no peels/cooldowns, can be taken out pretty easily.
Warlock-Afflicition is in a really great spot, very nice damage, nice survivability, and the ability to absolutely destroy non healer times. Destro, haven't seen much of it played, but the ones I have, huge burst at times, very hard to CC/manage, and VERY easy to interrupt.