They'll just change the whole system again like they have for the past two expansions probably.
id like to see something like the diablo talent system where u have a few row of choices but u can alter those choices in some way.
No matter how "bad" the new system is, it's still 3 billion times better than the talent trees. "Improve shit with 1-2-3%". God, what a great choice...
I think it's impossible to make a talent system feel unique. At least in an MMO. In a single player game, let's say you could do some system to randomly found awesome tomes that teach you random awesome talents, so you have no control over them, it's the fate, so other people can't duplicate it, so yeah, you're unique. That would not work in MMOs because of the imbalance created.
---------- Post added 2012-10-10 at 01:55 PM ----------
Last edited by The Batman; 2012-10-10 at 05:19 AM.
"Trump took a dump." -CNN
"FAKE NEWS FAKE NEWS GLORIOUS LEADER DOESN'T POOP!"
The new talents still suffer from that in some respects, sure, but the idea and template, tweaked over the coming years, should allow us to a system customization which allows us all to have unique characters that match our play style, rather then matching everyone else.
What’s wrong with everybody winning, as you say and having the abilities and passive skills they need to play their class? Why should those who are new to their class and specialization be punished for choosing the wrong talents, or simply wanting a build that matches their play style?
The talent trees used in Rift, have tons of flexibility with tons of vastly different viable specs for each class all with different play styles. Yes you can make a suck spec, but you can make the spec exactly how you want it, you can make specs for specific purposes. This was the direction wow was headed before they just gave up and started cutting down the trees, and locking you into a single tree. So you could have a flexible, powerful system that let's you play how you want, a system which allows the user the freedom to make bad specs, but also gives them the ability to make many viable specs. A system that is not friendly to new users but with a lot of depth and complexity. Or you can have a system like wow that is friendly for new players but with no depth or flexibility.
Pray tell which is the "best" talent for ex warr t1? hunter t4? priest t5?
Oh right, there is none, because the situation changes all the time.
So far, the only, truly, no-brain pick is mage t5 when they choose Nether Tempest, Living- or Frost Bomb, because they use respective elemental damage for each spec.
I've re-talented more times on my one 90 since MoP release than I did on 6 85s throughout Cataclysm. I wonder which is more engaging, think-and-pick or fill-and-forget.
Go on, go inspect some players and see how many that use the exact same setup. I dare ya.
Last edited by MasterHamster; 2012-10-10 at 10:17 AM.
Generally, players are utterly incapable of designing a good game. Devs giving everyone what they think they want kill off their game very quickly.
As a warlcok, I am constantly switching my 1st, 3rd 5th and 6th talents depending on the situation.
2nd and 4th have alot to do with PvP which I haven't tried this x pac so haven't adjusted them at all.
Next expac, max level 100, 1 new Talent point at 100, new Talent Tier at 100. How is this not obvious to anyone? o_0
The only mistake would be if they change the system again.
This system doesn't suck. This system is easy to balance. This system I think is fun. What we have had since TBC was fire and forget talents.... those are not fun at all. At least back in Vanilla/tbc we could play around with hybrid specs that sometimes worked really well.