yep, got bored after about 10 hours of play, no sticking power!
yep, got bored after about 10 hours of play, no sticking power!
I'm still enjoying it. but if I end up getting bored, I'll just stop playing for a while. get a break and do other stuff. and come back when new content's out/when I'm not burned out anymore.
the power of no sub
Mainly we are all about WvW. So many laughs while playing. Listening to idiots commanders, watching enemies jump off cliffs to avoid being ganked only to be scorpion wired back and then pounced on. Or to get my hammer out and punt them off ledges. Even fights around the jumping puzzles are good fun (and can be frustrating as well, but all's fair in pvp)
The PvE part of it is slowing wearing off mainly beause I have seen most of it, but there are still hidden parts to the world and jumping puzzles to try out. Dungeons are yet to come and WvW is still as strong as ever.
bored - not yet.
"you can't be serious!!" - yes actually I am.
Why should anyone treat an M M O as a single player RPG in terms of how much you play it, ANet lied their asses off with how revolutionary this game would be and as a result you have nothing to strive towards besides maybe SPvP but thats only if you love PvP enough to get dragon rank or something.
Last edited by Tommo; 2012-10-10 at 12:50 PM.
I've really enjoyed and am still enjoying it. Its a very "casual" friendly game, and honestly doesn't take a lot of effort to do well in. Plus there is a ton of variety of things to do. I think the first month I didn't even touch PvE, I just did sPvP. Now its the other way around. The best part is that I'll never be "behind" in either arena. I can log on to my PvP Thief and not feel like I have fallen behind on the gear treadmill. Its really nice.
My only real complaint is the weakness of the story and dialogue. Not only is the personal story weak, but the individual zone stories are pretty dull too. That being said, what keeps me interested is the level of detail in each zone. Nothing looks recycled and every inch looks unique. I've got about 50% map completion and am still stunned by the scenary.
One point I also want to mention, a previous poster commented on the recycled DE. I notice this happening sporatically, not consistantly. My biggest gripe is they seem to recycle when I've done my daily Event quota, but if I am trying to find events to do to complete it then they never pop! Must be Murphy's Law. =)
I haven't played it enough to get bored.Have had the game since the 2nd week of release. Only have 1 toon, which is my Charr Ranger and he just hit lvl 21 yesterday. I hop in play for a bit (1-2 hours) and hop out to do other things. This is how I fully intend on playing the game and w/out a sub I don't feel obligated to get my $'s worth.
I wish there was more to the PVE side of things as in Raids but I was fully aware of that upon purchase. The game is still great to me, I am just having a blast in MOP right now. So, the beauty in it is that it will be there, waiting patiently for me when I yet again get bored of other games or want to do Spvp, WvWvW, and/or level a bit.
Everything should be done in moderation or you will get burned out. If you were to eat $1000 Steaks of the absolute best cut everyday, 3 times a day, it is only a matter of time until a White Castle shit burger starts to sound better. Take a break and come back later, because you can at zero loss of progression or investment.
Well... you haven't reached the max lvl, you haven't seeing all the content GW2 have to offer..., i think you just need to find some friends in the game to talk with and to play with, it makes everything fun... even when there's nothing fun to do XD
Guild Wars is awesome. Know why? You can get bored, do something else, come back later, and start having fun again! I did it many times in Guild Wars 1 and I do not think that is a quality of a bad game.
lack of gold is what is turning me away from this game tbh
i am just doing pvp with different professions atm
Oh also 1-17 zones are so boring that i cant get past these to lvl an alt. I am pretty sure i will be able to if i ever get past those.
The reason why people say compare it to a RPG is because if the casual nature of the game. I would take that one step further. Any game you buy will give you a certain amount of enjoyment in hours. Subscription based MMO's unfortunately don't let you come back to the game without paying again. This encourages people to really put every waking minute into the game. When this is used with GW2, you get the situation where people have spent more than 200 hours in a month an a half in game. That's about as much as someone would spend on a full time job. For a subscription based MMO, they use the income to create more content such as raids and reset the progression grind periodically. RPG's are different, you don't pay to play monthly. You buy the game up front and play when you want. RPG's typically give you about 50 hours of game time before they start to get stale. GW2 gives far more than that so it's almost unfair to compare it to a RPG but it does give you all of the benefits of a RPG. Play when you want, no falling behind and new content periodically for a expansion fee. It's like the best of both worlds.
They didn't lie but the way they phrased things had people thinking that things would be a little different.Tell me where they said it was revolutionary. They didn't lie.
Example: "The endgame starts at level 1!" sort of speeches that they gave.
What (some) people thought that meant: "Woo, right from level 1 I can start in on challenging, progressive content that other MMO's made me level to 60/70/80/whatever to experience!"
What it really meant: "The newbie quests and events that you do at level 1? You'll be doing that exact same stuff at level 80."
Example 2: The whole, "We don't think grinding is fun in MMO's" speeches.
What (some) people thought that meant: "Woo, the content in other MMO's that was fun and challenging but required gear grinds won't require gear grinds in GW2!"
What it really meant: "The content in other MMO's just isn't in GW2 at all."
Example 3: The entire, "No holy trinity" thing.
What (some) people thought that meant: "Woo, it'll be like a multi-player Skyrim or something, where everyone is responsible for themselves and can handle their own sitautions! It'll open up a lot of new, interesting strategic formulas!"
What it really meant: "The mobs still hit like trucks just like in other MMO's, only there's no tank to soak it and no healer to heal you, so kite kite kite."
I could go on and on with that stuff. Yes, some of the ignorance of the players coming into the game is their own fault (me included). But the disappointment that some people feel was really inevitable with the kind of advertising they put forth. People came into the game expecting a real departure from the "Traditional MMO" and instead got this weird mash-up of, "Sort of half-next-gen MMO + WoW clone in denial + some new ideas but no follow through"
Last edited by Bovinity Divinity; 2012-10-10 at 03:59 PM.
I acknowledge most of the issues raised by players which the game has and I usually also take MMO marketing with a grain of salt if not ignoring it because I prefer substance over promises. However I've played enough MMOs by now to know how the usual cycle goes in the beginning and I'd have been very surprised if GW2 would have been exempt from this. It would have been almost inhuman if it passed as flawless and unrivalled gem on the MMO sky. No MMO will ever be that as it's not within their multi-system-based nature to be released in anything other than an improved and playable development stage.
Don't think I have logged in for a solid week now.
It isn't that I'm getting bored - it is that I am just older.
The "addictive" gameplay habbits have taken a back seat to real life. And that is just fine.
I have over 100 hours in (not a lot I know) but for the price I already got my money's worth. I spent 60 dollars on battle field 3 for 6 hours of campaign.
I'm incredibly happy with GW2.
Not bored at all My engineer isn't even 80 and I have less than 50% world completion, not to mention the only dungeons I have done are AC and CM, so there's plenty to do until Christmas...at least. Been doing a mix of PvE/leveling, sPvP and WvW. Enough to keep me interested
Last edited by arukas; 2012-10-10 at 08:43 PM.
I honestly think some of the people "getting bored" so fast are of the younger generation, where they are used to having constant entertainment choices and have certain "expectations" of all MMO's and games alike. Others are bored because they rushed to 80, instead of enjoying the process to get there. While for the rest, GW2 just didn't offer what they wanted, which is fine, not every game is going to appeal to every person. I am not bored at all, this game is perfect for me. I have obligations outside of video games, so being able to play this casually is great.
If you are bored with GW2, the great thing is you can step away for a while and come back later. No subscription fee means you don't feel obligated to log in every day. Find a new game in the meantime.
---------- Post added 2012-10-10 at 03:17 PM ----------
I definitely took it slower leveling in GW2 than I have in other games as well where I've tended to rush and I still have 2 80s in 1.5 months, finished world completion and almost a full set of exotic gear on my main and am just feeling like there isn't much left to do to keep my attention. I play lots of MMOs that I quit and end up coming back to later, I always put my accounts on lockdown and never let anyone else near them so that I can be sure I can go back to them when I want to without having to start all over. I'm planning on getting MoP at the end of the month which means I probably won't be playing GW2 much anymore for the time being, at least until they add new content. I think the disappointment I have is that there was just so little available to keep it from getting stale in the first place.
If I'm being completely honest I think perhaps what I'm lacking is raiding and I knew that GW2 wouldn't have that aspect to it, neither did my last game Aion. The only games I've ever paid a subscription for were games that had a raid-based PvE set up to them...WoW and Rift. Despite it's naysayers, Rift is still releasing expansions, still has raids, and still has a monthly subscription fee doesn't it? I haven't played in over a year so I can't say how the content is now but perhaps people being willing to pay subs has to do with the specific raiding aspect of MMOs, and if the game doesn't have that aspect it won't survive without the F2P/cash shop model?
---------- Post added 2012-10-10 at 08:30 PM ----------
No doubt a lot of people taking it completely seriously were disappointed though, unless they felt it on a personal level with this game which some no doubt did.
Last edited by Rorcanna; 2012-10-10 at 08:32 PM.
Nostalgia is the enemy of progressRaids have become more accessible, not easier to tackle. This Classic nostalgia cirklejerk has people arguing against top players of the world first race when it comes to the increase to difficulty in raiding...ಠ_ಠ