Things to keep in mind regarding ST vs main combo builder per spec:
Assassination: ST does not proc blindside. ST spam = no dispatch. You can get up to 4 combo points for 55 energy for mutilating. At 15% crit, mutilate is about 21 energy per combo point, close to ST's. As you gain more crit, it will eventually outscale ST--mutilate scales far better with crit than ST. (does ST proc seal fate?)
Combat: RvS does not advance bandit's guile. There may be merit to using it during deep insight--especially given how both energy and combo point ineffcient sinister strike is (they definitely need to address combat's incredibly slow combo point generation, imo), but definitely not outside of red.
I don't know the damage formula for ST offhand (I could check easily enough) so I don't know about the damage aspect of it).
but keep this in mind also:
ST is at the expense of versatility or anticipation. ST means going to a 4+ cycle for assassination (no more 5CP envenoms), ST means no more using anticipation to advance BG before using eviscerate. ST means carefully timing your HaT procs ala cata.
In most cases, ST will require considerable more attention to use effectively--especially for combat since its combo points are very valuable due to RB and the whole BG mechanic.
In any case, ST spam during shadow blades may be effective for all specs due to the number of extra combo points you can get in that 12 sec window.
Last edited by shadowboy; 2012-10-14 at 02:31 PM.
I said the CP builders hit like a wet noodle. So i guess you just misunderstood me.
Also, try shadowdance in combination with shadow blades and agility trinket. Then come back
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Ah, I see... sorry!
Yeah I usually play Subtlety so I know how devastating that combination can be, especially when you take Anticipation and use back-to-back Eviscerates.
The easiest way to nip ST in the bud as a combo builder without nerfing its damage is to add a 5yd minimum range.
Anyway, I think its pretty much irrelevant. I tried it in LFR and it wasn't horrible, but it was less than I was doing with mut. Could be a potentially interesting choice for high movement fights, but in general, I'm pretty sure it is less dps (granted I am still open to some real evidence to refute my anecdotal evidence).
Kill log on Elegon with ST, haven't read into it myself, stopped caring about if it works better or not, it's untold amounts of fun. Feels like you have a real rotation again.
...that seems likely. Only time will tell, if we get a post more than a line long at some other point in time.
Here's my log of Stone guardians 10m last night.
This is for constructive talent comparison and not flame wars of "you cant even kill 10m MV/learn to play rogue" e.t.c e.t.c.
From 21:40 onwards I was using the same combat spec + gear (p.s 2xdaggers cause I actually dont have a combat weapon >.>)(MS sub + thus wasn't needed but combat triumphs over everything on this fight) but using ST instead. The last few attempts (3 or 4 ish) I replaced ST with SS for adrenaline rush phases as energy was capping like crazy.
I found if my haste trinket proc'd I would struggle to prevent energy capping with bladeflurry up on ST, and definitely couldn't keep up with it on adrenaline rush.
Previous the taking ST I took versatility - which while isn't anticipation, is a pretty good talent for the guardians.
If anything this spec seems very suitable for the movement on the stone guardians.
(attempts also got better through-out the night, so assume DPS would mildly increase anyway.)
Either way ST is not intended as a primary combo builder and you can count on a nerf to it. (and it very well should be).
Last edited by shadowboy; 2012-10-15 at 08:34 PM.
I'd assumed BF wouldn't mirror ST because it doesn't seem to consider it a melee attack (MG), but perhaps I was wrong, seeing BF at 41%+ on your logs? I'm not online right now but if it's convenient for anyone to check, that's a pretty good question.