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Expansion 5 - Journey to Argus
Two New Playable Races - High Elves for the Alliance, and Dark Iron Dwarves for the Horde.
New Planet to Explore - Argus, level 90 - 95 zones.
New Profession - Lumberjack, Create epic weapons from manipulating the strange Organic plantlife on Argus.
Primary Antagonist - Sargeras
Expansion 5 - Broken Time
New Class - Necromancer, The Priests of the Burning Skull, a cult of necromancers from an alternate timeline has appeared in Azeroth.
Journey to an alternate Azeroth, where the planet has been enslaved by a diabolical Sorceress. She has achieved a god-like status after manipulating the timelines into a fractured state. Players will have to defeat her Subordinates: The King of all Creation (Arthas from a timeline where he destroyed all life on Azeroth), Breathlord Galakrond, and Rage of the Ancients - Dark Shaman, Thrall (alternate timeline Thrall where his wife and unborn child were slain before the Cataclysm) Most of the planet has been ravaged, some races are extinct and new zones to visit for levels 95 - 99.
DOTA style scenarios and battlegrounds.
Primary Antagonist: Salandria
Last edited by Ersula; 2012-10-10 at 08:00 PM. Reason: spelling
Blizzard propably isnt even aware of what they created and will proceed to paint them as the force of good and order (instead of just order).
Last edited by Verdugo; 2012-10-10 at 07:58 PM.
I want to see Ogres playable sometime soon here after Mists of Pandaria, and it would be great to see female Ogres as well and more different hairstyles for the Ogres as well. :P
I SUPPORT DR. WHOOVES and DERPY DITZY DOO HOOBES COUPLE!!!
AMAGAD Rexxar, finally after 100 years of pain.
I also like Sylvanas, this pleases me even though im an ally only player.
Rexxar did kill alliance troops... probably. The backstory of the alliance between warcraft III and World of Warcraft and how it got reorganised from the alliance of Lordaeron to the alliance of Stormwind has always been incredibly vague. However, Kul Tiras hadn't left the alliance by the time of warcraft III and was still in it by World of Warcraft. Kul Tiras is just as much part of the new alliance as Theramore. The argument I've seen in the thread that the rest of the alliance is trying to distance themselves from Kul Tiras doesn't really work either, considering the fact that the current grand admiral of the alliance is a citizen of Kul Tiras.And as for Rexxar, here is the deal, Rexxar did not kill Alliance troops. He killed Kul Tiras troops, while Jaina had distanced herself and the Alliance from them when they said they want to destroy the orcs and didn't want to listen to diplomacy. So Rexxar killed the soldiers of Admiral Proudmoore, which, even though allied with the Alliance, were sort of a distinct part of the Alliance. Sort of how the brown orcs are to the Horde.
On the other hand, with the complete and utter absence of Kul Tiras in any of the events since world of warcraft, despite having alliance fleets feature in all expansions (the admiral that crashed on azuremyst isle, the fleets that sailed against northrend, the sea battle in Vashj'ir, the alliance support fleets in Gilneas and the ships that crashed on Pandaria) it makes just as much sense to retcon Kul Tiras as being blown up by the burning legion/scourge and the grand admiral as wearing the tabard as a memorandum of the tragedy. Sure would explain why Kul Tiras didn't join in the battles for gilneas and Tol Barad.
As for the interview: I dislike the idea of Varian getting even more focus as the main leader of the alliance. My main problem with the guy is that no one ever confronts him over his personal issues. For example, him declaring war after the events of the battle for the wrathgate. Having the alliance as a whole declare war because of that would make sense. Having Varian (the ruler of the kingdom furthest away from that war) declare war without even consulting with Tyrande, Malfurion, Trollbane, Jaina or guy-who-rules-Kul-Tiras (rulers of the nations that would have been at the front lines of that war) is something that should have nearly ripped the alliance apart. Yet no one ever brings it up.
A look at the warcraft novels, RPG books and games.
Glory to person-whose-name-I-dont-know-but-rules-Kul-Tiras!
I definitely think Ogre's would be good for a Horde race with Rexxar as their leader (Yeah he's Mok'nathal but a faction leader needs to be someone of intelligence.). Alliance new race is more difficult. High Elves are practically identical to Blood Elves, even in philosophy after their redemption in 2.4. Furbolgs are probably the best posibility I think but their culture might just seem like an offshoot of Night Elves.
They may be a different group, who have splintered off due to coruption, but so are the green skinned orcs. If the alliance, for whatever reason, got brown skinned orcs, and were told "it's a different race, see how better textured it is than the horde's orcs", would you cheer, or would say it's a copout? It is identical to the high elf/blood elf thing. They are the same race, just without that magic-addiction history.
Even worse than the orc thing, alliance already has elves. This would be like adding dark iron dwarves and stating taht's a new alliance race. There needs to be a reason to the new race, some new variety that people are missing.
I'm not saying Blizzard wouldn't do it, I'm just saying it can't really be defended as "not the blood elves at all."
---------- Post added 2012-10-10 at 09:03 PM ----------
I guess, if we can truly kill the Sha, not just make them less powerful by controling our emotions, like the Pandaren did, but truly kill them completely, then we could prove we could kill an old god, or at least kill the remnants of an old god. Then we could use that to prove to the titans we can take out the rest of the old gods. And then, probably, once we've proven we can do that, we'd be ready for Sargeras...
... who could warn us of a greater evil that we'll fight the following xpac.
"Warrior tanks in particular can often be big control freaks." from Dawn Moore's 'A Priest's Guide to Class Romance'
Or maybe they want to bring in some lesser Old Gods - creatures that are Old God-esque without being gigantic all-powerful monsters. Like the Forgotten Ones in Cata or giant faceless one like Soggoth the Slitherer.
The new lore really is interesting, especially the bit about many Old gods dying in the war with the Titans, it is a pity though they were pretty much the only beings to stand up to the space Nazis.
He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
The only really interesting thing he said was that the Titans killed several old gods, not just one. The rest was shit that was already said or were small hints being blown out of proportion by the overzealous. Which makes it obvious how few people here actually listened to the interview and didn't just read the misleading OP.
Last edited by leaks; 2012-10-10 at 09:53 PM.
"My bones are weak, my eyes see only darkness, and my body feels only pain; but these things are good because my will is my own."
Another thing I want hammered out is the relation of the mantid to the other bug people.
The mantid talk about Azjol'Nerub and Ahn'Qiraj as sister kingdoms, so presumably they are related to the nerubians and the qiraji through their common ancestor, the aqir. But in-game lore seems to suggest that the mantid's history is really old, stretching far enough back for them to worship Y'Shaarj directly. That would mean they existed during the time of the Old Gods, long before the aqir split up into separate races.
Do the mantid descend from the aqir, or predate them? Did they live at the same time? Did the mantid worship Y'Shaarj long after he died? Wouldn't mind having that sorted out too.
Its some time away yet but im really hyped to finally take down garrosh, I liked him at first, but as I quested more and more through cata zones, I began to hate him. I know he has a following of fans, but I can't say I share any love for him, can't wait to bury my axe in his skull ^^
I don't blame him to stay afk
Demon hunters are melee agility heroes who excel at fighting fast and avoid dmg (very rogue-like, except use demonic magic too and don't use stealth), that role is already filled, if they introduce them, they will be only "demon hunter" in name and nothing else related to the awesome WC3 champion I loved to play