FFXIV - Maduin (Dynamis DC)
Expansion #5: The Burning Void
New Content! - Argus
Level Cap Raised to 95
Outland Re-vamped
New Horde Race: Ogre
New Alliance Race: Arrakoa
New Neutral Race: Etheral
No New class added, but every class will receive a fourth spec. Mages and Rogues can now heal! Shamans and Warlocks can now tank! Melee dps spec for Priests!
Proffessions - Skinning has been changed to let you skin and gather wood. New proffession - Woodworking! Build bows, staves, wands, and trinkets!
New Battlegrounds!
New Dungeons!
New Raids! (Those three are a given ;p)
Warender - Orc Enhancement Shaman - Mal'Ganis US
Tyrande is supposed to be having some time in the spotlight in 5.1 as well. Hopefully they'll start developing the other leaders like they've been doing with the Horde. But bear in mind that the Horde has been tied to the orc leader and much of the other leaders' development has been intertwined with him. Where much of the developments have been in conflict to Garrosh, the Alliance can equally see development tied with Varian without being bad.
Anduin only recently started getting development, though. I think it's early to say everything has involved him.
Challenge accepted!
World of Warcraft: The Titan Moon
New Continent - Blue Child
Level Cap Raised to 95
BElf and Draenei starting zones revamped.
New Neutral Race: Arrakoa
New Heroic Neutral Race: Drakenoid
Several classes gain fourth specs. (Caster Monk, Warlock Tank, Battlemage, Petless Hunter, some others I haven't decided on yet)
New Race/Class combinations. (Classes that don't get a 4th spec will get some new race choices. This does not include new races)
Guild Level Cap raised to 30.
Guild Bases and Transportation.
Expanded Talent System (not revamped)
Racial Revamp
Challenge Raids
World of Warcraft: Army of the Light
New Continent - Argus
Level cap raised to 100
Outland revamped (not rebuilt like Cata)
New Neutral Race: Ethereal
New Hero Class: Demon Hunter
Who knows what the future will hold for new features...
FFXIV - Maduin (Dynamis DC)
Personally I've been saying I'd like the next expansion to level cap 95 to deal with Azshara and N'Zoth. Though I'd like the patches to lead up to a battle against Azshara only for her to manipulate us into a position to actually fight WITH the naga to stop N'Zoth. An Emerald Dream based raid to fight the nightmare included and it all culminates in stopping N'Zoth and Azshara escaping rather than being killed in the end. A hollow victory knowing she and the naga are completely free to their own devices.
Burning Legion would be fitting for a level cap 100 expansion.
Essentially what it means is it's a race that starts at a higher level, along with various restrictions. What I was thinking for restrictions is you have to first hit level 95, do a short quest chain explaining why Drakenoids are chosing sides, then you can roll one per server on servers where you already have an 85.
FFXIV - Maduin (Dynamis DC)
Why do you think that? When you add the fact that the Titans would obviously be helping us kill him, it isn't far fetched to think we will kill Sargeras in WoW.
Sargeras has been built up to the "grand villain" of all of Warcraft. The entire idea that we won't kill him is kinda dumb. Do you really think Blizzard would do Kil'Jaedan as the final boss of an Argus expansion, a boss that we have fought (and "defeated") already?
Also, the entire point of getting rid of Garrosh is to allow the two factions to ally when we fight the Legion... putting Sylvanas in charge would be counter-productive.
Last edited by Sesto; 2012-10-10 at 07:21 PM.
The 1 with the blood elfes could be interesting as we have seen NOFING since the story end after the sunwell ignition, it might be a re-new of thier lore + thier affection with garrosh i'd bet as they're known for thier tactics in war, just a speculation..
Yeah, I'm pretty sure you're right. Blizzard isn't likely to plant the seeds they have and not go straight to them. I just like it when MMO developers put things in game that hint at future storylines and let them linger and dangle, adding other hints and even red herrings before actually going down those paths.
Agreed, and Shandris!Oh don't get me wrong I like the development Varian is getting, it's just I'd like to see some non-humans get some of the spotlight also (Notably Tyrande).
Honestly, I'd like to see Tyrande and Shandris out there leading some forces. I'd also like to see Vereesa on the battlefield after Rhonin's death. And when Alleria is finally back, I want the uncomfortable family reunion.
That quest was removed because the dev that wrote it completely missed the point of Sylvanas' character, and so have you.
If you're raised as a Forsaken your choices are: A.) Serve the Banshee Queen, which just means be a citizen of the Undercity, as not all forsaken are soldiers. B.) Return to being dead, because as a level 1 quest shows you, the undead can just willpower themselves dead. Or C.) Go do something else. As Sylvanas has no hostilities towards the Argent Crusade or the Ebon Blade, the exception being Koltira, who directly costs the deaths of many Forsaken soldiers because he didn't end the siege of Andorhal when he could have.
I'd like to correct some things here.
Sylvannas sees the Forsaken as her shield against death. So she does do mass genocide. Although Garrosh asked her to get a harbour and she went to Gilneas, she also tested chemical weapons on Southshore, made human-farms in Hillsbrad and tries to continue the plaguing of the land in Western Plaguelands.
I won't comment of Varian as never wanted a blue Horde either.
And as for Rexxar, here is the deal, Rexxar did not kill Alliance troops. He killed Kul Tiras troops, while Jaina had distanced herself and the Alliance from them when they said they want to destroy the orcs and didn't want to listen to diplomacy. So Rexxar killed the soldiers of Admiral Proudmoore, which, even though allied with the Alliance, were sort of a distinct part of the Alliance. Sort of how the brown orcs are to the Horde.
1. The Age of Mortals seems to sugguest that we won't be helped by our Gods to kill villains in the future. Unless Blizz decides to go back on that for the second time (first was WC3-WoW)
2. Sargeras is indeed the grand villain of Warcraft. You kill him and the series ends. It's like killing Sauron. I doubt Blizz would end their 10,000,000 player cash cow.
3. From WoWpedia.
As a former Champion of the Pantheon, Sargeras is nearly impervious to physical damage. He is highly resistant to magical attacks. His natural attacks are more powerful than other titans. Demonic influences have given Sargeras' body flames and made him totally immune to fire damage and fel damage. Sargeras' flesh burns with demonic energy, scorching everything in his path. Sargeras' body flames slowly increase the ambient temperature by up to fifty degrees in every direction for one thousand miles. The effect on natural climates can be devastating.If he's so important to the lore, and so powerful, he won't be defeated ever.He has been shown to display the following powers:
Telepathy (able to commune with his servants, such as Mannoroth and Archimonde, from the Nether)
Illusion (created a false vision of what he offered to the eredar in exchange for their obedience)
Invulnerability against mortal weapons, and limited immunity to immortal weapons (the axe created by Cenarius for Broxigar was able to wound him, but not to any great effect, while the powers of the Demon Soul had no effect) as well as complete immunity to fire and fel magics.
Various magical abilities (lashed out with energy at Illidan via the portal being opened to summon him).
Able to look into the mortal realm through the eyes of a chosen servant (his "gift" to Illidan).
Ability to enter mortal bodies (remained within Aegwynn's womb for nearly a millennium) and take control of them (Medivh).
Body Flames (Sargeras’ flesh burns with demonic energy, scorching everything in his path. Sargeras’s body flames slowly increase the ambient temperature by up to 50 degrees in every direction for 1,000 miles. The effect on natural climates can be devastating.)[11][16]
His molten armor can nearly burn your eyes.[16]
The strength of 100 dragons is merely a fraction of Sargeras' strength;[17] his strength nearly matches the power of a portal closing.
In comparison to Sargeras, Mannoroth and Archimonde were as fleas.[17] This could be a reference to either power or height.
He wields the horrific broken sword, Gorribal.
FFXIV - Maduin (Dynamis DC)