Hi ,
I have decided to focus on my paladin for MoP. I have run alot of heroics dungeon in the last weeks to acquire all 463ilvl gear that was available for me to use as tank, I crafted some boe epics 476 with my BS and I bought boe shoulders and VP ring and neck totaling 470ilvl with no pvp gear. I'm was kinda happy with my gear and I tought that I was out gearing content as heroics had became a joke with my gear, I have been mass pulling 5-6 packs all day and shit was fine like that.
I went in MSV a couple times last week with some random pugs, wiping for hours on guardians. I joined a guild last week and they had killed guardian so I didn't had to chance to try it with a decent group, we went to feng and we downed him no prob after 2-3 tries (super awsome fight btw). Garajal was harder, we didn't managed to kill him by the end of our raid night.
Anyway, I realised that my TPS sucks compared to other tanks... I somethimes have trouble keeping aggro on pulls...
I realised some tanks are going hit 7.5% and exp 15% with :
hit(7.5%)/exp(15%) > haste > mastery > parry = dodge for higher HP generation and BoL uptime, which I find interesting since i'll do more damage/threat and will take less peak damage.
I have been gemming/reforging the old way.
mastery > parry = dodge (trying to have them both the same amount) > hit = exp
I have been told that dodge and is shit and get mastery and parry and reforge off dodge.
But it makes me think that mastery is kinda useless without hit and expertise well not useless but it has 50% effectiveness without hit capping.
So I should be going
parry > dodge > hit/exp > mastery ? lol
I'm so confused now haha
here's my bnet profile (sorry don't have enough posts to link)
***/wow/en/character/mugthol/Maynards/advanced***
I hope you can help me as I am very confused with these new changes.
Thanks !