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  1. #21
    My guild is still a bit behind because of a few last-minute issues with our roster (some members quit WoW in the last month, been a mess to replace them).
    This first part of the first tier looks very challenging.
    Some combination of Stone Guard dogs can be really hard to manage, second boss requires you to use the tricks of the crystals to make it viable, third is a time-race, fourth is very easy, Elegon feels hard and we haven't tried the last one yet.
    On paper some heroics look really hard.

    Despite all of that I'd say that T11 was harder, imho. Not much, but a bit harder for sure. Altough it's hard to make a 1:1 comparison since they still have to release more raids of this same tier, whereas T11 was released all at once.

    So far I'm pretty satisfied by the fights, altough I still hate mechanics like StoneGuard/Halfus, where a boss changes radically from reset to reset.

  2. #22
    The Insane det's Avatar
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    I vote for Tier 10. Initially no LK HM 25 kill without a zonebuff....
    Originally Posted by Blizzard Entertainment
    One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways.
    So, in short: the internet.

  3. #23

  4. #24
    Quote Originally Posted by det View Post
    I vote for Tier 10. Initially no LK HM 25 kill without a zonebuff....
    There were limited attempts.

  5. #25
    Quote Originally Posted by Twilight Cultist View Post
    There were limited attempts.
    Paragon said that perhaps the kill would have come a week earlier if attempts were unlimited, no more. Enrage was the problem, not mechanics. Fight was a very big gear check. Can't find the quote right now.

  6. #26
    Warchief
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    I'd say it's probably the same or this tier is harder.

    Why?

    It's just a completely different model to be honest. We had a week before raiding opened up, then another month for the next tier, and another two weeks for that tier. Sure the top guilds are going to gear fast, but this only raises the level of which you can be prepared for the content. Compared to MoP people doing T11 were way less geared and prepared, that's why things seem to be dying fast.

    Also T11 content was extremely buggy and it took awhile for them to acknowledge/fix things. Say what you want about 10 man difficulty, but outside of 4-5 bosses, the rest were impossible with launch tuning.

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