Originally Posted by
yehyehyehyeh
At the moment you can kill someone in 5 seconds but you can also heal someone in a few seconds back to full. This makes CC way to powerful.
Damage and healing in PvP should be reduced by a whole lot. Reduce both by something like 60-70%. This will make people have about triple the effective health and burst classes will not be able to kill people in 5 seconds. It will ensure that during PvP you will be much longer in the "wounded state" that Blizzard promised us when Cataclysm came out. As a result you will also have much longer to actually react to burst, you have more time to press your buttons.
People will no longer be killed from 100% to 0% in one stun/silence/trap/... Those CC's will still give your team an edge. Games will still be about CC'ing the healer and killing somene, however, a simple CC would most likely not do the trick. Your target will however not be healed back to 100% in one heal when the CC on the healer ends, but your target will remain in a wounded state as long as you keep pressure.
This will fix warriors and BM hunters aswell, since after their burst, they are much less dangerous. It would be a bad idea to pop the burst right from the beginning as the opponents can easily survive it anyway, and you'd be useless after. You would better keep the burst for the right deciding moments in the fight.
Remark: ALL healing should be reduced obviously, also the one that heals a % of your max health.