I have an even easier solution along the same vein as you:
Roll on all loot as normal and implement a system that holds all boss loot in reserve until the final boss dies, then awards it.
I have an even easier solution along the same vein as you:
Roll on all loot as normal and implement a system that holds all boss loot in reserve until the final boss dies, then awards it.
Knowledge is power, and power corrupts. So study hard and be evil.
im not saying that all dungeons are crappy but to say that everyone that has to leave a group early is going to have to be penalized is just a bad idea. if the tank goes afk for 10 min and it's either finish the instance or raid then why should i be punished? what about if i get some asshole in group that just decides to keep wiping us? should i still be punished then? because if it's leave or not have fun, then i'm gonna split. and don't bring up kicking him because there's plenty of ways around that. and what about the people that get kicked? should they be punished as well? because more people get kicked just for not being that good than for being a douche.
Last edited by Manataurus; 2012-10-15 at 08:53 AM.
Posts like this just make me lol
I wish they would just expand the new LFR loot systems to LFD as well. There are not any real differences between the two, only that in LFR you have more players. If LFD had the same loot system offspec "ninjain" and general ninjaing would cease to exist, because no longer would other players affect your chances of getting an item.
Penalizing people who leave will only make them going afk/teleporting out of the dungeon and not leaving the group.
Who the fuck cares if people leave a group mid group? Unless you're playing at some ungodly hour at some oddball level, you'll get a replacement within 60 seconds, regardless of who left.
Anyone who says you start at the bottom of the queue when this happens is wrong and has been wrong for four years.
But how will the game check? Or are you willing to havce people that get a DC or something also lose their loot? Besides you probably create drama..... players don't quit but are gonna park their toons in some corner of the instance waiting for it to finish or get kicked from the group... while still having the gear.
Stop making a fuss about loot, just accept that the system isn't perfect and then move on....
I think people leaving like that is a very mild problem.
Heals leaving mid bossfight because an Spirit = Hit DD "stole" their loot is entirely different. Or even worse, people pulling a billion mobs than quitting just to leave a wipe behind...
I couldn't care less if a DD quits on a quite moment.
hell, i got ninja'd from rogues for http://www.wowhead.com/item=87546 4 times in a row. Believe me, i am this close to rage. MY MUST WANT WEAPON >:O Almost falcon punch my cat right next to the screen.
Yeah, if Galleon spawns and I'm in the middle of a dungeon... sorry my group, I have to leave.
Make the punishment for leaving scale. Sure if you leave the first time before the run is over 15/30 mins. Second time in a week bump it up to 45 mins. Third time an hour. Then eventually to where you don't get to que anymore for the week. Ninja is a little more difficult pill to swallow. You could tag items with rolls and then tie that to the role the person entered the instance with, but it makes off spec situation a messy.
But I think this is really a result of dungeons really only being able loot now. They have absolutely NO value beyond that. You don't get rep, the justice points are useless, and as you get closer to the end of the week your valor cap is filled so your not going to stick around till the end for that. I also think so many hardline item level marks currently makes people ninja things based off item level a whole lot more now. Which sucks.
If you're an unhappy bunny pugging, why not find a guild and play with your new friends?
And what if your group disbanded for an X reason you will just lose all the loot you may have won?
All the solutions posted so far can be easily be skipped with numerous ways.
There is no workaround really + the fact that sometimes you really have to leave the group for some reason.
How about a loot chest or vault that is always guarded by the last. Reach to the end , kill the boss and once out of combat you can loot the vault which contains 1 drop for each boss. But then again its lfg. Once someone leaves you do get a replacement.
Remember the questline where you had to kill an elemental npc just before Muru on shadow labs heroic, it should be that kind for the loot-drops.
Last edited by Sorraxe; 2012-10-15 at 12:06 PM.
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Remove all loot from bosses and award a goodie bag at the end of the dungeon. No ninja, no qutting after 1st boss, everyone stays till the end.