Two horrible suggestions which either:
A. penalize players who has to leave by removing gear that they worked for and won fairly
B. hold players hands to compensate for drop rates instead of encouraging them to find other paths/options in building their gear sets.
Honestly, if you want to solve dungeon quitting and ninjaing there is a pretty obvious solution staring right at you:
Form your own group and set your own rules.
Otherwise, you are queuing for random dungeons which often have random results, which include ninjaing, bad players, quitters, disconnecters and all the rest.
There is a reason you get a buff/bonus for doing random dungeon groups - because they are generally inferior/less predictable in terms of quality compared to a group you make on your own.
Blizzard already gave lazy players a way of making easy groups - now you want them to give you a way to get guaranteed loot as well? At some point they are just playing the game for you.
Why do you need rewards to stay? Your parents never taught you some decency?
---------- Post added 2012-10-15 at 07:11 AM ----------
Last edited by Gilian; 2012-10-15 at 07:13 AM.
Blizzard has a system in place to encourage players to stay in a group even when the bosses don't drop any good items. Its called a point system. The problem is that points are now useless for a number of reasons.
1. finding the items you want to buy. there is nowhere in game that lets you see all your point gear options. If you want to buy anything through JP then you are required to go to wowhead/wow armory. If you want to compare your character's items to the vendor's items, then you add in a whole new list of steps.
2. It takes forever to get JP. By the time i got full heroic dunegon gear i was sitting at 3700 JP. enough to buy 1 item.
3. If you do any raiding or lfr than you will be in full raid gear before you get the rep to buy valor gear
4. You get 60 valor for each dungeon. If you plan on grinding any rep than you will get valor capped through dailies.
5. Finding the vendors. If you know that you can ask people in the new cities for directions then finding the vendors should be easy as long as you are willing to take multiple trips from the city to quest hubs. Your other options is wowhead. It doesn't help that most of the vendors are a good distance away from the quest givers.
They can just as well make dungeons solo instead of 5 man because no one gives a crap anymore anyway. Dungeons are only about loot and how fast you can finish them so why not give that to the majority.
Do no harm, but take no shit.
Part of your solution 1 is already in the game. It's called valor points...as you only get them if you complete the run
...Made it through 9 years of wow...
Do no harm, but take no shit.
But you know what? If im going for that epic mace in jade temple and walk into a grp, i'm expected to heal with a pally, druid, shaman and priest, I'm still going to leave.
If I complete one boss and the tank is in greens and it's a fucking chore to heal, I'm still going to leave.
Last edited by Tastyfish; 2012-10-15 at 07:42 AM.
"If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.
First idea is bad, second is good but I believe blizzard are already working on it.
People that get gear and leave dungeon after that should get a 192 hour debuff to que up again. Gots my vote
Oh and if it's raid time? Well, as an RL there was nothing more annoying than that one player who was in a dungeon at raid time. Hey, you know what? Be available and at the raid at raid time. It's not like it's a secret time or anything.
How about taking gold coins a step further?
For every boss in a dungeon you kill, you get a coin. When you finish the dungeon you get to choose what boss you want to use your coins on and what spec you roll in favor of, except for the last boss where only one coin is available simply to reduce people trying to mass stack for the epics.
Sorted. Encourages finishing the dungeon and no one is gonna ninja.