So, I said I'd do another one of these for heroic modes, as requested, so here it is. I'll also post the rest of the normal mode first impressions in the normal mode thread soon.
At this time I'm only 1/6, so I'll just give Stone Guard for now, as before, please comment on my conclusions, your own and any bosses I have not yet done
Stone Guard Heroic - 10 Man
I'm in a 10 man guild now, and I know this fight is probably one of the most different in 10 compared to 25 as it has RNG involved in it for 10 man. This week I had the following set up:
Jasper
Amethyst
Cobalt
The talent/glyph setup I used was:
Glyphs: Unleashed Lightning, Flame Shock, Telluric Currents
Talents: Nature's Guardian, Windwalk Totem, Call of the Elements, Echo of the Elements, Ancestral Guidance, Elemental Blast
I took Unleashed Lightning and Telluric currents for quick mana refills whilst moving out of puddles and cobalt traps when I didn't have any instants up or Spiritwalker's, or when I was using the Living Crystals. This meant I had very rare mana troubles with the CL spam on two targets.
Following some sound advice in the other thread I took Elemental Blast instead of Primal Elementalist and I think it was indeed the better choice. It reduces the amount of time you spend Chain Lightning spamming, meaning your mana lasts longer and your less likely to be oom. I found the general movement on the fight and using the crystals was enough time for me to sustain my mana with Lightning Bolt spam through Telluric Currents.
Windwalk Totem is an absolute MUST on this fight. When you get the Cobalt active it means your able to run into the traps and destroy them so you can clear the room, however even with the damage reduction you still get rooted. If you pop this it means your entire raid can very rapidly clear the room of traps and almost 'reset' the fight, as long as your good at playing three-legged-race with your Jasper-Chains partner. Call of the Elements was taken to complement this in the eventuality that trap spawns were bad and we were forced to destroy some outside of Cobalt phase (someone pops a defensive cooldown, you windwalk totem or Hand of Freedom them, they destroy it, whole raid runs free).
Echo of the Elements was again taken for the CL spam and Ancestral Guidance is just GODLY on this fight. The damage buff combined with CL spam means it heals for insane amounts, a good 600-700k per cast I was getting. If we had the Jade Guardian up or if you are in a 25 man guild this will be even better.
On my actual impressions of the fight, I loved it. I was regularly top DPS (beating out a Mage, a Warlock, a Rogue and a Hunter) and always in the top two, I felt really useful with Windwalk Totem and Ancestral Guidance and our movement is brilliant. Save Spiritwalker's Grace for Ascendance if you can help it and your DPS almost doesn't suffer on this fight (you just drop from CL to LB if you're forced to move too much and refill your mana bar for more CL later). Overall, I loved this fight. In the end I finished the fight with something like 116k DPS and was Rank 1 on 10 man HC (think I've since been overtaken, at time of this edit I'm 2nd).
Feng the Accursed Heroic - 10 man
Order we did the phases:
1- Staff (Arcane)
2- Shield (Adds)
3- Fist (Epicentre)
4- Spear (Fire)
Talents: Nature's Guardian, Earthbind Totem, Call of the Elements, Echo of the Elements, Healing Tide Totem, Elemental Blast
Glyphs: Flame Shock, Chain Lightning, Unleashed Lightning
I chose Healing Tide Totem for this fight because the healing is pretty intense in some sections of the fight so an extra (fairly powerful) raid cooldown is always good, and due to the fact that the damage comes in single target phases with no damage buff Ancestral Guidance is pretty meh on this fight. I took Call to complement this incase I ever needed an emergency cooldown (never actually needed it but work having to be safe).
Talent wise its fairly obvious. Flame Shock as usual, Chain Lighting for the add phase, Unleashed Lightning for the Arcane Phase (moving in for the aoe, back out again, ect) and the Fire Phase (run out of the raid pack if get Wild Spark).
With the phase order my guild had if I popped Ascendance on the pull it would come up almost exactly too the second of when the second wave of adds spawn in the Shield Phase. We used the null field on the first wave and third wave so I was able to utterly destroy the second wave. Doing 3million+ damage to a single wave of adds is absolutely amazing. The fact we had 2 elemental Shaman meant our hunter could go BM for more single target as we didn't need him survival, making up for the loss of using Ascendance on adds instead of the boss.
I found this fight to be a very good for elemental. Healing Tide Totem is so noticable on this fight and, even without Ascendance, our AoE on the adds is second-to-none. Its just a perfect fight for us. Then put on top of that the usefulness of Earthbind Totem, Capacitor Totem and Thunderstorm for add control and the utility we bring is just insane (my guild had a monk for leg sweep and a DK with Remorseless Winter so I didn't actually have to use CPT or EBT and just saved the GCDs but the option was 100% there, same with Thunderstorm we killed the adds without needing the knockback but the option is again there).
I ended the fight with something like 76k DPS (our logger DCed before the pull and forgot to turn WoL back on for the kill -.-).
Gara'jal the Spiritbinder Heroic - 10 man
Coming soon when Blizzard nerf this or when we get rediculously lucky with crit RNG or something. The tuning on this fight on 10 man... I mean seriously what the hell man?
Thoughts?
My overall thoughts of Mogu'shan so far are that I absolutely LOVE the position Elemental is in at the moment. Our utility is enough to get us raid spots by itself, and the fights are just so good for our. The movement, burst AoE, cleaving, high healing (our utility), everything. All our good points are utilised somewhere. Its great. I haven't felt so useful in a raid basically ever, it goes so far beyond numbers. The best thing is our numbers back it up too. Overall, loving Mists Raiding so far.
If people want them, will post videos of my kills when our Raid Leader says we are good to do so (whilst general tactics and things are fine to share, our Raid Leader still wants to keep vids private for now) if people would like to see them, but only if they would - not going to clutter this thread with videos unless people would find it useful.
As said in the other thread, I will be adding useful tips from others to the original posts so please do give your own. Again, like I said in the other thread this is in no way meant as a Guide but simply a list of my observations on the fights and anything good I found on it.