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  1. #41
    Quote Originally Posted by Fencers View Post
    No, this is flat out false for many professions and weapons choices. The on by default auto-attack is the highest and most consistent means of damage. Such that many skill rotations in Guild Wars 2 are intended to bolster the auto attack.

    For example a mainhand sword Ranger or Warrior are doing it right by letting their auto-attack run. They lose damage by using other abilities.
    I am sorry, but what an arrogant statement.
    The person you quoted was talking about the combat mechanics being interesting. And he is talking about doing combat the right way given those mechanics. Then you reply talking about theoretical dps numbers and state that what is sayin is flat out false. Which is simply not true. Everybody who plays GW2 to any decent levels knows perfectly that standing still and spamming autoattack isn't viable and doesn't make any sense in any form of PvE or PvP. Theoretical numbers against a training dummy are simply irrelevant to what he was reasonably trying to say.
    So, overall, if his statement is "flat out false", as you say, I don't even know how to define yours.

    EDIT: Then again, on the more general topic, if you are seriously able to say that GW2 combat, with no limited mana/energy, casting while moving, dodge and casting without target is less dynamic than WoW combat, I politely think that you are hopeless. You may prefer WoW for many reasons, of course, but at this level there's really no competition.
    Last edited by Merp; 2012-10-12 at 04:17 PM.

  2. #42
    Quote Originally Posted by Merp View Post
    The person you quoted was talking about the combat mechanics being interesting. And he is talking about doing combat the right way given those mechanics. Then you reply talking about theoretical dps numbers and state that what is sayin is flat out false. Which is simply not true. Everybody who plays GW2 to any decent levels knows perfectly that standing still and spamming autoattack isn't viable and doesn't make any sense in any form of PvE or PvP. Theoretical numbers against a training dummy are simply irrelevant to what he was reasonably trying to say.
    The person I quoted said players are "doing it wrong" by "sitting back auto attacking a mob to death". I specifically quoted the part I wanted to address. I don't really have to even address that user, per se but the statement. That statement is false for many weapon kits.

    Also not theoretical- this is how the kits work for many classes. On the dummies or mobs, natch. Fighting a Risen Chicken doesn't change how the kits function.

  3. #43
    Quote Originally Posted by Durzlla View Post
    Idk about you but the Zhaitan fight was a lot more interesting then deathwings... Was it hard after his 1 shot ooze breathe and throwing his heads at you was fixed? No not really, but he's not the last boss, he's just the last boss for the story missions, mechanics wise he was fairly dull, but whole gameplay wise and just apperance/feel wise it was fucking epic! Not to mention the whole getting to him aspect, that by itself was pretty awesome...
    Well you and the poster bellow you failed to understand my point, DW sucked balls, it was a horrible encounter, and no Zhaitan wasn't more interesting...bout the same amount of boring only prettier.

    TBH i wasn't even thinking of wow when comparing encounter designs, but more dark souls/ darksiders2/ even amalur since those are more in line with what gw2 is.

  4. #44
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    You mean the bugged dragon that just hangs around? Yeah, that was interesting as all heck.

    Oh wait, no, you just meant he was prettier. Ok, we can argue art, but lets not confuse it with encounter design and gameplay.

    So much hyperbole goes on in these threads.



    Seriously? If you want to play the oversimplification game, we can do that in spades for GW2.

    "Kite, kite, kite, kite, kite, pew pew, kite more, kite some more, kite, pew pew pew pew some more (7 minutes later) yay, we killed it."

    What fight did I just describe? ALL OF THEM. <3
    Actually he's unbugged now, I haven't done it bugged.
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  5. #45
    I would like for some weapons to have some more interesting options, but all in all I like the combat system in GW2. It's far more engaging than other games I have played (in that it's the first game I've played that I can't really eat or watch TV at the same time without screwing up bad).

  6. #46
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Diocassius View Post
    Well you and the poster bellow you failed to understand my point, DW sucked balls, it was a horrible encounter, and no Zhaitan wasn't more interesting...bout the same amount of boring only prettier.

    TBH i wasn't even thinking of wow when comparing encounter designs, but more dark souls/ darksiders2/ even amalur since those are more in line with what gw2 is.
    IMO if zhaitan and other such bosses were like dark/demon Soul fights this game would be so successful in my mind I doubt I'd play another game... And have you done zhaitan recently? Because he actually has some mechanics, which IMO makes him more interesting then DW, when all zhaitan did was hump the tower and get pelted by pixie dust yes, he was on DW lv, that's just my opinion though...

    PS: thanks to you I really wanna play dark/demon souls now...
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  7. #47
    WoW and GW2's combat are different yes. I don't see why either side feels the need to say one is better than the other though. Just because you don't like how something works doesn't mean it's a bad system.

  8. #48
    I feel much more involved in GW2 than I did in WoW. Sure, I use only a few abilities. But a lot of those are situational, while the others help in combat to beat the opponent but also have some other uses. The ability combos and maneuvering and staying alive make for a more chaotic (though controllable) battle system. Something I like very much.

  9. #49
    Quote Originally Posted by Fencers View Post
    No, this is flat out false for many professions and weapons choices. The on by default auto-attack is the highest and most consistent means of damage. Such that many skill rotations in Guild Wars 2 are intended to bolster the auto attack.

    For example a mainhand sword Ranger or Warrior are doing it right by letting their auto-attack run. They lose damage by using other abilities.
    Of course it isn't false, there are many things that are much more important than maxing dps in this game, buffing allies, blinding, CC, stunning (this works as interrupts too), crippling, and some more things I don't remember now. He is absolutely right when he says the person who only auto-attacks is doing something wrong.

  10. #50
    Quote Originally Posted by Fencers View Post
    The person I quoted said players are "doing it wrong" by "sitting back auto attacking a mob to death". I specifically quoted the part I wanted to address. I don't really have to even address that user, per se but the statement. That statement is false for many weapon kits.

    Also not theoretical- this is how the kits work for many classes. On the dummies or mobs, natch. Fighting a Risen Chicken doesn't change how the kits function.
    I find it amusing that out of all the weapon combinations, you decided to choose 1h sword warrior/ranger when the warrior gets a gap closer, and cripple, while the ranger gets a gap widener/closer combo and a melee evade. Oh, and without mentioning the offhand choice, either.

    There's always another attack that deals straight up more damage, or deal less but with additional boon/condition/utility effects.
    If you really want to complain about having to just auto-atack to maximize your damage you shouldn't even be using a 1h weapon that has 2 skills designed for utility to begin with.

    Yes, some of the skill combinations are less engaging than most (yes, not all of them) of the wow classes.
    But the emphasis of the gw2 combat is not watching for procs, CDs, and dot timer.
    It's covering your teammates while watching out for your own hide, and being able to swap your primary functions on the fly depending on what you're about to do.

    And seriously, who the hell pulls just a risen chicken. Pulling 5+ mobs and coming out victorious is where the fun's at.

  11. #51
    The Lightbringer Glytch's Avatar
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    Quote Originally Posted by Fencers View Post
    No, this is flat out false for many professions and weapons choices. The on by default auto-attack is the highest and most consistent means of damage. Such that many skill rotations in Guild Wars 2 are intended to bolster the auto attack.

    For example a mainhand sword Ranger or Warrior are doing it right by letting their auto-attack run. They lose damage by using other abilities.
    caitlyn does more damage when you only auto w/ her but you dont see people saying her other skills are useless
    The Original Ganksta

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    Quote Originally Posted by Durzlla View Post
    then again i'm pretty sure you're smarter then the average dumbass

  12. #52
    Quote Originally Posted by cywang86 View Post
    I find it amusing that out of all the weapon combinations, you decided to choose 1h sword warrior/ranger when the warrior gets a gap closer, and cripple, while the ranger gets a gap widener/closer combo and a melee evade. Oh, and without mentioning the offhand choice, either.
    What relevance would the positional skills have to the application of damage?

    The OP's premise is built on some skills having long cooldowns or simply being kept in reserve till needed. That is true for most weapon kits.

    Quote Originally Posted by Glytch View Post
    caitlyn does more damage when you only auto w/ her but you dont see people saying her other skills are useless
    That is not a comparable analogy. Where have I suggested other skills are useless?

    Think it through for a moment.

  13. #53
    GW2 is simply not designed around having a lot of complexity in the actual nuts and bolts of the gameplay. If you're going to deny that, you might as well deny that there are events in the game, they're both integral parts of the design. Before you go off on the knee-jerk responses, that's not a slam on the game, it's just the direction of the design.

    PvP is based much more on your team strategy and setup than it is on the actual pushing of the buttons. PvE is...well, I don't know how to say it without sounding insulting, but PvE is more an interactive storybook than a game.

  14. #54
    Epic! barackopala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    GW2 is simply not designed around having a lot of complexity in the actual nuts and bolts of the gameplay. If you're going to deny that, you might as well deny that there are events in the game, they're both integral parts of the design. Before you go off on the knee-jerk responses, that's not a slam on the game, it's just the direction of the design.

    PvP is based much more on your team strategy and setup than it is on the actual pushing of the buttons. PvE is...well, I don't know how to say it without sounding insulting, but PvE is more an interactive storybook than a game.
    PvP is not as based on team setup as much as other MMO's... shammylockmage iirc was the only spec that won every tournament on WoW... sure there is strategy involved but claiming that setup matters too much in gw2... doubtful.

  15. #55
    PvP is not as based on team setup as much as other MMO's... shammylockmage iirc was the only spec that won every tournament on WoW... sure there is strategy involved but claiming that setup matters too much in gw2... doubtful
    I didn't say it mattered "too much". Just that setting up your team and having a strong strategy is the focus of PvP, much moreso than individual skill in the actual gameplay.

  16. #56
    Epic! barackopala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    I didn't say it mattered "too much". Just that setting up your team and having a strong strategy is the focus of PvP, much moreso than individual skill in the actual gameplay.
    I still doubt it's required a team setup over the skill... I still remember in WoW seeing a lot of friends crarrying people to 2000 for some easy money, most of the time they only carried the ones who were "ideal for the setup" more than people who had a real skill.

  17. #57
    I still doubt it's required a team setup over the skill... I still remember in WoW seeing a lot of friends crarrying people to 2000 for some easy money, most of the time they only carried the ones who were "ideal for the setup" more than people who had a real skill.
    I...don't know why we're still talking about WoW arena?

  18. #58
    Epic! barackopala's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    I...don't know why we're still talking about WoW arena?
    Any other "successful" mmo you want to discuss?

  19. #59
    Any other "successful" mmo you want to discuss?
    No, not really. I was addressing GW2 specifically, not making comparisons.

  20. #60
    No other games have mesmers, so I prefer the combat in GW2

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