Can you tunnel farm with 111?
Can you tunnel farm with 111?
That's all completely irrelevant. Having to dodge out of a fire on the ground, kite a mob, or stun something doesn't change the nature of your damage source.
My warrior is sword/sword. I use 2 if the enemy is trying to get away. I use 4 to start the fight and again only if it gets out of range. Other than that, it's all auto-attack. It does a lot of damage and stacks bleed like there's no tomorrow. Why would I want to interrupt that?
I've only used the 5 ability once before realizing I'd never actually need it, and I can't even remember what the 3 ability is. A snare maybe? May be useful in PvP. I don't even use the burst ability because I get 12% bonus damage for having a full endurance bar.
You can't spam 1111. It fires automatically by default.
You can't use auto fire as a filler for most weapon kits- the other skills all have CD. Logically speaking, you can't spam #2 with a 20 second cooldown. Or even a 5 second CD. It's impossible. There is an inherent limiter.
Only a thief can get away with ability spam off default #1. To which thieves are purposefully limited by Initiative to prevent such a thing. Why do you think initiative even exist? Like, what process of game design leads one to believe otherwise? Because it is non-existent in Guild Wars 2.
This counter argument is not an argument at all. It is as previously stated; false. As in it couldn't possibly be true.
Auto attack is no bad thing in GW2. It's not the same as white swinging a sword in Eq of whatever. Don't contextualize GW2's auto fire in that manner.
There's a handy spreadsheet for looking at the auto fire #1 damage on goggle docs via Reddit.
Last edited by Fencers; 2012-10-17 at 08:10 PM.
I'm more of a fan of double axe than double sword on my warrior. Although I will say that the 5 skill on axe/axe usually gets me into more trouble than it's worth to use.
The abilities feel like LoL, just better control and graphics. That was my impression, and it is not a good thing.
I also loathe that auto attack is considered an ability. Likely the biggest reasons I have not made it past level 15 on any class.
Am I the only person here who actually disable the auto attack?
Claymore is Epic again, eat it priscilla fanboys.
To be fair, LoL has a lot of hidden depth (and is a PvP-match game anyway) and a lot of the gameplay tends to revolve around the management of a lot of intangibles that are arguably much more important than just mashing the keys.And then i remember most people are sitting on 1200-1600 elo, claiming the game is EZ HUEHUE, then looking at some 2500 friends and just seeing nightmares.
If GW2 could manage that in their everyday PvE, I'd hail it as the best game ever. Sadly they have all the simplicity of the LoL "few keys to hit" but without any of the rest of the underlying depth.
Pretty sure I made a point of clarifying that LoL is a PvP game....
Well sure, because the original post that started the topic compared LoL's control set to GW2's, and then someone said something about how the game is still a challenge despite that apparent simplicity.
Then I tried to elaborate on that a little bit, and then move into the fact that despite those elements in LoL, the comparison of control sets is still valid.
It always struck me as very PvP-oriented combat. It was one of the reasons I didn't care much for leveling in GW2 - the simple task of killing mob after mob tended to revolve around autoattacking and hitting two or so other abilities that dealt higher damage every time they were off cooldown. There wasn't really any variation or depth to it unless you were taking on more challenging enemies or several at once.
The lack of resource management didn't really do it for me. When there's a higher number of skills to weave together based upon different resource conditions even the easiest and most bland mobs can be a mini-game of choosing what you use and executing your rotation/managing your resources well.
Of course in PvP I think the lack of a resource system works way better - it's a great way of streamlining the gameplay so that you feel like you can use whatever ability you need to in a specific situation, without having to wrestle with your resources and try to execute an arbitrary "max DPS" rotation on top of it.
But yeah, I'm a PvE person at heart, and I felt like there just wasn't enough depth to the ability usage in Guild Wars PvE. The positioning and dodging mechanics were neat, but the movement and world feedback just didn't feel responsive enough for me to fall in love with them.
Honestly, that's what I like about GW2. Similar to Diablo, in the sense that game says "Here's your toys, but you can't play with them all at once."
I was so sick and tired of the bloat in WOW. I've played almost every class to level 80, most to 85, and 3 to 90 before I quit.... every single class virtually required a custom UI with ability (dot/hot/proc etc) tracking, multiple action bars with a stupid number of keybinds + macro's. How is that fun?!