hunter rep was still second lowest in season 11 with only warriors below them and they at least had prot for rbgs while hunter got cheese comps like triple dps.
But they were still good. You can't deny that. The reason in my opinion Hunters were lower than they should've been was because of Rogues. Rogues were just a superior agility class to the others.
On the Tourny Realm Hunters had a much higher rep because Rogues didn't have access to higher Sinister Calling scaling. Hunters were a good class in the right hands.
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Did no one notice the change to rabid already? It makes it impossible for the BM pets' AP to reach the bugged level that woudl take them from 8-9k hits to 50k hits. Thats what was causing stampede to one shot the whole team and its been fixed now. Time to sit back and see if they are still OP after that. Probably will be, but we will see.
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Wait, you didn't even manage to break 1900 during the last 5 seasons as either:
a) atc
b) kfc
c) phd
d) jungle
e) thug
f) trip dps
g) s12 bm hunt
while at least one of them was a top or even overpowered comp each season from s8 until s12... and now you're saying hunters were a bad class? Stop it please, your last comment about ele shamans being prefered to hunters is just plain bullshit.
ATC was due to PVE gear, DBW and heavy arp gear combined with natural prot warrior survivability meant they could go near 100% arp and still not die instantly.
Look at the other very obvious overpowered comp during s8: TSG, shadowmourne much?
s9 kfc oneshot was all warrior. Hotfixed almost immediately
blizzcon was just one team outplaying the other, those koreans outclassed everyone in the tournament, player skill was the determinant factor not team composition.
s10 jungle was inferior version of kittycleave and fmp. And in the case of jungle it was the feral carrying the hunter.
There was no triple dps in s10 as far as im aware
s11 was hunter's only real half decent season and that was all due to pve gear
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s8 - obviously pve gear - with how easy it was to pug 25 man everyone had those few pieces
s9 - hotfixed immediately.. imagining much? it wasn't nerfed until 4.1. I also met a lot of 2700+ phds in s9 (and well, farmed them as mls), but it was obviously still viable, the korean team just proved that. And the classic hunter reply, "my teamates solo'd the enemy, I didn't even do anything (other than doing that chimera crit and insta ccing the healer indefinitely)"
s10 - you're just wrong, jungle was a top comp and definitely better than kittycleave, I don't even know how you managed to bring up kittycleave when mls was everywhere. Also trip dps was around, just not popular. I remember it because on sylvanas there was a very successful hunt/rogue/ret and I was wondering myself how that works.
s11 - So tosan's thugcleave was fulll pve geared or what are you trying to say?
I wish they would just remove readiness and make it MM exclusive again, would solve so many problems.
s9 was hotfixed, didn't you read the pages of QQ about colossus smash when it was 100%? That plus pre nerf juggernaut meant that warrior could kill in a throwdown when healer had to eat the monkey blind.
PHD was mainly the DK, frost was retarded then. Hunter was just along for the ride for the cc once again.
s10 was all about wizards, jungle was just a fairly strong 2.2k comp but again feral was the overpowered spec, hunter was riding on coattails
You're trying to compare a multi class multi gladiator to regular people
And yes ayume had legendaries.
The reason Blizzard hasn't nerfed BM, is because 1. They aren't finished with all the class changes and 2. Blizz is (hopefully) smart, and realizes that while our burst is insane, our sustained is pretty sub-par, so if they nerf our burst into the ground, then they'll ruin the spec entirely. They need to nerf our burst, but buff our sustained.
For PvP purposes, burst really should go down, but sustained damage MUST to go up. Bringing burst down and not bringing sustained up would have a seriously detrimental effect on PvE. Hunters start off a fight at the top of the meters as BM, but then generally peter down to middle of the pack, especially when the execute phase rolls around. Lowering that opening burst and doing nothing to sustained (therefor bringing sustained damage actually down) would do nothing but make hunters compete with tanks for single-target dps.
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I knew this kind of QQ would come. Blizzard made an insanely hard to master class 100 times easier, now everyone is being destroyed by all the hunters who were forced to play well in Cataclysm. This isn't just a numbers problem, this is a player skill problem that everyone has to put up with. Sure a poorly skilled hunter can play the class well and kill people right now, but the people who were top notch in Cataclysm are now causing some serious chaos now that Blizzard opened up the stables and gave us free reign to shoot how and where we want.
Nerf hunters, fine. You'll never be able to nerf the player though. You will still be beaten, and you will still cry. It's the reason mages are thought of as OP all the time. They're easy to play, easy to master. Nothing Blizzard can do about it.
About KFC you're wrong based on facts, not even your biased opinion. 4.0.6 was almost half the season.
The korean dk played unholy a lot in the tourny, not that it matters. And again the usual "in every top hunter comp the hunter is there only for the ride because it can't solo healers and has this shitty thing called cc, in no way could this ever possibly mean the class has t1 comps available".
I guess playing with and vs glads all the time I tend to take that as the norm, not challengers. I do know that at lower skill levels hunters weren't as easy to succeed with - doesn't mean the class wasn't good. You're also making it sounds like all these comps required some rocket science skills from the hunter though. Monkey trap the healer, scatter silence after, coordinate with some cross cc and follow up cc with partners, kite a bit, duh.
And every other rogue over 2k rating had those free legendaries, every rls, every rmp. Every boomkin and warlock had rathrak and cunning, every mage stacked pve gear, every dk, warr and ret had gurth. How is pve hunt gear even an argument - in your favour? What pve gear did they even use, 2 piece? Tosan even said at some point he prefered 5/5.
2 piece was basically the light and day for hunters in pvp.
Again, tosan is not an average player. Him preferring pvp gear over 2 set is specific to his comp and what teams he's likely to face.
ayume had legendary legendaries, not the welfare epics.
Last edited by Illana; 2012-10-14 at 08:16 PM.