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  1. #1

    Arcane gets significant nerfs - for no reason?

    Arcane was already the worst spec of the 3 by far. Why would you nerf it even more?

    Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (1,648 + 123.5% of SP) Arcane damage. 1,590 + 119.2% of SP) Arcane damage.
    Arcane Blast Blasts the target with energy, dealing (728 + 104.5% of SP) Arcane damage. 702 + 100.8% of SP) Arcane damage.
    Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (392 + 29.5% 379 + 28.5% of SP) Arcane damage per wave.

  2. #2
    High Overlord arantes's Avatar
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    When will people learn... this datamined stuff means nothing.

    As it turns out most of the changes listed are already in the game. So... is this one of the few that's not?

  3. #3
    The Patient
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    Quote Originally Posted by arantes View Post
    When will people learn... this datamined stuff means nothing.
    This is a terrible attitude. Just because a method has some chance of error doesn't mean its results should be ignored.

  4. #4
    It's the correct attitude, though. This is completely unconfirmed, partial information of a work in progress. Even if it is true now, it might never make it to live and might not even reflect the current internal build anymore.
    During MoP beta, datamined info was usually unreliable at best, and completely misleading in many cases.

    That's assuming anything beyond the tooltips has even changed. Blizzard could replace the tooltip of Fireball with that of Tranquility, on purpose or by accident, without changing the actual spell.
    The only thing being datamined is this tooltip.

    Until the PTR servers are up, we can't even tell if anything relevant has changed at all.

  5. #5
    While I don't agree with the mage nerfs (I never do), I must say disagree with OP since Arcane is pulling the highest numbers in normal raid gear (489) in Simulationcraft. This, however, is on stationary fights with barely any movement.
    Silvy - Mage since April -05.

  6. #6
    what are you guys on about???

    isnt this number fix from the previous 3.5%nerf before mop got hit??

  7. #7
    lol them old ass nerfs
    "We all cry for something different. However, when something different really does come along, we just want something familiar." Dakia, SW:TOR Forum Mod.

  8. #8
    1% dmg reduction and a 50% increase in mana regen ... I'd say buff all up.

    But please - the AM proc rate needs fixing.

  9. #9
    Quote Originally Posted by arantes View Post
    When will people learn... this datamined stuff means nothing.

    As it turns out most of the changes listed are already in the game. So... is this one of the few that's not?
    Quote Originally Posted by huth View Post
    It's the correct attitude, though. This is completely unconfirmed, partial information of a work in progress.
    I think you missed the point. Or are you suggesting that Blizzard will randomly create nerfs that they have no intention of pushing out live?

    Should we wait until all PTR nerfs are pushed to live?

    Or should we see the nerfs as what blizzard proposes, and then discuss them on a/the forum before they are finalised giving them the feedback that they want?
    Quote Originally Posted by Ion Hazzikostas
    LFR justifies the creation of more raid content when millions of players are able to see content. Only a few thousand people actually saw Kel'thuzad, but millions saw Deathwing. The reason Mists of Pandaria is starting with 18 bosses and adding larger raid tiers than we have had previously is because many players are going to see the raids through LFR.
    So Hardcore elitest raiders trying to get LFR removed are in fact essentially trying to kill off their own content!

  10. #10
    Bloodsail Admiral
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    50% extra mana regen makes up for all those changes.
    Dutchmagoz - 14/14HC world 90 - 3 days/week.

    Recruiting for Mythic raiding! http://www.mcoraidalliance.org/ or add Dutchiee#2877 (leave a note it's about recruitment)

  11. #11
    Titan Didactic's Avatar
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    Quote Originally Posted by Dutchmagoz View Post
    50% extra mana regen makes up for all those changes.
    We'll see. Personally I think the problems with Arcane lie outside its mana regeneration pool.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    - Thucydides

    There is a modern myth that people have always tended towards democracy, constitutions, electoral rights; but in truth, love of freedom has never been the predominant note of popular politics. At most times, popular demand has been for a strong government.
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  12. #12
    Quote Originally Posted by Silvy View Post
    While I don't agree with the mage nerfs (I never do), I must say disagree with OP since Arcane is pulling the highest numbers in normal raid gear (489) in Simulationcraft. This, however, is on stationary fights with barely any movement.
    http://worldoflogs.com/rankings/play...10N/Fire_Mage/
    http://worldoflogs.com/rankings/play...0N/Frost_Mage/
    http://worldoflogs.com/rankings/play...N/Arcane_Mage/

    You can consider Gara'jal a Patchwerk if you don't go inside (although you lose on the dmg buff).

    Evidence severely contradicts your statement.

  13. #13
    Quote Originally Posted by Kendeura View Post
    http://worldoflogs.com/rankings/play...10N/Fire_Mage/
    http://worldoflogs.com/rankings/play...0N/Frost_Mage/
    http://worldoflogs.com/rankings/play...N/Arcane_Mage/

    You can consider Gara'jal a Patchwerk if you don't go inside (although you lose on the dmg buff).

    Evidence severely contradicts your statement.

    There is no damage buff for going down to kill adds.

  14. #14
    Quote Originally Posted by tenaka30 View Post
    I think you missed the point. Or are you suggesting that Blizzard will randomly create nerfs that they have no intention of pushing out live?

    Should we wait until all PTR nerfs are pushed to live?

    Or should we see the nerfs as what blizzard proposes, and then discuss them on a/the forum before they are finalised giving them the feedback that they want?
    No, i'm saying looking at datamined tooltips does not tell you whether anything has changed at all. Maybe Blizzard just changed the tooltip format and the datamining tools are just producing junk.

  15. #15
    Moderator Shangalar's Avatar
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    The damage nerf has been implemented a few weeks ago, these are just the patch notes for the change.

    Mana Attunement has been implemented sometime between 5.0.4. and MoP and has been in game since then, just not in our spellbooks. (Although, the number might slightly vary, of this I'm not sure)

  16. #16
    Quote Originally Posted by Silvy View Post
    While I don't agree with the mage nerfs (I never do), I must say disagree with OP since Arcane is pulling the highest numbers in normal raid gear (489) in Simulationcraft. This, however, is on stationary fights with barely any movement.
    Rofl who cares about simcraft, look at the DPS on WoL.

  17. #17
    Quote Originally Posted by Zavri View Post
    There is no damage buff for going down to kill adds.
    Yes there is - you gain damage from being healed... including overhealing. If you don't know this you haven't killed it.


    Quote Originally Posted by Kendeura View Post
    http://worldoflogs.com/rankings/play...10N/Fire_Mage/
    http://worldoflogs.com/rankings/play...0N/Frost_Mage/
    http://worldoflogs.com/rankings/play...N/Arcane_Mage/

    You can consider Gara'jal a Patchwerk if you don't go inside (although you lose on the dmg buff).

    Evidence severely contradicts your statement.
    No it doesn't fire has huge rng involved look at the variance of the top 50 for arcane and do the same for fire. You also overlook that fire is much better in the spirit realm and the #1 fire mage had a 49% uptime on the dmg buff which is up to 22% more dmg, meanwhile the arcane mage had 30% uptime.

    It's not patchwerk unless all things are equal. That's why it was called a tank and spank.

    Just to clarify I'm not saying one spec is better than the other, I'm simply stating you didn't disprove it. It is worth noting that the #1 frost mage actually never went to the spirit realm though.
    Last edited by Riptide; 2012-10-14 at 02:06 AM.

  18. #18
    Casters just get mana regen from being down there, there is no damage buff like I said.

    source: http://www.wowpedia.org/Gara'jal_the...#25-man_Normal

  19. #19
    I don't understand if the patch notes are already live or toolitp corrections or what.

    Frost Armor says 5% on my spellbook, but 7% on the buff.
    Mana Attunement just says increased mana regeneration, not specified amount.
    Portal and Teleport spells to the new city are also confusing. Only trainable at Dalaran and don't appear on the spells list.

    I suppose that the 3% reduction is an adjustement done to compensate the mana regeneration increase. Maybe it's a buff at high mastery ratings, and a nerf at low mastery.

  20. #20
    Quote Originally Posted by Zoros View Post
    I don't understand if the patch notes are already live or toolitp corrections or what.

    Frost Armor says 5% on my spellbook, but 7% on the buff.
    Mana Attunement just says increased mana regeneration, not specified amount.
    Portal and Teleport spells to the new city are also confusing. Only trainable at Dalaran and don't appear on the spells list.

    I suppose that the 3% reduction is an adjustement done to compensate the mana regeneration increase. Maybe it's a buff at high mastery ratings, and a nerf at low mastery.
    The mana reg increase only applies pre 90. Frost Armor is now 7% on live, but the spellbook tooltip requires a client patch. (which is coming in 5.1) Same for the 3% reduction.

    Basically, any time Blizz wants to change the tooltips in the spellbook, they have to do a client patch. Therefore, a tooltip being changed is not indicative of the spell itself getting any changes in the patch.

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