View Poll Results: Would you like GW2 more if it was upto lvl50 but had raids?

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  • Yes

    137 45.36%
  • No

    165 54.64%
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  1. #41
    Quote Originally Posted by Omgarsh View Post
    How would raiding even work? The game has no dedicated tank/healer roles, so it would just be everybody doing their own thing and making some combos against big monsters. There are already huge events where tons of people gather up in the overworld like that.
    What you need to think of is not Raiding in WoW. Raiding can be added to GW2 because its already in the game its just outdoors. All they have to do is design a map, add a story to it, and put Meta events all over it and say this is a 10 or 15 man dungeon. That is a raid. You dont need to fight trash > boss > trash > boss > etc like you do in WoW. I explained this on the first page but ill right it again. Just have events in this raid like you do outside with a story behind it that requires multiple parts of the event to be completed in different areas so the group has to split up. And at certain points in the raid the group does have an event where some big baddie and minions do spawn and your all their fighting it using w.e strategy or w.e gimmic that the dungeon has to kill the boss.

    Also this Raid can have its own loot set.

    So what im basically trying to say is that GW2 can have Raids but they are more like Mini zones with Story driven Meta Events, Boss battles, New gear skins, and larger scale fights for more organized groups, that can be completed with 10-15 players. This can be accomplished and all you ppl saying you dont like raids will actually enjoy this content because your already doing this stuff in the higher level zones its just less organized.

  2. #42
    Quote Originally Posted by Zeek Daniels View Post
    What you need to think of is not Raiding in WoW. Raiding can be added to GW2 because its already in the game its just outdoors. All they have to do is design a map, add a story to it, and put Meta events all over it and say this is a 10 or 15 man dungeon. That is a raid. You dont need to fight trash > boss > trash > boss > etc like you do in WoW. I explained this on the first page but ill right it again. Just have events in this raid like you do outside with a story behind it that requires multiple parts of the event to be completed in different areas so the group has to split up. And at certain points in the raid the group does have an event where some big baddie and minions do spawn and your all their fighting it using w.e strategy or w.e gimmic that the dungeon has to kill the boss.

    Also this Raid can have its own loot set.

    So what im basically trying to say is that GW2 can have Raids but they are more like Mini zones with Story driven Meta Events, Boss battles, New gear skins, and larger scale fights for more organized groups, that can be completed with 10-15 players. This can be accomplished and all you ppl saying you dont like raids will actually enjoy this content because your already doing this stuff in the higher level zones its just less organized.
    Something like this with some form of coordination would be epic. As in put like 4-5 seperate dynamic events/chains around the area (like Shatterer cannon quests, but more in depth) and have a raid leader set up groups for each task. THAT would be cool.

  3. #43
    I like it the way it is with tons of exploration in a massive world. But that's me of course. I like things like exploration, crafting, etc. I did lots of raiding in the past and I enjoyed them. But, I am enjoying GW2 without raids. When I had reached max level in GW2, I had completed less than half of what the game has been offering.

  4. #44
    Mechagnome Window's Avatar
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    Atm im looking forward to the halloween event and the unspoken content releases in november
    more endgame content will always be a bonus, raiding may be okay but I can live without it
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  5. #45
    Quote Originally Posted by JajaBongs View Post
    From Level 1 to 80....not only the later ones
    I don't think so. Thru 1 to 70 the only true zergs were like...the centaur chain in one of the maps and some others. The real problem begins after 70 for me.
    And I think that since you are just passing thru most of the zones while leveling, the scenery, the people you do it with, the reason why you are doing it it's varied enough. But after 70....I can't say the same.

    To be honest I dislike the idea of raids because I don't want schedules, but I wouldn't mind a bigger dungeon group that can be made on the spot.

    As I said...I do not wish raids, but I do think that much of the content after 70 is iffy. Doing some of the events in a group of 3-5 is awesome, no AoE spammers, doing it carefully, I would say even the difficulty seems right. But that's very inefficient karma wise or in a few mins you will be seeing a horde of AoE spammers going for the event, some just to tag it, other to spam AoE untill the loots bleed (Which no like get's you frustrated because you can't hit before they do).

    So, yeah..I'm simply enjoying other stuff while I wait for a better "response" on this. But I am afraid they won't change it, and that cuts the gw2 longevity for me in a good bunch.

  6. #46
    The reason why I got interested in the game is that it has no raids in the first place. The whole idea of progression raiding is just against the spirit of GW2.

  7. #47
    I hate raiding so absolutely not.

  8. #48
    i know alot of ppl in this thread are stuck in the WoW mindset of raiding. And it doesnt have to be that way. Their isnt any gear progression in GW2 so it wouldnt be progression raiding. Like Artorias said, having multiple dynamic event chains like ones leading up to the shatterer but have to be done at the same time and by separate groups i think would really work. We already have Meta events. Those are raids but just unorganized. All Anet has to do is take that concept and mesh it with a storymode dungeon. Have them be for 10-15 players and boom you have your Mini Meta Event maps that can be done by guilds for more gear skins.

    This doesnt have to be a bad thing guys. Just give it some thought. The basis for it is already ingame.

  9. #49
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    Quote Originally Posted by Zeek Daniels View Post
    i know alot of ppl in this thread are stuck in the WoW mindset of raiding. And it doesnt have to be that way. Their isnt any gear progression in GW2 so it wouldnt be progression raiding. Like Artorias said, having multiple dynamic event chains like ones leading up to the shatterer but have to be done at the same time and by separate groups i think would really work. We already have Meta events. Those are raids but just unorganized. All Anet has to do is take that concept and mesh it with a storymode dungeon. Have them be for 10-15 players and boom you have your Mini Meta Event maps that can be done by guilds for more gear skins.

    This doesnt have to be a bad thing guys. Just give it some thought. The basis for it is already ingame.
    Fully agree with this. I actually would like to see some content for bigger groups (10-15 people). Some sort of dungeons but only for more players where we could farm some skins like what we do know with the current dungeons.
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  10. #50
    Quote Originally Posted by Zeek Daniels View Post
    What you need to think of is not Raiding in WoW. Raiding can be added to GW2 because its already in the game its just outdoors. All they have to do is design a map, add a story to it, and put Meta events all over it and say this is a 10 or 15 man dungeon. That is a raid. You dont need to fight trash > boss > trash > boss > etc like you do in WoW.
    you may have a point. They certainly would require a lot of tuning to get it right, and a lot of effort to do it well. They have this in a 5man, why do you need it in at a larger scale since raids around basically outdoor.

    Take for example the outdoor raid in the sylvari starting zone. here you defend a village, then search the swamp, clear the corruption which finally leads you to the source. Chain events that lead up to a major fight. Is this not what you want? Do you really need to be tied down with finding 15-20 people, organising a raid, finally the right types of classes to complete the challenge? It was a headache for most the guilds I was in during my time in WoW, not sure its required in GW2.
    Last edited by MrSerious; 2012-10-13 at 01:09 AM.
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  11. #51
    Quote Originally Posted by MrSerious View Post
    you may have a point. They certainly would require a lot of tuning to get it right, and a lot of effort to do it well. They have this in a 5man, why do you need it in at a larger scale since raids around basically outdoor.
    Because its optional content. Gw2 builds different content for different types of players and does not force you to do things you dont want to do. If there are ppl that like larger organized groups for doing dungeons then this is a way to accommodate that playstyle.

  12. #52
    Quote Originally Posted by MrSerious View Post
    you may have a point. They certainly would require a lot of tuning to get it right, and a lot of effort to do it well. They have this in a 5man, why do you need it in at a larger scale since raids around basically outdoor.

    Take for example the outdoor raid in the sylvari starting zone. here you defend a village, then search the swamp, clear the corruption which finally leads you to the source. Chain events that lead up to a major fight. Is this not what you want? Do you really need to be tied down with finding 15-20 people, organising a raid, finally the right types of classes to complete the challenge? It was a headache for most the guilds I was in during my time in WoW, not sure its required in GW2.
    It's not even about providing different optional content as put by Zeek Daniels. It's just that I DO NOT think that what we have outside is an outdoor raid, simply because it needs more tuning. Sure the concept of it is somewhat equal but in practice in-game you do not see it. Because big good chains are destroyed by the horde of AoE spammers, or not even, just 50 people pressing 1. The most fun events were the ones I managed to duo, there is one of the dredge conquering some cities in a snowy map. Boy that was fun doing duo, kinda challenging! But those were done in non-rush hours, on rush hours there were so many ppl that it's kinda like a 100 bulls running over a small family.

    As I said before either tune up the events, spread them around, make more maps or whatever it takes to actually make "raids outdoor" or make indoor instanced "raids" that doesn't have OR SHOULDNT NEED to be like wow (in the progression sense, scheduled sense and the thrash>boss repetitive sense).

  13. #53
    Quote Originally Posted by Zilong View Post
    As I said before either tune up the events, spread them around, make more maps or whatever it takes to actually make "raids outdoor" or make indoor instanced "raids" that doesn't have OR SHOULDNT NEED to be like wow (in the progression sense, scheduled sense and the thrash>boss repetitive sense).
    I certainly agree with you in terms of tuning DE's. In the high level zones DE's which are off the path of the zerg group (people should know what I'm talking about) are very hard to complete, when in a smaller group they are a challenge and fun, by yourself they are near impossible, and in a zerg they are mindlessly easy.

    A better dynamic scaling method is needed. It may upset the zerg if their romp through the Straits of DEvastation is ramped up so much as to slow them down.

    The issue I found with raids is a felt locked in for an evening if I decided to join on, I like the freedom this game gives you. I can leave whenever I want. WoW raids were a freakign nightmare, "hold on just need to let the cat out", "brb I need to take this call"... 15 minutes later we manage to start it.
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  14. #54
    Quote Originally Posted by Zilong View Post
    It's not even about providing different optional content as put by Zeek Daniels. It's just that I DO NOT think that what we have outside is an outdoor raid, simply because it needs more tuning. Sure the concept of it is somewhat equal but in practice in-game you do not see it. Because big good chains are destroyed by the horde of AoE spammers, or not even, just 50 people pressing 1. The most fun events were the ones I managed to duo, there is one of the dredge conquering some cities in a snowy map. Boy that was fun doing duo, kinda challenging! But those were done in non-rush hours, on rush hours there were so many ppl that it's kinda like a 100 bulls running over a small family.

    As I said before either tune up the events, spread them around, make more maps or whatever it takes to actually make "raids outdoor" or make indoor instanced "raids" that doesn't have OR SHOULDNT NEED to be like wow (in the progression sense, scheduled sense and the thrash>boss repetitive sense).
    For some events that is true, for others it is not. For example, in the starting asura area, there was an escort quest I did the day after the game launched, I can tell you that a whole army of panthers spawned on top of me and beat me up really badly, despite the large amount of people around. Another example: in the temple of balthazar, that boss killed like 20 people in a single hit, not to mention the amount of time he stayed alive considering there were 50+ people around him. His health clearly scaled up. In the gwayna temple, me and 4 more people killed the boss at a significantly faster pace than those 50 people on top of balthazar (maybe it's always easier, maybe not, I don't know).

    To be honest in important events I haven't had much trouble with tuning, I think they did a fairly good job at it. The events people can faceroll are generally meaningless.

    But back on topic: I've had the most fun in this game in lvl 70+ areas, so no, I would not have liked it at all if the game stopped at level 50 and gave me a raid instead. I can see myself enjoying a raid in gw 2 if: the scale of the raid is 25+ people (preferably more)/ the focus is on making interesting mechanics and logistics, not on DPS/healing requirements (less of a problem in gw because auto-attack generally does the damage*)/ don't have any unforgiving mechanics like the ones dungeons have (they should still wipe, but not if the strategy is right).

    *I once posted in the WoW forums that wow should work more like this and get rid of complex rotations, because this adds frustration to raid groups due to them not being able to find people who can do enough healing/dps (and this makes blizzard shrinks the raid size for accessibility => leads to raid with less interesting mechanics/ logistics). But got called a troll, shrug.

  15. #55
    As bad as the GW2 dungeons are now, the very thought of joining a GW2 raid would never even cross my mind.

  16. #56
    No. I don't want raids. Never again. If they're too hard and epic, as they're supposed to be, then only a very small percentage of ppl will be able to enjoy them and I'll have to get a guild, get serious, read, prepare, no I don't want that. If they'd be too easy, then it'll be same boring as usual dungeons.

  17. #57
    No. I don't want raids. Never again. If they're too hard and epic, as they're supposed to be, then only a very small percentage of ppl will be able to enjoy them and I'll have to get a guild, get serious, read, prepare, no I don't want that.
    In a game where "that's optional!" seems to be what people say about...well, everything...people sure do seem bound by the idea that A.Net would put a gun to their head and force them to do things.

  18. #58
    raids.

    The people who are over the moon about them are very loud.
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  19. #59
    I don't see how raiding is any different than anything else in terms of end-game. With raids, you get to 80 and then do the same thing over and over. Without raids, you get to 80 and do the same thing over and over.

    Of course the reality is that in GW2, at least for me, I don't do ANYTHING over and over. I got to 80 pretty easily - no grinding at all. Just going from story point to story point. When I was done, there were TONS of areas I still hadn't seen yet. And with down ranking, even visiting lower level areas is still fun. Additionally, there are roughly 3 low level plot lines for each race and another 3 (regardless of race) for the mid-tier plots. Add to that many of the quest points require you to choose X or Y and I've got tons more to experience. I'd so much rather do more and more story-related quests and a lot more exploration than to be stuck in the grind that is raiding.

    One of the benefits of GW2 as I see it is that while there are levels, there might as well not be. No matter what level I am, when I wander into a zone, it's "level appropriate". The "end game" is GW2 is simply playing and experiencing things you haven't seen or done yet.

  20. #60
    No matter what level I am, when I wander into a zone, it's "level appropriate".
    Not strictly true, there's an extremely hard cap on what level zone you can be in any any given level. You wander into a level 50 zone at level 40 and the mobs are basically flagged as immune to you, it's kinda funny. It's not like, "Oh, the mob is really tough." it's "The mob is artificially buffed to be completely invincible to you and kill you in one hit."

    But otherwise, I know what you're saying.

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