...OR... You know... We could just have combo points stacked on the rogue? No...? Sorry... Thought I'd just throw it out there.
The problem is pretty simple.
Rogues, the classic trope of rogues are arrive out of nowhere, kill you before you blink assholes.
In the modern, mainstream MMO this sort of playstyle is toxic to (non rogue) player enjoyment. Being blown out of your shoes by something you never even saw coming simply isn't fun. Especially when it happens half a dozen times in a row.
And so rogues are just hanging around a halfway house between what they are supposed to be in classic RPG games (high damage but squishy nukers) and what the playerbase will accept (i.e. if has stealth then players require ability to get away, must be lower burst damage etc) Pretty much everything wrong with rogues is down to this watering down of what a classic rogue should be for the maintenance of general player enjoyment in (world) pvp.
I'd lay decent money that rogues have been neutered on purpose at the start of every expac simply to keep levelling for non rogues tolerable on pvp servers again for the same reasons. This time out the emphasis is on war and so the watering down has to be more severe to stop playerbase tears.
High reliance on auto attack damage and poisons over big yellow hits, kitability etc etc is all explained by the above theory.
Guild Blog for <Debonair> EU, Zenedar.
Perhaps, Ive not played enough Combat to see its CP generation is like, literally the first boss in Moshogun was the only time this xpac Ive played it because BF is simply too strong to not use, personally I find myself in the situation quite often where I can "transfer" CPs without the use of redirect. It happens a lot in dungeons too where CT is a very strong finisher for Sub and really carries my damage, especially with mobs health pools not being so high that final Eviscerate would mostly be overkill, so a switch is generally beneficial.Right now, considering our energy regeneration, it's most likely that you won't be on time to get a 5-pt rupture/eviscerate/envenom and you will end losing all the stored CP. It may be a bit easier for Subtlety
Blizzard often change their minds. What they hold for an absolute truth today, they may very well disagree with tomorrow. Remember the hybrid tax? Where is it now...?
Which is terrible. A vast majority of Muti damage, which does require effort to keep rolling (rupture, etc), is actually done by the PASSIVE strikes of Deadly Poison. You basically are the warlock of melee--keep your buffs/debuffs up and then hit a filler like a shadow bolt here and there.High reliance on auto attack damage and poisons over big yellow hits, kitability etc etc is all explained by the above theory.
Rogues should be the opposite, imo. Constant action required (remember spamming attacks in BC? I actually liked that) for a higher payoff. None of this pooling energy/waiting on energy/most damage passive bs.
Last edited by Shambulanced; 2012-10-13 at 07:26 PM.
Thank you Beasty-Beauty for the awesome signature!
Then what is Blizz supposed to do? Nerf us back down?
I Think doing nothing is the smartest thing Blizzard can do right now.
People will complain that nothing is happening to us, but will complain just the same if we get our cries answered, but then later down the road get chopped down again.
"The Maw's thirst is unquenchable. If it is not fed fresh victims, it will not hesitate to drink from its wielder instead."
Rogues are a minority of wow players. They are not flashy. They frustrate the fuck out of other players. I doubt we will be buffed for this reason. Maybe we will get a flashy update like warlocks and not a buff update like warriors.
Its so simillar with warriors issue with rage as in gear might be important a little too much and we scale a little too exponentially compared to other classes