1. #1
    The Lightbringer Karizee's Avatar
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    MMORPG.com interviews Colin Johanssen

    http://www.mmorpg.com/gamelist.cfm/g...re.html/page/1

    "For PvE players, we’re adding more content and new types of content to the game so people have both a larger range of stuff to do in existing locations, as well as new places to explore and new features to see to give them even more to do. Some of this content we’ll be sharing ahead of time, but other parts we will leave for you players to discover. We also want to better reward players for doing a number of the things in the game that currently aren’t rewarding enough, and add new features and things to do that expand the range of content a player can experience.

    For folks interested in any and all of the above, we’re also adding world events, festivals, new rewards, and greater over-all depth to the game to build towards offering the richest experience we possibly can. We realize that when you release an MMO, you need to very early on show a commitment to your customers that you’re going to support the heck out of your game. The fruits of these labors will be appearing in GW2 VERY soon, and you’ll start seeing new additions come in rapid succession as we continue supporting our live game."

    Morpheus: Do you believe that my being stronger or faster has anything to do with my muscles in this place? Do you think that's air you're breathing now?

  2. #2
    The Insane DrakeWurrum's Avatar
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    As long as they will at least announce "Added X number of dynamic events to the game, Y number of jumping puzzles" etc etc etc... complete with a "You figure out where!" I'll be happy.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  3. #3
    Epic! barackopala's Avatar
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    What they said was way too vague sadly... but glad to hear they're working on it.

  4. #4
    We’ve extremely proud of the relative state of balance of the game on launch
    Ha

    hahahaha

    ahahahahahhHhzhahaahahhhahah

    sorry but I can't stop laughing.

    Poor necros.

  5. #5
    As long as they will at least announce "Added X number of dynamic events to the game, Y number of jumping puzzles" etc etc etc... complete with a "You figure out where!" I'll be happy.
    I'd just like to hear that the events are scaling properly, or events being added that can't just be flat out zerged.

    "More mobs" isn't really a good way to scale events, either. There comes a point where areaEffectDamage > mobHP and no matter how many mobs you throw into that grinder, it makes no difference. Kinda like the old "Marine vs. Zergling" thing...the balance doesn't remain the same as the scaling moves upward.

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