I'd rather the role reveal to both players than a bomb for the GF/Alpha. Both players would likely die in the following nights anyways if played right, but it gives the chance to the cop to make a mistake.
wyrd bið ful aræd
Soo, I've been out of the loop for a while, Town Drunk/Deputy, how does Deputy differ from Cop? And what does the drunk do. Kinda uncertain about the Tracker aswell, thought they were for werewolves.
Indeed... I want to start lynching people for no reason at all and see how it goes.
Seriously Krayzy. Major ball droppage there!
wyrd bið ful aræd
Gives the cop a chance to get his tells out, and if the mafia kill him they prove he's who he says he is. Without the cop there is no need for a GF, the GF sacrificing himself to make the other goons investigation immune (due to no cop) would be a great trade. Of course, in the WC3 version the cop also gets a journal and can scout out traitors iirc.
There'll be explainations in the top post, but if I've understood it this is the basics of it. Tracker picks a target, let's say Lysah and let's assume Lysah is a peaceful VT. Tracker will get "no result" or "zzzzz" or something similar, tracker will not know if Lysah is town, pgo, a doc who protected himself, a mafia who didn't make the kill or something else I can't come up with. Let's say he picks Worgen and Worgen is heroic cop (well... a cop at least). During the night Worgen decides to investigate Krayzy. This night, the evil mafia (played by Anakso, cuz he's always mafia) has decided to shorten Krayzy's life. Tracker will get back that Worgen visited Krayzy's house during the night. Krayzy will turn up dead and Tracker role claims and shouts at worgen for being scum. Worgen tries to defend himself, but no one listens to worgen so he's lynched and eventually the mafia win...
Town Drunk and Deputy are described in the game thread of the previous game.
Army went to sleep about 8,5 hours ago so I guess he should be waking up soon or recently did. When he moves himself to his computer I would assume we (or just he) will make the final decision on the setup and then role PMs will be sent out and you can all start killing each other in a peaceful manner.
Last edited by keleb; 2012-10-19 at 06:40 PM.
Come on people, let's get this game started. And why are you people hating on awesome, polar bear riding, beaver loving Canadians? Not that I am one of course, that's just ridiculous.
Formerly The Dwarf Lover (TDL)
Yeah fuckfaces, shud up! I like to sleep.
But anyways, I've got all the PM's and I'm composing everything as we speak. I might as well post the changes now.
1. Addition of the lookout role.
2. Addition of the tracker role.
3. Both of the above's actions precede all other actions in the game, however ninjas and vampires are able to bypass both abilities.
4. Addition of the mafia psychotic - A mafia with the passive ability to trigger a gunfight with the town cop upon being investigated by the cop (psychotic-cop gunfight will be explained later).
5. Serial-killer ninjas in a team, in which the killer SK is targeted by another night killer, will now continue forth with whatever night kill they're doing before fleeing the scene.
6. Swapping out a cop for a deputy.
7. A few inter-role dynamics relating to the new roles, that I'll post in the official thread.
Setup:
4 Mafia goons
2 Mafia Psychotics
2 Serial Killer
4 Vanilla Townies
1 Town Drunk
1 Cop
1 Doctor
1 Deputy
1 Lookout
1 Tracker
1 PGO
Last edited by Pud'n; 2012-10-19 at 09:03 PM.