Didn't think the jumping puzzle was that bad honestly.. I think it's nice that there was a time-pressure element combined with tricky jumps. It also helps that it wasn't required for the Emissary title.
Guildcast dissects the Halloween Event:
"The most important thing in any game should be the player, we have built a game for them."http://www.youtube.com/watch?v=bKtGxVj3msM
BFF Report http://www.youtube.com/watch?v=6SMYW3tvYeE