1. #6081
    LOAD"*",8,1 Fuzzzie's Avatar
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    1.6.4 Config Pack Download v3.5.38 : Main Download

    Config Pack Changelog : http://paste.ubuntu.com/6757358/
    Config Pack Block/Item ID Spreadsheet : http://bit.ly/1aAlH1m

    Version 3.5.38 - Jan 15th 2014

    • Factorization - Item ID added
    • Steve's Factory Manager added - Block ID's added
    • Did not include new OpenPeripheral mods since they crash at startup (ProjectRed API issue)

  2. #6082
    Thanks tylexvoltarol... added to my pack and seems to be working so far. He said to turn on vanilla recipies and i did.

    Anybody using compact windmills mod ? Im not getting any output at all, maybe an api change in ic2 causing it ?
    Got them to work , just not enough space around them. derpy me

    - - - Updated - - -

    I just took openblocks 1.2.2 , openmodslib0.1snapshot114 , openperipheral0.2.1snapshot114 , openperipheraladdons0.1snapshot37 to my playworld with project red 164 42219 and no crashes just a fyi.

    Openperaddons has the terminal glasses , duck antenna , ticket machine , sensor, PIM , terminal bridge in it.
    Last edited by iTraumatik; 2014-01-16 at 03:28 PM.

  3. #6083
    Quote Originally Posted by iTraumatik View Post
    Thanks tylexvoltarol... added to my pack and seems to be working so far. He said to turn on vanilla recipies and i did.

    Anybody using compact windmills mod ? Im not getting any output at all, maybe an api change in ic2 causing it ?
    Got them to work , just not enough space around them. derpy me

    - - - Updated - - -

    I just took openblocks 1.2.2 , openmodslib0.1snapshot114 , openperipheral0.2.1snapshot114 , openperipheraladdons0.1snapshot37 to my playworld with project red 164 42219 and no crashes just a fyi.

    Openperaddons has the terminal glasses , duck antenna , ticket machine , sensor, PIM , terminal bridge in it.
    Looks like you have some old and some new versions of OpenPeripherals versions running there at the same time. OpenPeripheral0.2.1snapshot114 doesn't appear to be a part of the distribution anymore. If you look at his Jenkins site, he has moved to this structure...

    OpenModsLib
    OpenPeripheralAddons
    OpenPeripheralCore
    OpenBlocks

    Because you are using the old OpenPeripherals-114 version it probably is why you aren't having issues with the Project Red stuff. Try upgrading to the new versions and see if you still can run with Project Red.

    http://www.openblocks.info:8080/
    Last edited by laguy442; 2014-01-16 at 05:13 PM.

  4. #6084
    Just downloaded from there and put in my pack, no crashes with these

    Openblocks 1.2.2 snapshot 137
    OpenModsLib 0.1 snapshot 100
    OpenPeripheralAddons 0.1 snapshot 37
    OpenPeripheralCore 0.2.1 snapshot 33
    Project red ALL 1.6.4-4.2.2.19....

    The reason for the mis mash before is because i was looking for newer mods in the ftb monster pack and decided to see if openblocks mods would work now.

    List of mods in mod dir-
    Code:
    .
    ..
    1.6.4
    1.6.4-SortFix-1.0.jar
    AM2_1.1.1c.zip
    appeng-rv14-finale3-mc16x.jar
    Aroma1997Core MC.1.6.4 v.1.0.1.2.jar
    bdlib-mc164-0.9.2.7.jar
    BetterDungeons207.zip
    BiblioCraft[v1.5.3].zip
    BiblioWoods[BiomesOPlenty][v1.3].zip
    BiblioWoods[Forestry][v1.3].zip
    BiblioWoods[Natura][v1.1].zip
    BigReactors-0.2.14A.jar
    binnie-mods-1.8.0.jar
    BiomesOPlenty-universal-1.6.4-1.2.0.364.jar
    buildcraft-A-1.6.4-4.2.2.jar
    Calclavia-Core-v1.0.0.26.jar
    ChickenChunks 1.3.3.3.jar
    CodeChickenCore 0.9.0.7.jar
    CoFHCore-2.0.0.2.jar
    CompactWindmills+MC.1.6.4+v.1.0.2.3.jar
    ComputerCraft1.58.zip
    DartCraft Beta 0.2.15.jar
    <DIR>          denLib
    denLib-1.6.4-3.1.35.jar
    DimensionalDoors-1.6.2R2.1.1RC1-10.zip
    DragonAPI 1.6 v13.zip
    EnchantingPlus-1.16.5.zip
    EnderIO-1.6.4-0.7.0.165.jar
    EnderStorage 1.4.3.5.jar
    EnhancedPortals_3.0.0_Beta-2d.jar
    Equivalency-universal-1.5.6.jar
    EquivalentExchange3-1.6.4-0.1.39.jar
    Evoc_1.0.0a.jar
    ExtraCells-1.6.6b.jar
    extrautils-1.0.2.zip
    Factorization-0.8.28.jar
    forestry-A-2.3.1.0.jar
    GateCopy-1.6.4-3.1.4.jar
    gendustry-mc164-0.9.4.21.jar
    GraveStone_2.4.7.zip
    <DIR>          ic2
    IC2NuclearControl-1.6.2e-ic2-experimental.zip
    iChunUtil2.4.0.zip
    industrialcraft-2_2.0.367-experimental.jar
    InventoryTweaks-MC1.6.2-1.56-b77.jar
    ironchest-universal-1.6.4-5.4.1.649.zip
    JABBA_1.0.3.zip
    LogisticsPipes-MC1.6.4-0.7.4.dev.98.jar
    LomLib-universal-1.0.9.jar
    magicbees-2.1.10.jar
    mc-roguelike-1.6.4-forge-v1.2.8.zip
    MFFS_v3.6.0.303.jar
    MineFactoryReloaded-2.7.4-255.jar
    MobiusCore_1.0.4.jar
    ModularPowersuits-1.6.2-0.9.0-84.jar
    mod_AdvancedSolarPanels_3_4_6_IC_EXP.zip
    Morph-Beta-0.6.0.zip
    mystcraft-uni-1.6.4-0.10.11.00.zip
    Natura_mc1.6.X_2.1.14.jar
    neiaddons-1.6.2-1.9.4.r51.jar
    NEIPlugins-1.1.0.6.jar
    NotEnoughItems 1.6.1.8.jar
    NotEnoughKeys-1.6.4-0.0.4.jar
    Numina-1.6.2-0.1.1-53.jar
    obsidiplates-1.6.2-universal-2.0.0.15.jar
    OpenBlocks-1.2.2-snapshot-137.jar
    OpenModsLib-0.1-snapshot-100.jar
    OpenPeripheralAddons-0.1-snapshot-37.jar
    OpenPeripheralCore-0.2.1-snapshot-33.jar
    Opis_1.1.2_alpha.zip
    PluginsforForestry-1.6.4-3.2.30.jar
    PortalGun2.0.2.zip
    PortalGunSounds.pak
    PowerCrystalsCore-1.1.8-10.jar
    powersuitaddons-1.6.4-883.jar
    ProjectRedBase-1.6.4-4.2.2.19.jar
    ProjectRedCompat-1.6.4-4.2.2.19.jar
    ProjectRedIntegration-1.6.4-4.2.2.19.jar
    ProjectRedLighting-1.6.4-4.2.2.19.jar
    ProjectRedMechanical-1.6.4-4.2.2.19.jar
    ProjectRedWorld-1.6.4-4.2.2.19.jar
    QuarryPlus-1.6.4-1.5.5.3.zip
    <DIR>          railcraft
    Railcraft_1.6.4-8.3.2.0.jar
    ReactorCraft 1.6 v13.zip
    RedstoneArsenal-1.0.0.0.jar
    RedstoneInMotion_2.3.0.0_mc1.6.zip
    Reliquary-1.6.4-1.1.1.jar
    RemoteIO-universal-1.6.4-1.9.1-b14.jar
    revamp-1.2.2.zip
    RotaryCraft 1.6 v13.zip
    slick-util.jar
    SoulShards-2.0.15-universal-srg.jar
    StevesCarts2.0.0.b10.zip
    switches-1.6.4-universal-coremod-1.3.0.25.jar
    Sync2.1.1.zip
    TConstruct_mc1.6.4_1.5.3d2.jar
    TF2_Teleporter_1.6.4a.zip
    Thaumcraft4.0.5b.zip
    thaumcraftmobaspects-1.6.X-1e-build2.zip
    ThaumicTinkerer 2.1-66.jar
    ThaumicTinkererKAMI_j6.jar
    ThermalExpansion-3.0.0.2.jar
    TMechworks_mc1.6.4_0.1.3.jar
    TorchLeversV1.3.2.jar
    traincraft-4.1.4_018.jar
    TukMC[3.2.5].zip
    twilightforest-1.20.2.jar
    Universal-Electricity-3.0.0.251-core.jar
    Waila_1.4.4b.zip
    WR-CBE 1.4.0.6.jar
    XACT v0.4.3.jar
    zMineTweaker-1.6.4-2.3.0.zip
    [1.6.4]bspkrsCorev5.2.zip
    [1.6.4]StatusEffectHUDv1.19.zip
    Last edited by iTraumatik; 2014-01-16 at 06:14 PM.

  5. #6085
    Quote Originally Posted by iTraumatik View Post
    Just downloaded from there and put in my pack, no crashes with these

    Openblocks 1.2.2 snapshot 137
    OpenModsLib 0.1 snapshot 100
    OpenPeripheralAddons 0.1 snapshot 37
    OpenPeripheralCore 0.2.1 snapshot 33
    Project red ALL 1.6.4-4.2.2.19....

    The reason for the mis mash before is because i was looking for newer mods in the ftb monster pack and decided to see if openblocks mods would work now.

    If you want a list of all mods in my dir and know the dos command to do it ill put it here for ya. I did it once and my memory is pretty bad .
    Not sure what to tell you. I was able to get them to run also in a striped down set of the OP mods. I suppose this might be some issue where more than one mod is causing the conflict. I guess at some point I can try the pull one mod at a time to see if I can figure out what is causing the issue. I suppose it might be something in my system but I am using almost the same set of mods in my play world and have no issues.

    Thanks for letting me know you were able to get them to work. They certainly don't for me when I load up all of the OP mods.

  6. #6086
    Yep its no problem. Hope you find it. I might start adding stuff to test setup to see if i can recreate your error with PR.

  7. #6087
    Thanks for the mod list. I will see later if I can use it to figure out what other mods might be causing the crash. As I said before, I can get this to run also, just not with the OP mod list.

    I spent some more time playing around with the two mods (OpenP and Project Red) and I always crash with both running and never crash with just one of the two loaded. Again, this is an environment which includes all of the OP mods which is what the config pack has to be built against. I even downloaded new versions of the mods to see if I might have a bad copy and tried playing around with different versions of ForgeMultipart. (Looking at the Project Red download page he talks about letting the mod download the proper version of ForgeMultipart but that didn't work either).

    I am adding a link to pastebin crash log if anyone wants to take a look and see if they can figure out some other problem.

    http://pastebin.com/pyXgbBXY

  8. #6088
    I see that it shows as " ProjectRedIntegration-1.6.4-4.2.2.19.jar(1).zip ". Do you have 2 copies of that in your mods folder ?
    And its listed as .jar but also then a .zip delete the (1).zip
    Last edited by iTraumatik; 2014-01-16 at 07:08 PM.

  9. #6089
    Quote Originally Posted by iTraumatik View Post
    I see that it shows as " ProjectRedIntegration-1.6.4-4.2.2.19.jar(1).zip ". Do you have 2 copies of that in your mods folder ?
    And its listed as .jar but also then a .zip delete the (1).zip
    Nope. As I said, I even downloaded new copies this morning and replaced the old ones thinking I might have a corrupted version copy. The (1) is showing because of the second download.
    Last edited by laguy442; 2014-01-16 at 07:13 PM.

  10. #6090
    Shouldnt it be projectredintegration-1.6.4-4.2.2.19.jar ? not .jar(1).zip ... Mine is only .jar try renaming just to .jar plz

    Damm.. now i have another mod to try to learn. Mekanism. Was foolin around trying to replicate laguys error and the mod looks really cool too... TOO many mods lol
    Last edited by iTraumatik; 2014-01-16 at 07:33 PM.

  11. #6091
    Yea and I hear the purifaction chamber will use flint or oxygen now!! Haven't tried it to see if its 5.7 or 6.0 though.

  12. #6092
    This is my first wander into mekanism so idk... Is there only the mekanism.cfg and no others to worry about ? Im trying the 6.0 version. He put the induction? into the main mod it looks like.

  13. #6093
    Quote Originally Posted by iTraumatik View Post
    Shouldnt it be projectredintegration-1.6.4-4.2.2.19.jar ? not .jar(1).zip ... Mine is only .jar try renaming just to .jar plz

    Damm.. now i have another mod to try to learn. Mekanism. Was foolin around trying to replicate laguys error and the mod looks really cool too... TOO many mods lol
    Well, I'll be damned. That fixed it. That is really strange. So here is what happens.

    New OpenP, Project Red with either a .zip or a .jar.zip extension crashes at startup
    Old OpenP (before he went to the core/addons/modlib structure), Project Red with .jar.zip works
    New OpenP, Project Red with .jar extension works

    What is strange is that it works with .jar.zip in the old OpenP file structure.

    I would venture a guess that the new OpenP files when they call the ProjectRed API it is looking for a file with a .jar extension. If it can't find that file it throws an error. Just a wild guess.

    This also allows me to get in the Tinkerer's Construct update to d2 since it now works with the new OpenP files.

    Again, my thanks for helping me figure this one out. It was right in front of me but I honestly don't know if I would have figured that one out.

    I will send a PM to Fuzzzie and ask him to update all of these in the next updates.

    I owe you one iTraumatik.

    - - - Updated - - -

    Quote Originally Posted by iTraumatik View Post
    This is my first wander into mekanism so idk... Is there only the mekanism.cfg and no others to worry about ? Im trying the 6.0 version. He put the induction? into the main mod it looks like.
    Yeah, only file is the mekanism.cfg. I PM'd you the config I use which will work with the current config setup. It is for Mekanism-v5.7.0.11 so you might have to do a few tweaks for the 6.0 version. Haven't tried that one since he does multiple versions per day. Hope it helps.

  14. #6094
    No problem laguy442. Just feels good to help someone out finally .... Im on Tink d2 right now.

    I never saw a .jar.zip work before but i might have never noticed it.

    Also if ppl are running a server, might want to look at minetweaker, looks like a neat mod to change names of blocks,items and also change recipies if im reading it right and block things being made.

    Yep thanks for the config

    - - - Updated - - -

    OK if anybody wants these games all you have to do is click the link to the ones you want then post that you redeemed them. I bought a humble bundle and have these games already , so heres to the community......

    ARMA Gold Edition-
    https://www.humblebundle.com/gift?key=vEASBYRyyKYbuZXk

    ARMA 2 -
    https://www.humblebundle.com/gift?key=Y6Wf66zSYrzrGz8X

    ARMA 2 Operation Arrowhead-
    https://www.humblebundle.com/gift?key=Ka5MDqyfx8rRYtEY

    ARMA 2 DayZ mod- (yes its a free mod but installs on steam)
    https://www.humblebundle.com/gift?key=FtRT3aZ7zU4nb2Rt

    Take On Helicopters-
    https://www.humblebundle.com/gift?key=AEkmX33BmxyrtV7y

    Please post if you redeem these so others know

  15. #6095
    Quote Originally Posted by iTraumatik View Post
    No problem laguy442. Just feels good to help someone out finally .... Im on Tink d2 right now.

    I never saw a .jar.zip work before but i might have never noticed it.

    Also if ppl are running a server, might want to look at minetweaker, looks like a neat mod to change names of blocks,items and also change recipies if im reading it right and block things being made.
    Yeah, minetweaker is really nice for server owners. I use it to tweak recipes / remove the recipes for blocks that are a little OP for our taste when the mod doesn't provide configs to remove things. Really nice tool, I highly recommend it. It can take a little time to get the configs just right, but it's worth the time and effort.

  16. #6096
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by iTraumatik View Post
    No problem laguy442. Just feels good to help someone out finally .... Im on Tink d2 right now.
    Thanks for the tech support iTraumatik!

    It's really a big help when others jump in with solutions. Cheers!

    - - - Updated - - -

    Quote Originally Posted by laguy442 View Post
    I will send a PM to Fuzzzie and ask him to update all of these in the next updates.
    Yeah, lemme know which versions to grab of which mod. I'll set it up how you want it.

  17. #6097
    You guys should check out the new mod called Alchemical Reactions It is pretty awesome, and a good replacement for equivalent exchange.

  18. #6098
    Quote Originally Posted by Fuzzzie View Post
    Thanks for the tech support iTraumatik!

    It's really a big help when others jump in with solutions. Cheers!

    - - - Updated - - -



    Yeah, lemme know which versions to grab of which mod. I'll set it up how you want it.


    Sorry, sent it to the Fuzzzie with one less "z". You should have it now.

    If anyone is interested, here is the mod Jymi was referring to I think. Not sure it will replace EE3 although it looks like Pahimar sort of missed the Christmas completion deadline for EE3.

    http://www.minecraftforum.net/topic/...ll-the-things/
    Last edited by laguy442; 2014-01-17 at 04:45 PM.

  19. #6099
    No Problem Fuzzie Thats what i like about this community. Would be nice to have a community server since we all use most of the same mods. I was going to set one up but ovh changed their prices and wasnt sure if it would have been a lasting thing.

  20. #6100
    I wouldn't mind hosting a server once my players tire of this world. I have ran as many as 189 mods one the 8 GB I can use. What's nice is they adjusted the perm gen size ahead of time! Right now we are running 130 mods off the OP. We did add the Ue, mekanism, the warp mod, jammy funiture, and special armor (the wife loves the fire plate and easy jet pack).

    Would love to just drop mods in and play without worrying about the configs!

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