1. #1761
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Fuzzzie View Post
    Yeah, looks like someone is working on it at least. Not sure if he's from the team or working on his own though. We'll soon see I guess

    The branch is just taking from the main project for the update, so the work he's doing can be merged into the main branch here: https://github.com/RS485/LogisticsPipes-Dev

    ---------- Post added 2013-04-14 at 08:03 PM ----------

    Redstone powered Zombie Spawner?! I'm looking at you soul shards....

    http://i.imgur.com/bGzHAko.png
    Haha, nice. Looking forward to it so we can drop Soul Shards.

  2. #1762
    Very nice Fuzzzie. I am guessing that is part of the new Fuzzcraft set? Can we maybe hope for more than just zombie? Please, pretty please.

  3. #1763
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by laguy442 View Post
    Very nice Fuzzzie. I am guessing that is part of the new Fuzzcraft set? Can we maybe hope for more than just zombie? Please, pretty please.
    Yep. Just got it to actually spawn zombies. Now I just need to figure out how to make them spawn faster. Currently only doing it randomly and I want it to be more frequent. Getting tired though.

    Once I get that working I'll add other mobs and think of a way to craft them.

    Other than that, waiting on some help with the colorizor. Once that's working I'll put out a version for people to play with. It's a lot of work, especially learning from scratch. No eta really. Soon(ish) hopefully.

  4. #1764
    Well if you need testers I am sure some of us loyal followers would be glad to help.

  5. #1765
    Quote Originally Posted by Fuzzzie View Post
    Yep. Just got it to actually spawn zombies. Now I just need to figure out how to make them spawn faster. Currently only doing it randomly and I want it to be more frequent. Getting tired though.

    Once I get that working I'll add other mobs and think of a way to craft them.
    How are you thinking to have them spawn? Timer or Redstone Pulse?

  6. #1766
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by Adalonus View Post
    How are you thinking to have them spawn? Timer or Redstone Pulse?
    They currently spawn on a random world tick, I've given it a spawnrate so it can spawn once every 5 sec, 2 sec, 1 sec, .5 sec etc. Depends what you want. Redstone turns it on and off.

    Next is going to be deciding if I want to do some sort of tiered spawner (like soul shards) or do a GUI where you can control it. I'm no a huge fan of the latter because it seems really overpowered (people just setting the max setting).

    ---------- Post added 2013-04-15 at 01:38 AM ----------

    Quote Originally Posted by laguy442 View Post
    Well if you need testers I am sure some of us loyal followers would be glad to help.
    Yeah, it will be in the first release of my mod

  7. #1767
    Quote Originally Posted by Fuzzzie View Post
    They currently spawn on a random world tick, I've given it a spawnrate so it can spawn once every 5 sec, 2 sec, 1 sec, .5 sec etc. Depends what you want. Redstone turns it on and off.

    Next is going to be deciding if I want to do some sort of tiered spawner (like soul shards) or do a GUI where you can control it. I'm no a huge fan of the latter because it seems really overpowered (people just setting the max setting).[COLOR="red"]
    What if you had the higher tiers require some sort of energy. I'm sure it'd be a pain to tie it in to BC or IC2 or something (I doubt modded minecraft really needs another energy system), but that would make it harder to just spawn tons of them. Sort of like the Tesla Coils.

    Also, I'm messing around with Applied Energistics and I can't seem to get the quarts processors, but then I noticed they're not used for anything. The ME devices use the buildcraft chipsets. I tried to alter the AE configs so they don't but it doesn't seem to change anything. Is there another option I'm missing?
    EDIT: Nevermind. It suddenly changed after I spent so much time building an engine system to power an assembly table.
    Last edited by Adalonus; 2013-04-15 at 11:49 AM.

  8. #1768
    Deleted
    oh know summit else missing from redpower that will need to be made vorpal enchant i want my heads on a stick lol

  9. #1769
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    Did u take a look, fuzzie?
    http://www.minecraftforum.net/topic/...rret-mod-v301/
    I think this mod definitely deserves to be a part of this technical compilation.

  10. #1770
    The only thing I miss from RP2 right now is the sickle. Everything else can easily be replaced by other mods. For me at least.

  11. #1771
    Deleted
    i have access to railcraft beta will download in a bit and let u know if it plays nice

    ---------- Post added 2013-04-15 at 02:33 PM ----------

    worpy your link is messed up bro.... sorry went all youth and tings

    ---------- Post added 2013-04-15 at 03:08 PM ----------

    also anyone else loving the new BC unlimited pipe bug lol

    ---------- Post added 2013-04-15 at 03:36 PM ----------

    okay this is annoying now how u brake the damn pipes it makes all the right noises and i get a pipe back infact you can spam the pipe for hours and go from one to 6 pipes if u like lol

  12. #1772
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by skedone View Post
    i have access to railcraft beta will download in a bit and let u know if it plays nice

    ---------- Post added 2013-04-15 at 02:33 PM ----------

    worpy your link is messed up bro.... sorry went all youth and tings

    ---------- Post added 2013-04-15 at 03:08 PM ----------

    also anyone else loving the new BC unlimited pipe bug lol

    ---------- Post added 2013-04-15 at 03:36 PM ----------

    okay this is annoying now how u brake the damn pipes it makes all the right noises and i get a pipe back infact you can spam the pipe for hours and go from one to 6 pipes if u like lol
    Try removing Immibus Microblocks and see if it still happens.

  13. #1773
    Deleted
    greevir you strike again so whos bug is that immibus or sirsanger/kraft your far to smart you know so how u been getting on with the texture packs?

  14. #1774
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    Quote Originally Posted by skedone View Post
    greevir you strike again so whos bug is that immibus or sirsanger/kraft your far to smart you know so how u been getting on with the texture packs?
    I believe it's a problem with Immibus. Needs to change a few things regarding BC.

  15. #1775
    Deleted
    i will send him this youtube video then and let him know lol http://youtu.be/tvtFYOqqjBU

  16. #1776
    Anyone looked at this mod being built called Logical Engineering. The design document says it is designed to "compete with or replace RedPower 2 by Eloraam". Might be worthwhile keeping track of the mods progress but not ready for prime time I don't think.

    Design document: https://docs.google.com/document/d/1...tNq3wj2nk/edit

    Also: https://bitbucket.org/briman0094/logical-engineering

    Not sure if this person has the skills to pull this off but clearly the doors seem pretty open now for people going ahead with replacements for RP. Nice to see in my opinion.

    -----------------------------------

    And back to Logisitics Pipes. Found this interesting graph showing branches and what appears to be the current development path.

    You can see that Gejzer has a 1.5.1 branch he is working on. (keeps fingers crossed he can make it work)

    https://github.com/RS485/LogisticsPipes-Dev/network

    -------------------------------

    And a link to charge pads for 1.5.1 and Obsidian plates (which I realize isn't in your mod list but just for information purposes)

    http://forum.feed-the-beast.com/thre...pendium.18505/
    Last edited by laguy442; 2013-04-15 at 04:57 PM.

  17. #1777
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by laguy442 View Post
    Anyone looked at this mod being built called Logical Engineering. The design document says it is designed to "compete with or replace RedPower 2 by Eloraam". Might be worthwhile keeping track of the mods progress but not ready for prime time I don't think.

    Design document: https://docs.google.com/document/d/1...tNq3wj2nk/edit

    Also: https://bitbucket.org/briman0094/logical-engineering

    Not sure if this person has the skills to pull this off but clearly the doors seem pretty open now for people going ahead with replacements for RP. Nice to see in my opinion.
    Yeah, I've heard about this. It's from a developer whos worked on Universal Electricity Addons. It's a little barebones at the moment but I'll keep my eye on it.

    And back to Logisitics Pipes. Found this interesting graph showing branches and what appears to be the current development path.

    You can see that Gejzer has a 1.5.1 branch he is working on. (keeps fingers crossed he can make it work)
    Yep. I'm not at all worried about Logistics Pipes. It will come out soon. It has a good team working on it.

    ------------

    • Forge Updated
    • Optifine Updated
    • PowerCrystals Core Updated
    • IronChests 2 Updated
    • MineFactory Reloaded Updated
    • ChargePads Updated
    • Compact Solars Updated
    • IndustrialCraft 2 Updated
    • GregTech Addon Updated
    • Nuclear Control Updated
    • Additional Buildcraft Objects Updated

    I updated the IC2 stuff for those brave enough to attempt it. I still recommend caution though and make sure you back up. I'll have the ID's and Configs set for Nuclear Control and Charge pads in an update later tonight.

    Slow day for me though. was coding a lot last night and didn't sleep much. Great progress though. Video later

    ---------- Post added 2013-04-15 at 06:30 PM ----------

    Quote Originally Posted by warplord View Post
    Did u take a look, fuzzie?
    http://www.minecraftforum.net/topic/...rret-mod-v301/
    I think this mod definitely deserves to be a part of this technical compilation.
    Yeah, I'm not ready to add to the list just yet though. Soon as things stabilize with whats on the list I'll be testing additions out.

  18. #1778
    Scarab Lord Greevir's Avatar
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    Thanks for the updates. Looked at the turret mod and it looks fun and we'll have to give it a look once we get settled with 1.5.1.

  19. #1779
    LOAD"*",8,1 Fuzzzie's Avatar
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    Fuzzzie's 1.5.1 Config Pack Download v2.0.7 : http://www.mediafire.com/?vd5c2j8q847j8i6

    Config Pack Changelog : http://paste.ubuntu.com/5711926/
    Config Pack Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html

    Update adds configs for Nuclear Control and Charge Pads. That's it for now!

  20. #1780
    Fuzzzie, thanks so much for doing all of this for us, and in particular I appreciate the change log you generate with each version of your config pack. Makes it much easier for me to use since I still tweak a few things myself in the configs. Having the change log lets me know what I need to pull in or give another look. Again, thanks for all of your efforts.

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