1. #2661
    Deleted
    New mod of immibis out : RedLogic. It's a good alternative of RP.
    http://www.minecraftforum.net/topic/...ntrollighting/

  2. #2662
    Thanks for the heads-up Smire. This looks great. Noticed that Immibis has updated many of other mods so if you are going to download RedLogic might want to grab the other updates.

  3. #2663
    As far as Treecap goes, the change is configurable. He was making like cutting the tree down block by block, just without the climbing. Now really, why use the mod if you are taking the time to cut a tree block by block. But, like I said that option is in the config just turn it off.

    The config setting to enable/disable this feature is called treeHeightDecidesBreakSpeed.

  4. #2664
    Okay, I had to chuckle on this one. New version of Extra Bees is out, but it supports a version of Forestry that hasn't been released yet.

  5. #2665
    Deleted
    Quote Originally Posted by laguy442 View Post
    Okay, I had to chuckle on this one. New version of Extra Bees is out, but it supports a version of Forestry that hasn't been released yet.
    Its released now. I was going to say i saw the same thing, but check on forestry's website, new version is up.

  6. #2666
    Deleted
    Oh cheers for info mate

  7. #2667
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by Smire View Post
    New mod of immibis out : RedLogic. It's a good alternative of RP.
    http://www.minecraftforum.net/topic/...ntrollighting/
    Looks cool. I'm a little shocked that he's going with the same textures and everything. I may add this to the player favorites section to start with until a little more of the issues are worked out.

    Quote Originally Posted by skedone View Post
    and wow the new trecap sucks why did he do that its like cutting trees down in bloody terrafirmacraft now yuk rolling that back
    I'm personally starting to dislike treecap. It's becoming a mess for the simple functionality it offers.

    ------------------------------

    Just posting to let you know that I'm aware of the big updates today and will be getting to them this evening as well as posts. I'm pretty busy today so It will have to wait.

    If you want to get a head start the "Thread/Website" links in the list will most likely take you to a place where you can get them now.

    Also, I'm looking to make more changes to the list, moving things around, adding and subtracting etc. I may start this process tonight, not sure how much time I'll have.

    Finally the configs need updating. I may do another release when I update our server but I'm coming to the end of updates for those configs. A lot of people are branching off from them and I don't want to spoil their setup. I haven't made a final decision to continue them or not. Might pass on them for 1.6

  8. #2668
    Scarab Lord Greevir's Avatar
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    Also may want to take a look at this: http://forums.technicpack.net/thread...16-beta.47048/

    It's a frame replacement mod in development.

  9. #2669
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    Ugocraft is a frame replacement type mod and a bit more polished

  10. #2670
    LOAD"*",8,1 Fuzzzie's Avatar
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    Updates!

    • Applied Energistics Updated
    • Forge Updated
    • CoFH Core Updated
    • Thermal Expansion Updated
    • Omnitools Updated
    • Immibis Microblocks Updated
    • Immibis Core Updated
    • Extra Cells Updated
    • Extra Bees Updated
    • Forestry Updated
    • Iron Chests 2 Updated
    • GregTech Addon Updated
    • Logistics Pipes Updated
    • Forge Essentials Updated
    • Dimensional Doors Updated

    • Red Logic Added to Player Favourites
    • Redpower Section removed until there is an actual mod. It's just wasting space right now.

    • Added Temporary URL for Industrialcraft 2 - News

    Thermal Expansion Changelog:
    2.4.5.0:
    -Bugfix: Fixes an intermittent crash with the Crescent Hammer on high latency servers.

    -changed: Dispenser behavior tweaked to work with TE liquid buckets.
    -Changed: Sawmill is better about cross-mod support. Mods which register recipes too late will still be missed.


    ---------- Post added 2013-06-17 at 05:25 PM ----------

    Quote Originally Posted by skedone View Post
    Ugocraft is a frame replacement type mod and a bit more polished
    Eh.. Not a huge fan. Was working on a spotlight but found it too glitchy. It moves inconsistently and can't be used for tile entities. It's neat for decoration, but more work needs to be done.

    ---------- Post added 2013-06-17 at 05:27 PM ----------

    Quote Originally Posted by Greevir View Post
    It's a frame replacement mod in development.
    Looks good. Have you tried it?

  11. #2671
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Fuzzzie View Post
    Looks good. Have you tried it?
    I am probably the last person here that should try out a frame replacement mod. I never really used RP2 frames. I just found the thread through the immibis thread.

  12. #2672
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by Greevir View Post
    I am probably the last person here that should try out a frame replacement mod. I never really used RP2 frames. I just found the thread through the immibis thread.
    Hmm. I'll give it a try later then. Looks pretty barebones though.

    ------------------------------------------

    • Magic Bees Updated


    ---------- Post added 2013-06-17 at 08:37 PM ----------

    • Extra Bees Updated

  13. #2673
    Quote Originally Posted by skedone View Post
    Ugocraft is a frame replacement type mod and a bit more polished
    Isn't Ugocraft client only or does it also work for Servers?

  14. #2674
    Added Temporary URL for Industrialcraft 2
    Looks like IC2's Jenkins is back online (can't post the link but looks like the same as before)

  15. #2675
    IC2 Jenkins is same as old, just back online

  16. #2676
    LOAD"*",8,1 Fuzzzie's Avatar
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    Updates!

    • Thermal Expansion Updated
    • Steve's Carts 2 Updated
    • Industrialcraft 2 Update (116 finally!!)
    • Logistics Pipes Updated
    • Waila Updated

    IC2 finally updated with 116. Not sure if addons will have to update or if they'll be okay. Not a lot else happening today. Barely any updates. All well, easy for me!

  17. #2677
    Blademaster heliophobicdude's Avatar
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    It looks like ExtraCells id not friendly to Java 6 users. Be aware.

  18. #2678
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by heliophobicdude View Post
    It looks like ExtraCells id not friendly to Java 6 users. Be aware.
    If you re-download the latest version it should be fixed. He recompiled it to fix that issue.

  19. #2679
    Blademaster heliophobicdude's Avatar
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    Thanks for the info Fuzzzie!

  20. #2680
    Tried loading GregTech into my existing world today. I had thought there were a bunch of config options at one time that were along the lines of "cheaper recipes" or something like that which you could alter how GT tries to override things. Didn't see that in your config pack. Is that from an old version? Tried google to see what I could find but didn't see where those were removed. Glad I had a backup since I forgot how much it tries to override other mods, and in particular IC2.

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