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  1. #161
    thx for the guides helped our group alot 9/9 gold now
    the ultimate answer's to all rogue issues :

    -Reroll another class, who wants rougue's anyway.
    -Diablo 3 Sold 15 Million Copys
    -Haste will fix it
    -Rogue's are fine since 2004

  2. #162
    Grunt Dark Lord's Avatar
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    I have a question: Do you need specific class/role setup before you manage them, or can you enter them with whoever you want and whenever its possible, just like on 5 hc dungeons?

  3. #163
    Quote Originally Posted by Medivh1989 View Post
    I have a question: Do you need specific class/role setup before you manage them, or can you enter them with whoever you want and whenever its possible, just like on 5 hc dungeons?
    You have to travel to the instance, no LFG role check/teleport.

  4. #164
    Grunt Dark Lord's Avatar
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    Quote Originally Posted by xrayEU View Post
    You have to travel to the instance, no LFG role check/teleport.
    What I mean was is there a required class combination, in which it is not a nightmare when you want gold medals, not about queue for it :P

  5. #165
    Stood in the Fire Daerth's Avatar
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    You can pretty much do it with any class combo. Some will be obviously better than others, you want to have some aoe stuns and general control abilities. It comes down to skill though and just finding good synergy with your group.

  6. #166
    Just try to cover as many (if not all) buffs as possible to help dps. From what I've observed on our server, though, most of the groups clearing these are running most/all ranged dps.

  7. #167
    Pandaren Monk Ealyssa's Avatar
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    Quote Originally Posted by Dark Lord View Post
    What I mean was is there a required class combination, in which it is not a nightmare when you want gold medals, not about queue for it :P
    Avoid melee. Of course someone will come and say "nuhh we gotcha with a full melee group so hardkoce we are" but really melee are bad at gold medal (Frost Dk are the best with HB spam but still...)

  8. #168
    I watched some top world record and some grp can use 2 invi potion in 1 run. How can it be when invi pot cooldown is 10 min ?

  9. #169
    Invisibility Field from Engineering

  10. #170
    Challenge modes are the best thing ever happening to WoW, only thing that makes things outside raiding fun! Also my main income of gold :P
    carries ftw ^^

  11. #171
    thx for this guide 6/9 atm

    Hunter OP

  12. #172
    Hey Guys,
    I am a Blood DK and we want to the CM Golds and I wondered what gear should i bring, how much stamina? how much strength should i have? how much mastery, haste and so on? is the fabled feather of ji'kun and the shadopan assault trinket a good choice? or what would you recommend?
    hope you guys can help me!

    thanks

  13. #173
    Thx for videos, really helpful. We are having loads of fun doing this

  14. #174
    Quote Originally Posted by hplaner View Post
    Does the invisibility potion still work on Scarlet Halls? Our group tried it last night using the invisibility potion, and ends up getting caught right when we use the potion and go in.
    Yes, we did yesterday night and it completely works. But be careful, if you change to any animal mode (druids) or make any change once you drank the potion, you will become visible again and they will burn you. The best thing to do, is to drink the potion and only run upstairs to the fountain without using any other ability. 18 seconds should be more than enough to pass till destiny.

  15. #175
    First off, thanks to Marza for his guides. Marza's guides and Hamlet's guides (from EJ), were incredibly helpful for our group as we got our 9/9 gold achievement finally this past weekend (we've been slowly working on it for months).

    I just wanted to share one tip that I came across in a forum that wasn't in any of the video guides I watched. In Stormstout Brewery, the hardest pull by far is the first pull (40 monkeys before the first boss). However, you can make this pull significantly easier. The room in which the first boss spawns contains three huge kegs with five Hozen standing in front of each. You can tap each of those kegs to make those Hozen fall asleep and they still count towards your Monkey kill count. This means that you have 15 fewer monkeys you need to kill.

    There are two ways you can tap those kegs: (1) have a rogue pick the lock on each of the keg nozzles or (2) anyone can use a "Tap Tool" to open up the keg nozzles. You can pick up the "Tap Tool" on normal or heroic mode before you start your challenge mode run. After you kill the first boss on normal/heroic, search the back corners of his room (behind where the big bouncers are) on the floor and you will see very small "Tap Tools" on the ground. Each person can pick up three and they stay in your inventory.

    With the keg tapping, our strat for the first pull of 40 monkeys was a lot smaller than kiting all 40 monkeys at once. We did it as follows:

    1) Tank would aggro the elites in the first room and run to the stairs where the Habanero brew is.
    2) The two ranged DPS would focus on killing the elites using the Habenero brew explosions and AOE.
    3) Meanwhile, while (2) is happening, our rogue would run all the way up to the first boss room and open the three kegs (giving us 15 "kills" for our monkey count)
    4) as soon as (2) and (3) are done, our tank would pick up the remaining monkeys in the room with the two fighting monkeys as well as one pack in the boss's room and tank them at the top of the ramp leading up to the boss's room - this would be enough for us to get to our 40 monkey count. He would not kite through the boss's room, because we didn't want to aggro all the neutral monkeys
    5) everyone would run barrels into the monkeys that the tank was tanking and we'd kill them pretty quick.

    The main benefit of this strat is that it makes the sizes of the packs much smaller and manageable compared to kiting 40 monkeys (including elites) and AoEing them all at once.

    We were able to use this strat for getting a gold time (it was still very tight on time, but we managed it :P)

  16. #176
    Quote Originally Posted by Cyberdry View Post
    Hey Guys,
    I am a Blood DK and we want to the CM Golds and I wondered what gear should i bring, how much stamina? how much strength should i have? how much mastery, haste and so on? is the fabled feather of ji'kun and the shadopan assault trinket a good choice? or what would you recommend?
    hope you guys can help me!

    thanks
    Hey, I have healed a Blood DK. He has played with a dps gear he had 470K life, and he has doing so much dps, and I haven't had problem to heal him.
    We had a little problem in stormtout brewery he tryed to play with his tank gear to have a little more life and help me a little, but he has lose his aggro a bunch of time. He sayed, "I need more haste" and he has switched to his dps gear (470K life), and after a little more tryes and advices from mmo players, we have finished that dungeon.

  17. #177
    That's a really nice tip Jinksey!

  18. #178
    Do these and stream these all the time, let me know if anyone is interested in carries.

  19. #179
    How much are the carries going for?

  20. #180
    Field Marshal Dominico's Avatar
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    Death Knight Here looking to finish these, not sure if anyone uses the thread at all. Couldn't find the Wow Community forums CM thread. Helpz!

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