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    Patch 5.1 Quests, Wrathion Quest Line, Hotfixes, Blue Posts, Jobs at Curse, Fan Art

    Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring Clarification

    Patch 5.1: Wrathion Quest Line
    The last thing we heard from Wrathion were his instructions to await the fleet's arrival in Patch 5.1. After meeting the scout, and clearing the way, the fleet will arrive.

    You can then visit Wrathion again, who wants to learn more about Varian. You must then prove that your faction should win the war by earning Revered with him, which is done by killing forces of the opposing faction in Krasarang Wilds. There are some side quests along the way, such as winning 10 battlegrounds or taking a group to kill a general.

    After you are revered, Wrathion will call you back to tell you what he has learned about Varian. This is seemingly where the quest line stops for now. It may be incomplete, as the Horde side of the quest line is not even added yet.

    That isn't all Wrathion is doing in this patch however. Warlocks can obtain a Sealed Tome of the Lost Legion that is sealed. After binding it to you and consulting with one of your demons, you can take it to a Warlock trainer to find out more about it.

    You then visit Wrathion, who asks you to read Legacy of the Masters (Part 1). You are then sent to General Nazgrim / Admiral Taylor to let him know that you are going to try and recruit The Council of the Black Harvest to aid in the fight against the Alliance / Horde.

    Next, you infiltrate the opposite faction's base to obtain the second part of Legacy of the Masters. You retrieve Jubeka's Journal from them, which has clues as to the location of four Soulstone fragments that contain memories. Once you have collected them all, you combine them and follow the source of the power to the Black Temple.

    You then follow Kanrethad and Jubeka's trail to the top of the Black Temple. While on your way there, Akama will make another appearance in the area where you fought Bloodboil. He is under attack by forces you unleashed in the Reliquary of Souls, so you assist him and then make your way to the summit.

    Once there, something happens that creates The Eye of the Storm. You then return to Wrathion to try and find out what it is. He doesn't know anything about it, but is willing to ask his agents. They are busy with the Horde and Alliance war, so you will have to wait until Patch 5.2 to find out what happens next!

    Level Name Objective
    90The Measure of a LeaderSpeak with Wrathion at the Tavern in the Mists.
    90The Prince's PursuitKill Horde forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.
    90A Change of CommandKill Warlord Bloodhilt at Domination Point in Krasarang Wilds. You will need a group.
    90The Lion RoarsWin 10 battlegrounds on behalf of the Alliance.
    90Call of the PackmasterSpeak with Wrathion.
    90An Unusual TomeSpeak with your demonic minion to determine the origins of the tome.
    90Reader for the Dead TongueBring the codex to a Warlock Trainer in your capital city.
    90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
    90A Tale of Six MastersRead the first chapter of the Legacy of the Masters.
    90Enlistment OrdersFind General Nazgrim at Domination Point in Krasarang Wilds
    90Enlistment OrdersFind Admiral Taylor in Lion's Landing in Krasarang Wilds
    90Hunt HelheimObtain the second part of Legacy of the Masters from Hareem Helheim.
    90Slaughter SelenoraObtain the second chapter of Legacy of the Masters from Shadowmancer Selenora in Domination Point.
    90Seeking the SoulstonesRead Jubeka's Journal and use the clues within to locate the four soulstone fragments.
    90Seek the SignalFollow the soulstone to the gates of the Black Temple.
    90Infiltrating the Black TempleFollow Kanrethad and Jubeka's trail into the Black Temple.
    90Plunder the Black TempleLoot everything you can grab before Akama reaches the Temple Summit.
    90Demonstrate Your PowerSlay the demons who are attacking Akama's men in the Halls of Anguish.
    90The Eye of the NaaruBring the Eye of the Storm to Wrathion in the Tavern in the Mists.
    90Awaiting the Black HarvestWait for Wrathion to contact you.

    [To Be Continued in Patch 5.2...]


    Method Heroic Mogu'shan Vaults 25 Man World First
    Method killed Will of the Emperor and cleared 25 man Heroic Mogu'shan Vaults. Congratulations to them! Envy and Vodka picked up Second and Third place on the 25 man leaderboard.



    Patch 5.1 Quests
    Patch 5.1 brings us two new factions, Operation: Shieldwall for the Alliance and Dominance Offensive for the Horde. These factions are part of the group that has arrived in Pandaria and is fighting in Krasarang Wilds, They offer daily quests, but the main storyline is advanced as well. You can find a list of all of the new lists on the WoWDB PTR Site.

    Read through the Horde quest text to find out what happens to Vol'jin, why Thrall has reappeared, what Garrosh is up to, what the Horde steals from Darnassus, what Lor'themar Theron is working on, what Aethas Sunreaver is doing, and the fate of the Sunreavers in Dalaran after Jaina has made a decision.

    The Alliance questline isn't finished, as noted in the Official Patch notes, but you still get a glimpse of where Varian is, what Brann Bronzebeard is up to, and what Anduin is doing.

    Level Name Objective
    90Meet the ScoutSpeak with Scout Lynna at Krasarang Cove in Krasarang Wilds.
    90A King Among MenAccompany King Varian Wrynn to find Marshal Troteman, Hilda Hornswaggle, and slay 25 Horde.
    90Lion's LandingUse the Fireworks Launcher in Krasarang Cove to signal the Alliance fleet.
    90To MogujiaSpeak to Brann Bronzebeard at Mogujia in Kun-Lai Summit.
    90Bottled AngerKill Angerlings to fill Brann's bottle with sha energy.
    90The KoruneCollect a Korune Codex from the Korune Spellweaver.
    90Anduin's PleaSpeak to Anduin Wrynn in The Imperial Exchange at the Shrine of Seven Stars in the Vale of Eternal Blossoms.
    90Heart Of The AllianceConfront 6 Lion's Landing Soldiers.
    90The Kun-Lai ExpeditionSpeak to Agent Connelly at One Keg in Kun-Lai Summit.
    90A Kor'kron In Our MidstCollect 1 Kor'kron Helmet, 1 Kor'kron Armor, and 1 Kor'kron Boots, then combine them into a Kor'kron Disguise.
    90Memory WineUse the Kor'kron Disguise to enter the camp. Then drink the Memory Brew and witness Shan Kien's past.
    90Bad BloodKill 7 Silvermoon Runeseekers, Domination Mages, or Domination Knights.
    90The Harmonic MalletSpeak with Anduin Wrynn at the Tomb of Conquerers in Kun-Lai Summit.
    90The Monkey KingHelp Anduin Wrynn find the Monkey King in the Valley of Emperors.
    90The First Riddle: MercyFind the object the Monkey King described in his riddle.
    90The Second Riddle: FellowshipObtain Metal Brew.
    90The Third Riddle: StrengthDefeat the Challenger at the Tiger Temple.
    90The Greatest PrankListen to the Monkey King's story.
    90The Kirin TorUse the Portal to the Purple Parlor in Lion's Landing and meet with Anduin Wrynn.
    90The Fate of DalaranSpeak with Jaina Proudmoore and hear her story.
    Level Name Objective
    90Meet the ScoutSpeak with Scout Rokla at the Horde Landing Site in Krasarang Wilds.
    90The Might of the WarchiefAccompany Garrosh Hellscream to find Blood Guard Gro'tash, Grizzle Gearslip, and slay 25 Alliance.
    90Domination PointLight the Signal Fire on the beach of the Horde Landing Site to signal the fleet.
    90Rise Of An EmpireSpeak to Warchief Garrosh Hellscream at the Shrine of Two Moons in the Vale of Eternal Blossoms.
    90Buried SecretsSpeak to Fanlyr Silverthorn at Ancestral Rise in the Vale of Eternal Blossoms.
    90Ancient DarknessInvestigate the Mercurial Guardian and discover its secret.
    90Echoes of ThunderSpeak to High Chieftain Baine Bloodhoof in The Imperial Mercantile at the Shrine of Seven Stars in the Vale of Eternal Blossoms.
    90A Gathering StormConfront 8 Domination Defenders.
    90To MogujiaSpeak to Regent Lord Lor'themar Theron at Mogujia in Kun-Lai Summit.
    90The Kun-Lai ExpeditionSpeak to Baine Bloodhoof at Garrosh'ar Advance in Kun-Lai Summit.
    90Ancient GuardiansKill 5 Terracotta Guardians.
    90BloodlinesFree 6 Domination Knights, Domination Spellbreakers, or Sunfury Runeseekers by killing Terracotta Wardens.
    90The KoruneCollect a Korune Codex from the Korune Spellweaver.
    90Darnassus 00: Getting In
    90Darnassus 01: Stealing the Bell
    90Darnassus 02: Return to Domination Point
    90Someone You Should SeeSpeak with Chen Stormstout at Binan Village in Kun-Lai Summit.
    90Regeneration Takes TimeCollect 10 Sturdy Needles.
    90Find Thrall!Find Thrall by using Vol'jin's Hearthstone.
    90The Horde Is FamilyEscort Thrall to the Echo Isles.
    90De-SubjugationDefeat 10 Kor'kron Overseers, 5 Kor'kron Subjugators, and Gul'tar the Subjugator.
    90Get My Results!Speak with Lor'themar Theron in Silvermoon City.
    90Solving the ProblemAssist with Aethas and Rommath's experiment.
    Level Name Objective
    90[WIP]To the Valley!Meet your contact at the Valley of Emperors in Kun-Lai Summit.
    90Clearing a PathKill 10 Korune Mogu
    90Trapping the LeaderWeaken and Capture Shan Tien.
    90Pandaren MedicineFind the recipe for Memory Wine.
    90A Pinch of ThisCollect 5 Spectral Residue.
    90A Lick of FireCollect 6 Ruqin Firewine.
    90A Dash of ThatCollect 100 Buttonbelly Mushrooms.
    90A Bit of YakCollect 3 Fresh Yak's Milk.
    90Memory WineDrink the Memory Wine and witness Shan Kien's Past.


    Druid: Heart of the Wild Changes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    While we aren’t always able to provide advance warning when an ability changes, there’s still some time before this change goes into effect, and we wanted to offer affected players a chance to plan their strategies appropriately in the meantime.

    The following changes are currently planned for retuning the Druid talent, Heart of the Wild:

    • The spell damage bonus that Heart of the Wild provides to Feral and Guardian Druids will soon be reduced from +500% to +320%.
    • The agility bonus that Heart of the Wild provides to Balance, Restoration, and Guardian Druids in Cat Form will soon be changed to +110%. It was previously +50% for Guardian Druids, and +200% for Balance and Restoration Druids.

    Currently, the change is expected to go into effect during next Tuesday’s maintenance.

    Patch 5.0.5 Hotfixes - October 12
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    General
    • Ink traders no longer accept Blackfallow Ink. They now accept Ink of Dreams, and Starlight Ink has become available for purchase.
    • The Windsong and Elemental Force weapon enchantments can now be activated by periodic effects.
    • The Sha of Anger's respawn time has been greatly reduced.
    • Fishing in Shipwreck Debris is now more rewarding and will no longer sometimes provide an empty box.
    • Ancient Guo-Lai Caches can now be found in more varied locations within the Vale of Eternal Blossoms.

    Classes
    Death Knight (Forums / Skills / Talent Calculator)
    • Death Strike now deals 7.5% less damage.
    • Death Siphon base damage has been increased by 50%, but it now scales less efficiently with attack power. This should result in an increase in damage for Frost and Unholy Death Knights, and a minor reduction in damage for Blood Death Knights benefitting from Vengeance.
    • Blood

    Druid (Forums / Skills / Talent Calculator)
    • Symbiosis
      • Paladins are now granted the following effects from Symbiosis based on talent specialization:

    Hunter (Forums / Skills / Talent Calculator)
    • Aimed Shot now deals 320% weapon damage (up from 280%), but the base damage component has been reduced by 65%. The damage that this ability does at level 90 should remain relatively unchanged.
    • Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
    • Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.
    • Deterrence now correctly prevents the use of all three level 75 Hunter talents. Previously, Lynx Rush could still be used.
    • The root provided by Narrow Escape now correctly breaks on damage in a manner similar to other rooting effects.

    Paladin (Forums / Skills / Talent Calculator)
    • Divine Plea now correctly reduces the healing provided by Eternal Flame, Holy Prism, Stay of Execution, and Light's Hammer.
    • Divine Shield and Hand of Protection no longer incorrectly remove Battle Fatigue.

    Priest (Forums / Skills / Talent Calculator)

    Mage (Forums / Skills / Talent Calculator)
    • Ice Block no longer incorrectly removes Battle Fatigue.

    Monk (Forums / Skills / Talent Calculator)

    Rogue (Forums / Skills / Talent Calculator)

    Warrior (Forums / Skills / Talent Calculator)
    • Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.

    Warlock (Forums / Skills / Talent Calculator)
    • Rain of Fire now appropriately generates threat.
    • Warlocks are no longer subject to knockback effects while travelling through a Demonic Gateway.

    Creatures
    • Water striders in the Vale of Eternal Blossoms now stride on water.
    • Slateskin Troublemakers now Shin Kick less frequently.
    • The following creatures can no longer be skinned: Belligerent Blossom, Cursed Jade, and Greenstone Terror.

    Items
    • Recipe: Great Pandaren Banquet and Recipe: Pandaren Banquet can no longer be traded or sold on the auction house.
    • The Mogu Rune of Paralysis trinket's use effect now affects creatures appropriately.
    • The cooldowns of various on-use trinkets that provide dodge now interact correctly.
    • Kafa Press can no longer be used in Arenas.
    • Empty Grocery Containers are no longer unique, and can now stack in player inventory.
    • Crates of Archaeology Fragments are no longer unique.
    • Bottle of Infinite Stars will no longer be incorrectly awarded to Mistweaver Monks in Raid Finder raids.
    • The Sha of Anger will now provide loot appropriate to each Priest specialization.
    • The secondary stats provided by several Bind on Equip items from Pandaria have been changed.

    Pet Battles
    • The visual effect for the pet Cyclone spell is now smaller.
    • Minfernals are no longer arboreal. Their new ground dwelling ways should make them easier to find.
    • Wild pets on the Veiled Stair will now be accompanied by friends into battle.
    • The Crimson Moth and Wharf Rat can now be found in the Pet Journal.
    • Several purchasable pets, the Golden Dragonhawk Hatchling, Red Dragonhawk Hatchling, and Silver Dragonhawk Hatchling, are no longer required for the achievement Eastern Kingdoms Safari. They will temporarily continue to be listed in the achievement criteria.
    • Various wild pets in the Vale of Eternal Blossoms are now easier to locate.

    Quests
    • The event related to the quest "Battle Helm of the Thunder King" should now reset properly.
    • Players can now obtain the Order of the Cloud Serpent profession quests without knowing the associated professions. The professions will still be required to complete these quests.
    • All players attacking Lord Oona will now appropriately receive credit for "The Big Kah-Oona".
    • Slaying any Weeping Widow will now grant quest credit toward "Weeping Widows".
    • The Flame Seed ability used during the quest "Fire in the Skies" should now function correctly.
    • Completing "Hostile Skies" will no longer prevent players from acquiring and completing the quests "Lao-Chin and Serevex", "Nurong and Rothek", or "Taoshi and Korvexxis".
    • Racers are now responsible for their own success in "The Sky Race", and crossing checkpoints no longer awards group credit.

    Dungeons & Raids
    • Socketed items of item level 463 or higher are now scaling correctly in Challenge Modes.
    • Epic Bind on Equip bracers no longer drop in Raid Finder raids.
    • Mogu'shan Vaults
      • It is no longer possible to Spellsteal Blazing Speed from Zandalari Fire-Dancers. Using Spellsteal will still dispel the effect.
      • Zandalari Infiltrators are no longer susceptible to Mind Control.
      • The Raid Finder versions of the Stone Guard and Feng the Accursed encounters will now award loot correctly.
      • Feng the Accursed
        • Feng now casts Lightning Fists with appropriate frequency.

      • Gara'jal the Spiritbinder
        • Gara'jal's Spirit Totems are now properly susceptible to many player abilities.

      • Spirit Kings
        • It is no longer possible for pets to tank Qiang the Merciless.
        • Subetai the Swift will no longer sometimes remain attackable after being defeated on Heroic difficulty.
        • Meng the Demented can no longer become invincible.
        • The bosses faced in this encounter will now enrage after 10 minutes, up from 8.
        • This battle will no longer sometimes end prematurely.

    • Shado-Pan Monastery
      • Destroying Sha can no longer turn while channeling Shadows of Destruction.
      • Consuming Bite now increases damage by 8% per stack in normal and Heroic modes.
      • The Shadow Bolt cast by Residual Hatred now deals 20% less damage in normal and Heroic modes.
      • Volley of Hatred cast by Fragment of Hatred can now be interrupted in all difficulties.

    PvP

    Bug Fixes
    • Fixed an issue that could prevent the Sha of Anger from respawning.
    • Forgotten Treasures in Dragonblight can now only be looted by characters level 85 or higher.
    • It is no longer possible to be At War with Shang Xi's Academy.
    • Sated and similar effects are now cleared appropriately after an encounter ends.

    Pet Battles Hotfixes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    As you can see by the following updates, we're still keeping a very close eye on Pet Battles. You guys have been fantastic with your continued updates and we sincerely appreciate that, and your patience. Please keep in mind, due to the nature of these types of fixes, they very likely won't be active until after next week's standard maintenance has concluded. Here are the things we are hotfixing:

    • Battle Pet Training is now correctly shared account wide to all characters.
    • Numerous pet battle achievements should now reward correctly:
        • Taming the World has been reduced to 40 pet tamers from 45. The achievement should now properly reward to players that earned it before or after the hotfix.
        • Taming achievements should now reward correctly. Many players reported the criteria completed but the achievement would not complete.
        • Taming achievements rewarding correctly should also alleviate the problem with daily quests not activating correctly. The daily quests are unlocked based on the Taming achievements being completed.
    • Strong and Pristine traps should now correctly be rewarded to players from achievements. This fix should retroactively award the traps to players that already have the achievements.
    • Purchasable pets have been removed from the Eastern Kingdoms Safari achievement.
    • An issue with account daily quests not resetting has been fixed.
    • Note that many of the achievement fixes will show incorrect UI until patch 5.1.0. Rest assured that the data is correctly working though.
    • An issue with phased pets in the Vale of Eternal Blossoms has been fixed.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Daily Quests and Burnout
    Previously we were placing limits on dailies and what you were able to accomplish, regardless of what you wanted to do or had time to do. Now, removing the daily quest cap and adding a ton of dailies is really us taking the lid off the cookie jar. You could potentially get an icky tummy if you're trying to eat all of them every day. But we think that's a decision each player can make for themselves. Some people are going to feel like they're missing out or falling behind if they don't do absolutely everything every day, and that's something everyone should evaluate and decide for themselves if that's what they can and want to do.

    Personally I'm working on a couple factions at a time. They're not providing items that will make or break my ability to play, enjoy and advance in the game, and the expansion is going to be out a while. I have time to work on the others later.

    The problem here Bashiok is that for your hardcore progression raiders, unlocking all the valor gear feels like a requirement, not a thing we can do when we feel like it. Between that and trying to maximize tillers so I can have mats for 300 stat food (which again, a lot of guilds are requiring from their raiders), WoW is monopolizing all of my gaming time. I get that you guys want to make sure the casual players don't get bored, but in the process of doing so you've basically forced the hardcore progression raiders to -have- to play all the time.
    For a hardcore progression raider, I don't think it's unreasonable that additional time and requirements are needed to be a hardcore progression raider. (Blue Tracker / Official Forums)

    Sha of Anger Respawn Time
    his respawn is around 2min?
    No, it shouldn't be lower than 10 minutes.

    We did reduce the respawn timer of Sha of Anger a bit further very recently, it's not on a fixed timer though, so we get to keep some of the unpredictability. (Blue Tracker / Official Forums)

    Cooking Materials and Bag Space
    We agree that some storage space is needed for cooking materials. Our plan was to implement a bag for these items in patch 5.1, but we don't know if that's the best solution. It's difficult to justify giving up a bag slot for a bag that only holds profession-specific items unless you have a large quantity. After some recent discussion, we're now exploring options to develop something similar to Void Storage where you can store your cooking materials. A Pantry, if you will.

    We'll definitely keep you posted when we have more information to share.

    D'oh, I just noticed what I posted could be misleading. Allow me to clarify things a bit better: We do intend to include new cooking bags with patch 5.1, but we're certainly not done exploring better and more efficient ways to handle your cooking storage needs. (Blue Tracker / Official Forums)

    Daily Quests Requirement
    So I just hit 90 and the general consensus I've been hearing is that you "HAVE" to do dailies in order to gear up. From the research I've done, I disagree.

    Epics from each faction's quartermasters are iLvl 489. The Mogu'shan Vaults normal difficulty offers iLvl 489 gear. Heart of Fear normal offers iLvl 496. From what I'm seeing, there are no necessary enchants from these vendors like there were from say, Sons of Hodir in WOTLK.

    This is correct. You don't need to do dailies to get the gear you need to go into dungeons or Raid. I've known of many people now who geared up without doing this (successfully and quickly). There are a variety of ways to get gear beyond the dailies including crafting and dungeon runs themselves.

    Most of the items that you can get from the dailies are either available at a lower (read not exalted) reputation or are just not necessary and are more cosmetic or fun items. Just doing the normal quests through the zones can also get you easily into Heroic dungeons and on. (Blue Tracker / Official Forums)

    Realm Restarts
    Could we get a quick explanation on why the servers need to be restart nearly every day? Especially since you find it prudent to "schedule" those restarts in the middle of the day.

    We do restarts for a variety of reasons. In most cases, we are doing it to have the live realms pick up hotfixes that have been applied. We try to schedule these so they have the least possible impact on players, but we have a lot of time zones to account for, so one person's middle of the day is another's early morning or even late night. No matter when we do it, we're going to impact someone. So, we try to minimize the amount of time that impact has and the time of day both. (Blue Tracker / Official Forums)

    LFR Difficulty
    This subject has been discussed extensively on other threads, setting the perfect difficulty level for LFR is a very tricky thing to accomplish.

    When you enter a LFR raid you never know what will be the average skill level of those 25 players, good communication is usually very hard to accomplish, there’s always players not listening, there might be more than 1 person trying to lead, different tactics might become conflicting, etc…

    There are just too many things we have to take into account; you just can’t expect LFR to have a linear decrease in difficulty from Normal mode.

    For example, if you get 25 experienced (in normal mode) skilled players that don’t know each other joined together by LFR, they won’t have the same raiding experience as if they were raiding with their own guild groups, even though they are able to complete raids in normal mode with their own guilds, they might end up taking a very long time to adjust to each other and face several wipes if LFR had the same difficulty as normal mode.

    What I’m saying is, if we raise the difficulty too much, due to the nature of the random grouping system, most raids will end up with excessive wipes, players frequently leaving, constant queuing to find replacements, and just an overall bad and tedious experience. Sure, every once in a blue moon, the right group of players would be put together and would have a great raid, but if that happens only 1 out of 10 times that’s not something we aim for with LFR, it wasn’t designed to appeal to those players, for that you have normal and heroic mode.

    The raid encounters need to take into account not only the skill level of the average raid but also the fact that these raids are usually made up of players that don’t know each other and the inevitable lack of communication and coordination that it implies.
    Certain Boss abilities on normal mode are built around the assumption that there’s enough coordination in those raid groups to overcome certain obstacles. This same assumption can’t be applied to LFR, that’s why sometimes we have to simply remove certain Boss abilities instead of just tuning them down, some abilities can only be either on or off, without anything that you can actually scale up or down.

    I realize that these first LFR encounters might feel a bit too easy to some of you, but I think that the explanation for that also lies within that very same sentence; they’re the “first bosses” of the “first part” of LFR.
    Let’s wait and see how the difficulty of LFR encounters progresses in the near future, if the overall feeling of the community is that the difficulty needs to be raised, we’ll make sure to pass that info along to the developers and if they happen to feel the same way about it, I’m sure they’ll be happy to adjust it. (Blue Tracker / Official Forums)

    Stat Scaling in Challenge Modes
    Maybe take hit out of the equation altogether by either giving players a challenge mode buff that awards the hit cap one its own and just remove peoples hit from gear from their stats for the duration? Or modify the enemies so that special attacks can never miss enemies in challenge modes at all? After all most people are going to be hit capped for normal stuff by the time they do challenge modes.
    The debate over hit as a compelling stat is a whole topic unto itself.

    Under the current formula though, I don't think the solution is to make hit irrelevant in Challenge Modes. To min/max your character (which you need to do if you want to be really competitive), you'd want a full set of "no-hit" gear. It'd create a very different itemization problem, given that hit is factored into endgame set stat budgets.

    Challenge modes should just normalize all our stats pertaining to our class. This would mean every player of that class would have the same stat sheet regardless of what they are wearing. Scaling always struck me as gimmicky and open to various glitches that would need to be looked at.
    That doesn't feel as interesting. We scale the stats so you can't just straight up outgear Challenge Mode, but we still want you to have some ability to build an ideal set of gear based on the stats you choose.

    The whole idea is to prevent outgearing while still making gear selection matter. (Blue Tracker / Official Forums)

    Valor Points Buff on Alt Characers
    The buff that makes you get 50% more valor points applies to all characters on the realm you're playing as long as one character in that realm hits the 1000 valor points weekly cap. Since that cap resets on Wednesdays, it's normal that it's no longer there. It'll be reapplied to your character as soon as you hit the 1000 valor weekly cap again.

    In short, the Valor of the Ancients buff is meant to help your other characters on that same realm to get to the valor cap quickly. (Blue Tracker / Official Forums)

    Darkmoon Ox Deck Hotfix
    I’m glad this trinket got a buff, however honestly Nethaera it should never had needed a buff as internally you guys should have done a better job at making sure its stat weighting reflected its item level.

    We'll pass along the feedback, just keep in mind that what may seem simple at first glance rarely ever is as it seems. I've said this many times over the years, but there are many moving parts for the developers and engineers to consider and a "simple" change (as you're all well aware) can create a domino effect. Unfortunately, we don't always catch everything, and sometimes after a major patch or new content is added, we still have more work to do to "fix" anything that might seem just a bit off, or not as it probably should be. The thing that should help some (even if it's sometimes inconvenient) is that we don't just call things good and forget about them. It may take a bit to identify an issue or to get to something, but that doesn't mean anyone rests on their laurels.

    This is a living breathing game and we have to treat it as such. The important thing for everyone to remember is constructive feedback does help a lot, and that change is going to happen regularly (small or large) so it's important to be a bit adaptable to those changes as they go. That doesn't mean to accept everything as it is all the time, it just means being able to identify the things that matter to you most and let the smaller things not bother you as much.

    Again, all the feedback has been appreciated. Thank you everyone. (Blue Tracker / Official Forums)

    Lack of Bag Space
    We feel your pain, but as the developers see it, simply making more bag space available won't resolve inflating inventory issues—in the long term at least. We'd like to look at other solutions for addressing the issue of an ever-growing inventory.

    What sort of systems would you like to see, besides the implementation of bigger and bigger bags? (Blue Tracker / Official Forums)

    PvP Feedback
    What exactly makes you think that the Arena and Rated Battlegrounds forum is ignored? Just because there are no posts made about a particular topic does not mean that we are not actively looking into player feedback, what is happening in the community and the game itself.

    No MMR Reset
    The developers are closely following community feedback on this topic. If you have additional feedback to give on this then please feel free to add it to the already active discussion here: http://eu.battle.net/wow/en/forum/topic/5575327626
    If and when there is new information to present on this, we will let you know.

    No Hotfixes
    Just because you cannot see the hotfixes happening doesn't mean that they are not occurring, there are bug fixes and tweaks happening constantly.

    No intention of Balancing PvP
    What brings you to this conclusion? The PvP season has been running for a very short period thus far and with everyone still not reaching their full potential with the new skills and gameplay as well as gear, it is hard to determine the exact nature of balance right now. The developers are closely watching the PvP scene though and will make changes if they deem it necessary. (Blue Tracker / Official Forums)

    Gara'jal the Spiritbinder Feedback
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    This encounter is definitely one of the more challenging boss fights you can face, and after reading some of your feedback, we wanted to follow up with you about a few things:

    • The spawn rate of the phased adds on 10-player Heroic mode is slower than 25-player Heroic mode. As a matter of fact, the spawn rate is slower on 10-player Heroic mode than it is on 25-player Normal mode.
    • We are not currently aware of any non-cosmetic bugs with the Gara'jal encounter. If you feel this is incorrect, please be sure to follow-up with all the details.
    • It is possible that when many Shadowy Minions are active, there may be a higher likelihood of large bursts of damage on 10-player Heroic mode than there is on 25-player. This is something we're currently evaluating and may adjust, without reducing the overall damage output of the minions.
    • No hotfixes or changes to this encounter have been applied to the game since Tuesday night. In a general sense, we avoid making significant tuning adjustments to encounters (other than exploit fixes or major bugfixes) until after a raid week has concluded. This is the fairest approach for all players that avoids diminishing any current accomplishments, or exacerbating any current struggles.

    Curse is Hiring!
    Curse is growing quickly and with that growth comes the need for a larger team. As such, we're currently looking to fill two positions, one in our Huntsville, AL development office and one in our San Francisco office!



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    For more information on working at Curse, please head to our Jobs page.


    Fan Art Update
    The World of Warcraft Fan Art Section has been updated with three new pieces of fan artwork.

    Last edited by chaud; 2012-10-13 at 07:29 AM.

  2. #2
    THe heart of the wild changes, while necessary, make me a sad bear. :[ I like my 250k Burst dps on Elegon.

  3. #3
    Moderator Krekko's Avatar
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    What could Wrathion do with a piece of a Naruu?
    Last edited by Krekko; 2012-10-13 at 07:31 AM.

  4. #4
    Congratulations Method! Also, new artworks is awesome, especially Warlock artwork.

  5. #5
    Lol apparently Paragon being 10man isn't even a worthy of being noted anymore. Grats to Method, Envy, and vokda though!

  6. #6
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    Quote Originally Posted by hawtlol View Post
    Lol apparently Paragon being 10man isn't even a worthy of being noted anymore. Grats to Method, Envy, and vokda though!
    http://www.mmo-champion.com/content/...an-World-First

  7. #7
    Stood in the Fire
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    Quote Originally Posted by hawtlol View Post
    Lol apparently Paragon being 10man isn't even a worthy of being noted anymore. Grats to Method, Envy, and vokda though!
    http://www.mmo-champion.com/content/...an-World-First

    Edit: Damn too slow

  8. #8
    High Overlord
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    About the bag space issue....if things weren't limited to stacks it would be a lot easier. Like what they did with things stacking to 200 instead of 20. Also, a "gear closet" of some sort would literally free up over 120 spaces in my bank. I have a lot of transmog sets and old gear I don't want to get rid of. A gear set interface would be really awesome. Like you have a bank with spots to put old gear, but it would only hold gear.

  9. #9
    thanks for some reason it never showed on my feed.

  10. #10
    About time they nerfed us Blood DK's the damage I was doing compared to my guild mates was a little insane at times.

  11. #11
    High Overlord Areden's Avatar
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    Congratz to METHOD they deserved it soooo much.! also what wrathion could be doing with the naaru crystal some guy said a story whom a friend told him from a guy in blizzard! just wait and see its very interesting and i could say its going that direction !

  12. #12
    So the legendary will be a warlock wep I guess, or will it still be for everyone ?

    saying this considering the tome you bind to yourself as a warlock.

  13. #13
    The Eye of the Storm is one of the Ata'mal Crystals (hence why it's Artifact quality) so I doubt it's 'created' in the quest. Actually pretty neat seeing them not forget about the rest of the Ata'mal Crystals.

    http://www.wowpedia.org/Ata%27mal_crystal
    Last edited by Mech; 2012-10-13 at 07:48 AM.

  14. #14
    Originally Posted by Blizzard Entertainment
    • Forgotten Treasures in Dragonblight can now only be looted by characters level 85 or higher.
    What's with this? Forgotten Treasures are for a level 71 quest.
    Quote Originally Posted by barkles View Post
    About the bag space issue....if things weren't limited to stacks it would be a lot easier. Like what they did with things stacking to 200 instead of 20. Also, a "gear closet" of some sort would literally free up over 120 spaces in my bank. I have a lot of transmog sets and old gear I don't want to get rid of. A gear set interface would be really awesome. Like you have a bank with spots to put old gear, but it would only hold gear.
    That's apparently a huge space hog, and would be counter-productive to the reason they took out the key-ring. Everyone with a tiny bit of unnecessary bag slots takes up a lot of space.

  15. #15
    "Void Shift can now only work on other players."

    So Discipline priests need another nerf. The only good thing that we had up to now was void shifting the pet... I guess now we should just reroll since the class is completely destroyed.

  16. #16
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    Quote Originally Posted by Mech View Post
    The Eye of the Storm is one of the Ata'mal Crystals (hence why it's Artifact quality) so I doubt it's 'created' in the quest. Actually pretty neat seeing them not forget about the rest of the Ata'mal Crystals.

    http://www.wowpedia.org/Ata%27mal_crystal

    The soulcore has transformed into a crystal. This is clearly the artifact that Kanrethad and Jubeka were attempting to create, but you still have no idea where they went.
    http://ptr.wowdb.com/quests/32359-the-eye-of-the-naaru

  17. #17
    Considering your PC has no idea what it is they may assume they made the Crystal that appears. The fact that it's a part of a Naaru and bears the name of one of the Crystals kinda gives it away that maybe they were trying to do something with it considering each of the crystals had their own powers and uses.

  18. #18
    I think they should expand upon the pantry idea for cooking. I'd like a storage shed for my other profession mats as well as a closet for all these damn tabards...

  19. #19
    Bloodsail Admiral xlightning's Avatar
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    I think with all this questline they will give every player who does this quests a Legendary and for the HC guilds, the top 0,1% will have an Artifact.

  20. #20
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    Quote Originally Posted by Mech View Post
    Considering your PC has no idea what it is they may assume they made the Crystal that appears. The fact that it's a part of a Naaru and bears the name of one of the Crystals kinda gives it away that maybe they were trying to do something with it considering each of the crystals had their own powers and uses.
    Fair enough. This is why I leave the lore to the experts!

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