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  1. #21
    Quote Originally Posted by nameuser View Post
    The biggest problem with gw2 for me is the classes/abilities. It just seems very uninteresting. I never got any class past lvl 10 because I get bored so fast. Why? Because every class I've tried barely feels any different. It doesn't seem like my class can do something no one else can. I mean, in wow each class was very unique. Warlocks was the Dot class. Mages was the high crit class with slow casts. Priest had the best heals. Hunters was the pet class. Warriors had high melee dmg with plate armor. Paladins never died.

    Can anyone tell me what's unique about each class in gw2? Who can do something others can't? It gets better at higher lvls?
    All these traits of WoW classes made themselves evident at level 10?
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  2. #22
    I think as far back as beta I commented on this board that I was having a hard time choosing a class because it seemed they all had more similarities than differences.

    Even in PvP, half the time I hardly pay attention to what class(es) are attacking me, because the strategies and responses remain largely the same.

  3. #23
    Quote Originally Posted by rhinomatic View Post
    At level 10 in WoW, the difference between a warlock and a mage was the warlock's bolt was black and the mage's bolt was blue.

    Seriously, you can't say "the classes are all the same at level 10!" and then compare it to WoW, where the classes were even more copies of each other at level 10 than they are in GW2.

    Invest some time in the character to get to the point the differences really stand out, just like you would have to in WoW.
    Even the 2 classes that have the most in common at lvl 10 are very different. At lvl 10 warlocks have voidwalker, 3 dots(i think), life tap etc. Mages slows down enemies with frostbolt and freezes them with frost nova. They feel very different. It's much more like you described it at lvl 1.

    The kind of differences I'm talking about is the ones that lets your class do stuff no one else can. Doesn't really seem like gw2 has much of that

  4. #24
    Even the 2 classes that have the most in common at lvl 10 are very different. At lvl 10 warlocks have voidwalker, 3 dots(i think), life tap etc. Mages slows down enemies with frostbolt and freezes them with frost nova. They feel very different. It's much more like you described it at lvl 1.
    Not to mention that by level 10 in GW2 you should have every weapon skill you'll ever have and (most likely) at least one or two of the important utlity skills related to your build. So yeah, you get a feel for it pretty early.

  5. #25
    Well

    My elementalist feels very different from my warrior which feels very different from my engineer. Just three examples there. I'm not sure what you want here.

  6. #26
    It doesn't seem like my class can do something no one else can.
    Can you teach me how I create clones as a ranger? I though only mesmers could do that...

  7. #27
    Quote Originally Posted by Bovinity Divinity View Post
    I think as far back as beta I commented on this board that I was having a hard time choosing a class because it seemed they all had more similarities than differences.

    Even in PvP, half the time I hardly pay attention to what class(es) are attacking me, because the strategies and responses remain largely the same.
    Really? Because I definitely change the way I fight against (other) Mesmers, or Thieves, compared to anyone else.
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  8. #28
    Quote Originally Posted by Hraklea View Post
    Can you teach me how I create clones as a ranger? I though only mesmers could do that...
    Every class has different skills, the question is what are the clones good for? DPS/survival? Every other class has that.

  9. #29
    Quote Originally Posted by nameuser View Post
    Every class has different skills, the question is what are the clones good for? DPS/survival? Every other class has that.
    Ugh... isn't a Profession required to have DPS? Or Survival?
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  10. #30
    The point is that clones doesn't allow you to do anything other classes can't...

  11. #31
    Again, I'm not sure what you want here, specialized roles?

  12. #32
    Quote Originally Posted by nameuser View Post
    The point is that clones doesn't allow you to do anything other classes can't...
    An actual visual distraction that has them being swung at instead of you. Works in both PvE and PvP. Hell even in WvW running from the zerg.

    Pushing Distortion (F4) is an ability that gives me 1 second per clone of complete immunity from everything, on demand. The ability to just walk through a huge mess and take no damage OR additional effects, while still keeping your full damage output. That's very unique that other classes can't do.

    As pointed out, Portal can traverse entire groups around. Drop a bunch of people inside of a keep past the walls, epic lulz ensue.

    Time Warp is an AoE Quickness (think bloodlust), no other class can do that. Moa Morph is a 10 second Polymorph that doesn't break on damage (but does give full movement), no other class has that. Mass Invisibility as an on the move spell radiating from yourself rather than a puff of smoke on the ground, to either engage or disengage. No other class has that.

    What else are you looking for, here?
    Last edited by Kelesti; 2012-10-17 at 05:41 PM.
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  13. #33
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    Quote Originally Posted by nameuser View Post
    Even the 2 classes that have the most in common at lvl 10 are very different. At lvl 10 warlocks have voidwalker, 3 dots(i think), life tap etc. Mages slows down enemies with frostbolt and freezes them with frost nova. They feel very different. It's much more like you described it at lvl 1.

    The kind of differences I'm talking about is the ones that lets your class do stuff no one else can. Doesn't really seem like gw2 has much of that
    I'm a bit confused. Earlier you said "in vanilla WoW classes were different!" And someone pointed out that in vanilla, at level 10 you barely had anything at all. Now you cite how it is today.
    In vanilla WoW a level 10 warlock would be getting his Imp quest, and depending on if they instantly did it or not not even finnish it until level 11 or 12. I do believe that the mage did get frost nova that early, so you might have been correct on that. Otherwise it was the flame spell with no cast time they got.

  14. #34
    Quote Originally Posted by nameuser View Post
    Even the 2 classes that have the most in common at lvl 10 are very different. At lvl 10 warlocks have voidwalker, 3 dots(i think), life tap etc. Mages slows down enemies with frostbolt and freezes them with frost nova. They feel very different. It's much more like you described it at lvl 1.

    The kind of differences I'm talking about is the ones that lets your class do stuff no one else can. Doesn't really seem like gw2 has much of that
    This makes absolutely no sense. There is no way that one can equate an Engineer with a rifle to say an Elementalist. They play completely differently. By level 10, you will still have a tough time matching an engineer with dual pistols to a engineer with a rifle.

    Of course the all do the same job, killing things but that is really stretching it.

  15. #35
    Warchief WarpedAcorn's Avatar
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    What the OP is asking for, if I understand him correctly, are classes that are specifically distinct from one another.

    Class A only deals in dots.
    Class B only deals in direct damage.
    Class C is the only class that can absorb massive damage.
    ect...

    Thing is, GW2 does allow for a large level of customization. A condition based Thief plays different than a burst thief. Glass cannon Thieves play different from tankier Thieves. Backstab Thieves play different than Death Blossom Thieves. Same thing with other classes. And there ARE some simlarities. A 100 Blades Warrior and Pistol Whip Thief are similar, not exactly but similar.

    So I understand what the OP is asking, but I can't see how wanting those sorts of things is any good if you are a fan of customization and varying playstyles.

  16. #36
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    Quote Originally Posted by WarpedAcorn View Post
    What the OP is asking for, if I understand him correctly, are classes that are specifically distinct from one another.

    Class A only deals in dots.
    Class B only deals in direct damage.
    Class C is the only class that can absorb massive damage.
    ect...

    Thing is, GW2 does allow for a large level of customization. A condition based Thief plays different than a burst thief. Glass cannon Thieves play different from tankier Thieves. Backstab Thieves play different than Death Blossom Thieves. Same thing with other classes. And there ARE some simlarities. A 100 Blades Warrior and Pistol Whip Thief are similar, not exactly but similar.

    So I understand what the OP is asking, but I can't see how wanting those sorts of things is any good if you are a fan of customization and varying playstyles.
    Mmmm, thieves...

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  17. #37
    Quote Originally Posted by WarpedAcorn View Post
    So I understand what the OP is asking, but I can't see how wanting those sorts of things is any good if you are a fan of customization and varying playstyles.
    Not just that but I don't think you could get away with it in GW2. Because of the lack of the trinity, every profession has to be able to "customized" a bit to take big hits, etc.

  18. #38
    Quote Originally Posted by Bovinity Divinity View Post
    I think as far back as beta I commented on this board that I was having a hard time choosing a class because it seemed they all had more similarities than differences.

    Even in PvP, half the time I hardly pay attention to what class(es) are attacking me, because the strategies and responses remain largely the same.
    I really disagree with that o.0. I won't say (and can't say) that you play it.."not right"...but knowing the class and even what weapons the enemy has is very important to know how to deal with them. You don't fight a mesmer like you fight a warrior. Hell you don't fight a hammer warrior like you fight a sword warrior or a great sword warrior. Fighting is still fighting...you still need to get the opponent down xD..you still need to kite or persue. That doesn't change...and for one dodging makes it feel...constant "the same" but in the essence of strategy it really isn't. That's how I play/feel anyway.

    Quote Originally Posted by nameuser View Post
    Every class has different skills, the question is what are the clones good for? DPS/survival? Every other class has that.

    Quote Originally Posted by nameuser View Post
    The point is that clones doesn't allow you to do anything other classes can't...
    I'm starting to get the feeling you just don't enjoy the game o.0. You make no sense on what you ask for. You are putting arguments that aren't in ANY kind of games really. It's not like your arguments are asking for something, your arguments come from the absence of something that you are not explaining it well, and by what you are explaining, doesn't exist.

    Clones are a unique mechanic that helps you control the enemy, confuse the enemy, damage the enemy, or help your survival. By choosing the right traits and good utility skills (which by what you said, you haven't even achieved) you can focus in a better dps burst, or survival or control. It IS a unique not only mechanic but also a good characterization of the class. Mesmer is the above most the perfect "class differentiation".

    Now, I think you are setting yourself in a trap by asking that the classes don't feel different, when they all have different mechanics, but then again asking what can you do with those...It's kinda of asking "The druid heals are the only heals in the game" but you still have paladin, priest, monk heals. You are asking for something that doesn't exist o.0. And Gw2 is it's own game mind you, where there is no roles, no tanks, no heals. Everyone can kinda go that way for a better support, but those who don't can still support just as well. And even so they do it in their own flavour, be it in the form of a healing spring, a pet that will revive you, a banner that will boost you and more.

    I see that you said about the conjuring food and portals but, in reality who really uses that? Anyone put cooking food, the best I've seen is conjuring food when you the healer is too low on mana (maybe new toon not geared). I will agree that gw2 doesn't have unique class "out of combat" stuff, I think.

    And about roles:
    As far as dot goes.
    A ranger will make you bleed thru arrows, and they only work when he is positioned on the side or on the back. The shortbow is quick.
    The mesmer will have a staff that inflicts random "dots" on the enemy, it's quite different than the bow, and has nothing to do with positioning.
    The warrior will make you bleed with nice fast paced sword attacks, I mean it makes sense....

    And so on.

    You should not see the game as with 8 classes. You should probably see a game with classes with different weapons choices that are much more like real sub-classes of it's own.

  19. #39
    Quote Originally Posted by nameuser View Post
    The point is that clones doesn't allow you to do anything other classes can't...
    Because, taking a line from you, shooting shadow bolts is vastly different from shooting frost bolts or fire bolts or calling beams nature or arcane energy or smiting? They all do the same job, they don't allow you to do anything other classes can't do...

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  20. #40
    Hell you don't fight a hammer warrior like you fight a sword warrior or a great sword warrior.
    Fighting a greatsword or hammer warrior still comes down to avoiding the big attacks. It really doesn't matter much if it's this class or that class, most of the combat comes down to a couple big attacks that are important to deal with (and are dealt with largely the same way across the board: dodge key!)

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