shadow dance> vend.... not a fan of assassination at all. and i agree you cant just dance when ever. you need slice and dice up and a fool pool of energy if your going for a kill.
Dancing requires thought to be effective. But it is far more than just a damage cooldown.
this is a start.
needs more.
one thing I liked from the original mop lineup of changes was this;
Wound Poison – Reduces the target’s healing received by 50% for 6 seconds.
it was taken out later, but that would be nice. since a well timed shiv + smoke bomb. could signify a 'nuke phase' pop shadowblades with that also and then we are talkin! proper assassins
Scrap prep, lower cooldowns and durations across the board, like they did with sprint. Win.
Sprint Buff doesn't help shit.
BoS buff doensn't help shit.
Even totally free BoS woudn't be fun to play because the rogues would still feel like a broken fury warrior runnin' & runnin' to do a bit of dmg.
Wound poison buff doensn't help SHIT because you must bring a bit of a dot to make some dmg. Rogues have way to little contact to use instant damaging poison.
so f*ck this patch.
Happy on a Classic Realm :P
I'll play along; Damage that never arrives is healing... Right?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Rogue (Forums, Talent Calculator)
Blind 3 min cooldown. 60 sec cooldown.
Sprint 60 45 sec cooldown.
Wound Poison Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 390 520 Nature damage and reduces all healing effects on them for 15 sec.
Talents
Burst of Speed 60 50 Energy.
Cheat Death An attack that would otherwise be fatal will instead reduce you no lower to no less than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec.
Leeching Poison Your melee attacks have a 50% chance to poison the target, and all your subsequent weapon strikes against the poisoned target will heal you for 10% of damage dealt. Your melee attacks have a 50% chance to poison the target for 10 sec. Your subsequent weapon strikes against the poisoned target will heal you for 10% of damage dealt.
Shuriken Toss A ranged attack that deals 1,246 Physical damage to an enemy target. target.This damage is doubled if the enemy is farther than 10 yards away.
Assassination
Seal Fate When you critically strike with a single-target melee attack that generates combo points, you gain an additional combo point on your target.