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  1. #241
    Just to throw my feelings out there:


    I like the way Unending Resolve is right now. A little bit of extra passive mitigation would be nice, but I prefer it being active for both PVP (CDs popped and ready to burst you down) and for PVE burst raid damage phases (I'd like to be useful on Ultraxion fights without having to spec into a very short term mitigation talent, Boomkin and Spriests don't have to trade passive survivability for active damage reduction). The choice between using it defensive and offensively is at the same time problematic and interesting, though.


    I know Xel is sick of it but I have to throw my hat into the "Destruction could really use a proc" ring, and I think the most appropriate way is through Fel Flame. Whatever the trigger is, have it let you cast X number of Empowered Fel Flames that will always crit and cost no mana. Helps break up the monotony of Incinerate spam, and helps Ember generation in PVP. Finding a trigger for it could be tricky. Attaching it to Immolate ticks makes dispels hurt. Conflag probably has too much downtime for it. A proc on Incinerate requires too much hardcasting. Maybe the devs wouldn't want more instant casts in pvp? I know Xel has covered this, so I'm not expecting anything of it....just an opinion.


    I think a return of Death Coil could work and co-exist with the Mortal Coil talent. Death Coil (or whatever new name it would take) would be like the old baseline spell, while the Mortal Coil talent would exist to upgrade it to shorter CD and greater effect. Though I suspect that with a baseline DC the other talents in that tier may be more attractive instead.


    I don't get the sense that Warlock survivability is something they're looking at, but I suppose if this were an issue, an additional avenue to take could be to turn the Stam +Healing bonus from Fel Armor into straight percentage Damage Reduction like Shadowform and bake the Stamina Bonus from Blood Pact into Dark Intent. This would have little effect if you were already running with an Imp out, but it would allow us to use other pets for their utility while not having to rely on others for the Stamina buff.
    Last edited by Rethul Ur No; 2012-10-23 at 06:12 PM.

  2. #242
    Quote Originally Posted by LeyrHao View Post
    Searing Pain would be another casted spell, I was thinking about a different spell, so the monotony of spamming Incinerate turns more enjoyable. I still like the idea of a short (2 sec?) Channeled Flamethrower-like (animation) spell that deals damage every 0.5 sec and generates a set amount of Embers, maybe 2 and 3 or 4 if one of the hits crits, and it would cost a lot of mana, so you only cast it at the beginning of a fight and after Chaos Bolts or moments where you stop casting for whatever reason (like being CC'ed, phase transition in boss fights...)

    Searing Pain would work too. I would prefer Soul Fire though if it must be a casted spell (with reduced cast time of course), such awesome animation, and it fits the whole Destruction niche, as it always crits and increases damage with critical strike rating, so those spikes (outside of DS+4Chaos) would be dangerous enough, but would also burn a lot of mana.
    I think that Soul Fire should be the spell with lots of spike damage but a DPS loss in the long run. In other words, you'd use it specifically to create pressure when your opponent is CC'ed or something (think Ring of Frost on melee).
    Quote Originally Posted by Nivrax View Post
    You may be on to something here... GC claimed Ret Paladins killed his parents. Could it be that Warlocks drained Celas' dog soul?

  3. #243
    High Overlord Crimsonfiend76's Avatar
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    Quote Originally Posted by LeyrHao View Post
    Searing Pain would be another casted spell, I was thinking about a different spell, so the monotony of spamming Incinerate turns more enjoyable. I still like the idea of a short (2 sec?) Channeled Flamethrower-like (animation) spell that deals damage every 0.5 sec and generates a set amount of Embers, maybe 2 and 3 or 4 if one of the hits crits, and it would cost a lot of mana, so you only cast it at the beginning of a fight and after Chaos Bolts or moments where you stop casting for whatever reason (like being CC'ed, phase transition in boss fights...)

    Searing Pain would work too. I would prefer Soul Fire though if it must be a casted spell (with reduced cast time of course), such awesome animation, and it fits the whole Destruction niche, as it always crits and increases damage with critical strike rating, so those spikes (outside of DS+4Chaos) would be dangerous enough, but would also burn a lot of mana.
    i actually suggested the same thing in regards to soul fire earlier in the thread. dunno why demo got to keep it and it was taken away from destro as it fits better theme-wise... anyway, like i had said earlier, tie SF to embers and make it always crit and possibly leave a dot if needed to nerf the upfront dmg for pvp, move CB back to an 8 sec cd and nerf its dmg by half and allow it to crit if an immolate is present

  4. #244
    Bloodsail Admiral Sylar Hao's Avatar
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    Quote Originally Posted by Phoenexis View Post
    I think that Soul Fire should be the spell with lots of spike damage but a DPS loss in the long run. In other words, you'd use it specifically to create pressure when your opponent is CC'ed or something (think Ring of Frost on melee).
    Exactly, it can be a dps if you don't take care of your mana, but it's a great way to create those spike damage moments Destro needs outside of Dark Soul.

    ---------- Post added 2012-10-23 at 07:44 PM ----------

    Quote Originally Posted by Crimsonfiend76 View Post
    i actually suggested the same thing in regards to soul fire earlier in the thread. dunno why demo got to keep it and it was taken away from destro as it fits better theme-wise... anyway, like i had said earlier, tie SF to embers and make it always crit and possibly leave a dot if needed to nerf the upfront dmg for pvp, move CB back to an 8 sec cd and nerf its dmg by half and allow it to crit if an immolate is present
    That could work too, I would vote any day to get back Soul Fire as Destruction's atomic damage spell (it looks and fits better for Destro, Chaos Bolt is too demonic imo), but Soul Fire is already a Demonology spell, so it's better we get Demonology's Soul Fire Version and keep the current Chaos Bolt.

    I think my propose (either Soul Fire or Flamethrower) could be a really nice addition to Destruction without making a DPS increase or loss, as it'd a spell that costs lots of mana, so spamming it or chaining it woudn't be possible, cause if you do you'll end waiting for mana to come back, but it could be used in moments were you need to create preassure in PvP or when you're mana flooded in PvE or combined with procs or Bloodlust.

  5. #245
    Scarab Lord Grubjuice's Avatar
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    Quote Originally Posted by LeyrHao View Post
    I think my propose (either Soul Fire or Flamethrower) could be a really nice addition to Destruction without making a DPS increase or loss, as it'd a spell that costs lots of mana, so spamming it or chaining it woudn't be possible, cause if you do you'll end waiting for mana to come back, but it could be used in moments were you need to create preassure in PvP or when you're mana flooded in PvE or combined with procs or Bloodlust.
    it would be nice to have a resource dump in pve I more often mana capped than mana starved, it feels wierd compared to so many other resource classes

  6. #246
    I'd love a channeled Flamethrower spell. I'm not sure if it would fit in very well though... plus we already have alot of spells as it is right now.

  7. #247
    Stood in the Fire paulywally's Avatar
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    Quote Originally Posted by Jessicka View Post
    Maybe it's just me, but the more I read and think about this whole thing, it just looks like a bunch of thrashing about to find a replacement to Death Coil. I mean, it was a 3 minute cooldown that would get melee of your face if you needed it, or could be used offensively to complete a CC chain to finish someone off.

    *shrug*
    Death Coil should be used to Heal, not just cc.

    I see some baddies use it when they're at full health.

    Such a waste.

    ---------- Post added 2012-10-23 at 06:01 PM ----------

    Quote Originally Posted by Netherspark View Post
    I'd love a channeled Flamethrower spell. I'm not sure if it would fit in very well though... plus we already have alot of spells as it is right now.
    Lmao, sir you just won the internet.

    If we received a new spell called 'Flamethrower' , I'd prob have a gastric bypass.

  8. #248
    Bloodsail Admiral Sylar Hao's Avatar
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    Quote Originally Posted by paulywally View Post
    Death Coil should be used to Heal, not just cc.

    I see some baddies use it when they're at full health.

    Such a waste.

    ---------- Post added 2012-10-23 at 06:01 PM ----------


    Lmao, sir you just won the internet.

    If we received a new spell called 'Flamethrower' , I'd prob have a gastric bypass.
    Not sure if trolling...

  9. #249
    Quote Originally Posted by LeyrHao View Post
    Not sure if trolling...
    No, he's just like that.

    I will burn your soul.

  10. #250
    Going to "tone down" the cataclysm visual very soon.

  11. #251
    Epic!
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    Going to "tone down" the cataclysm visual very soon.
    I guess you are talking about the ground effects, the final explosion could use a better effect imo.
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  12. #252
    make it green...

  13. #253
    Bloodsail Admiral Sylar Hao's Avatar
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    Quote Originally Posted by Zharradan View Post
    make it green...
    no!!! Orange wins!!! (sorry, orange fire fan here :P)

  14. #254
    Quote Originally Posted by Zharradan View Post
    make it green...
    that would look so awesome

  15. #255
    Pretyy sure the Codex will dye it green, like all our other spells

  16. #256
    Stood in the Fire paulywally's Avatar
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    Quote Originally Posted by Supernex View Post
    No, he's just like that.
    lmao.

    thanksss.......

    ("-.-)

  17. #257
    Quote Originally Posted by Zumzumzum View Post
    I guess you are talking about the ground effects, the final explosion could use a better effect imo.
    Agreed...the only decent looking part of the spell are the ground effects.

    I will burn your soul.

  18. #258
    Just being random but I thought it would be cool if the spell was like a chaotic "vacuum" for 3 sec soaking up chaotic energy before exploding

  19. #259
    Quote Originally Posted by Lucidious View Post
    Just being random but I thought it would be cool if the spell was like a chaotic "vacuum" for 3 sec soaking up chaotic energy before exploding
    How would you animate a vacuum?

  20. #260
    Scarab Lord Grubjuice's Avatar
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    like Erudax's Shadow Gale only toned down?

    Like a black hole, you cannot see a blackhole but you can see a blackholes effect on light and matter around it.

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