Justice points offers fillers for your chest, back, ring, hands, pants, neck, and trinket. Looking at the gear as a pally, I see that some peices only have 2 of them offered (as opposed to the usual 3, prot/ret/holy). In some cases this makes sense, like in the case of the chest piece. It has hit and mastery as its secondary stats, both are useful to ret and prot (though to varying degrees of course). Now 2 of these "shared" loot pieces are gloves and pants. The gloves have haste and exp, while the pants have mastery and crit. Am I missing something? When did crit and haste become (non bear) tank stats?
Now, I'm sure that these arent COMPLETELY useless, but as best I can tell, I would be willing to trade 1000 crit for about 10 mastery as a tank. So why has my prot gearing been slowed down even further (I say this because of a different topic that any plate wearer can need on my tank gear)? Obviously this is from the standpoint of a casual player, as I am still trying to get 463's