Originally Posted by
Nikijih
So far most of Chaozy's advice has been... misleading is the most polite way to put this. Sorry man, but really its just mostly wrong...
1) 2 pets is better then the wrathguard. Not only is it better in terms of raw DPS, but its bursty nature makes it a natural choice in PvP where its all about burst and CC, especially on a Demo spec.
2) Always use felguard as demo. Other pets are not even in the running, they cannot compete: less single target damage, less AoE, less burst, less utility (stun > silence). The offensive dispel is decent on the felpuppy, but it doesnt make up for the lack of double-spin bursts.
3) Demon hunting is not all that great. Its only real use is if you get focused off the bats in arenas. Personally I dont even use it at all, since Demo is basically the only warlock spec to have amazing kiting abilities (Portal, Gateway, 10 sec CD Leap, tier 2 talent, Carrion Swarm, two CC breaks (trinket + talent) and I have a sprint as racial from being Worgen).
4) Sacrificial Pact can be cast while CCed (its dependent on your pet's status, not yours), Dark Bargain cannot. This alone gives it the edge in my books, and by far. As Demo, if your pet dies, you get free instant summon, so the pet dmg from it is a non-factor. Also keep in mind that DB doesnt stop damage, it delays it (50%), which means when it runs out you will be taking more burst then you ever would normally, making it actually rather dangerous against smart opponents that know how to abuse it.
5) Blood Fear is a skill I personally HATE for PvP. If you are being focused, then taking away 10% of your own HP to have a single guy feared for 1-3 seconds (trinkets + dispels + damage means it rarely lasts for more then that) is a terrible idea. The fear CD itself is also extremely prohibitive, meaning you can no longuer rotate fears, which is the only real use that washed out CC still has to begin with. And then there is the fact that you are sacrificing a 2nd CC break for it, which is quite a big deal. The opportunity cost alone would make this spell a bad idea, then you add the rest and you have a train wreck waiting to happen.
6) Use Elements aura, cast Weakness curse on players. You dont need elements if you are not within range. You still need Weakness's casting debuff when you are not within range. You can have 2 curses up on the same player using the Aura + Curse combo, you dont have to choose.
7) Do *NOT* spend your fury on and off. This is a the textbook definition of "bad fury management". Fury = your burst. You save it, and use it in conjecture with CDs during CC setups.
8) AV is irrelevant. The damage it deals is litterally un-noticeable, and it is counter-productive to a spec that tries to kite more then tank. Mannoroth is what you want here, as it ensures your Hands of Guldan hit more players while essentially giving you immunity against stealthers (you can pop em out of stealth way before they are in range of you with hellfire, and you can move while doing it).