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  1. #121
    This is called Arcane Hud, just copy the code into a string and it should be good to go. I didn't create this weak aura.

    http://pastebin.com/KQCsqsft

  2. #122
    Quote Originally Posted by voltaa View Post
    Some people have asked me about my strings and I have forgotten to post them over and over, so I made a pastebin of them for you guys.

    http://pastebin.com/Yz3wuUqe
    Been using your WAs for a while. Thanks for them again.

    I have one request though.

    I need some diversity in all this SoO farm so I wanna give arcane a go again. I have a tendency to to cast one too many AB though, so what I want is a weak aura that activates when I get below like 80% mana and blinks red in the middle of my screen.

    I am already using your mana WA, but for some reason it doesn't seem to be enough for me, at least not here in the beginning.

    EDIT: Nevemind, figured it out.
    Last edited by jimme; 2014-03-21 at 03:47 PM. Reason: Solved it myself.

  3. #123
    Blademaster Velk's Avatar
    Join Date
    Jun 2013
    Location
    British Columbia, Canada
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    45
    --Removed--

    Moved post to Interface Thread.
    Last edited by Velk; 2014-04-09 at 09:38 PM.

  4. #124
    Fire

    Everything in the middle is WA. The displays change depending on wether they're on CD, Uptime or available. Green circles are weapon, back (tailor), trinks and meta procs for easy information.
    I kept with the bliz original HU and Pyro! Spell alerts as I think they do the job fine except I added my own Pyro! with a timer aswell just to make it more pronounced.

    Arcane

    All this change depending on spell, proc or combat status.

    I have a Frost setup aswell, but it's more similar to my Fire setup.
    Hope it helps and if you want any just ask.

  5. #125
    Doe's anyone know how make a spell steal aura ..I had one but lost it

  6. #126
    Here is a quick and dirty one for Temporal Shield - making a sound on the last second. I found it useful for fights like Fallen Protectors HC - and getting Mark of Anguish...

    Code:
    dWJueaGEjODjr9APsZKQknxuLzlYPr6MQkoSOUTcpwkTtj1Ej7Ms7Nk8tf1WuvnofjNxkmuvLgmv0WrLdkHCzHJrvoNIyHsILsvblwkYYrzBsOEkyzQsRtkQUevLAQiMmftxLlsvr(meptcCDiTrfP(UePntL2Uuu(ivL4RuvLPjvnpQkPrsvr9xPIrJQA8seNKQQ6wuvX1uf3JQc9njPNd1VvA5jIGSi6eGf8w(V8JGHaJaJicWrY97sTNGkZeY8h)6ttteWce6Ajn4cbiSfLtGfDqyueKGHvTNaQrajgCllNC4e4tJKXHtFHTOCcsB2iIa2McremqthveD60jikHlBnHrnPtqRiQ2tebUR9aAHHQF7fyOyUuUbC52Uyb(MtqAZgreW2uiIGbA6OIOtNauC0XgnlyQjDcOgbKyWTSCYHtGpnsgbnMDDXXPPFMm1B1QVt6FlO))FsXY1p99cybcDTKgCHaA7AfuYSRloov7vC5(NQpEtEkW79rqH7ou9F5)QcogfbjyIiWMhbwev7jGedULLtoCc8PrYOtqlk(2rh(uti4OJWOtahBrybg)LfTumDTQ(xGfDqyueKGHvTNa8LB7I)Uu7jOYmHm)rNQFfrG7ApGwyO63EbgkMlLBaxUTlwGV5eGVCBx83LApbvMjK5pcybcDTKgCHaA7Af0y21fhNM(zYuVvR(2))0x8eVP6LRF67fyrhegfbjyyv7j4yueKGjIawme4jyl1oBtnufb28iWIOApbKyWTSCYHtGpnsgDcyXyMly5Bzc8vFuako8HyOkcArX3o6WNAcbhDegDcYThDTyreGVm7eraErTgb(3EbZn3g8kYyMTyE(lYDlcLLX8(egAMhSOwdMhjgCPOsKs(mksuEWvGaZ2bVOwJQOtGl1sX8frGz7GK2svtcmBh8IAnQjb4f1Ae4F7fm3CBWRiJzTyEFODHw2MsulsL8DPGeLC8Gf1AW887w6NSnxErqeGK2s74YYJqG)IC3IqzzCZjXGBz5KdNaFAKmoC(QtNGc3DO6)Y)vfqnciXGBz5KdNaFAKmoCIxuRrahBrybg)LfTumDTQ(xqjZUU44uTxXL7FQ(4n5PaV3hbPnBeraBtHicgOPJkIoD60PtqZuTxV3Voj

  7. #127
    THe Incanter's Ward one in the OP gives me a LUA error. Sorry I didn't read every post in thread.

    Message: Interface\AddOns\WeakAuras\Transmission.lua:837: bad argument #1 to 'ipairs' (table expected, got nil)
    Time: 08/22/14 00:54:31
    Count: 7
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:106: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:51>
    [C]: ?
    [C]: in function `ipairs'
    Interface\AddOns\WeakAuras\Transmission.lua:837: in function `ImportString'
    ...terface\AddOns\WeakAurasOptions\WeakAurasOptions.lua:6707: in function <...terface\AddOns\WeakAurasOptions\WeakAurasOptions.lua:6703>

  8. #128
    Anyone have a string for Incanters Flow yet? Most appreciated.

  9. #129
    Quote Originally Posted by Babylonia View Post
    Anyone have a string for Incanters Flow yet? Most appreciated.
    Code:
    datHbaGELsTlQuVMkP5QkMnOUPsv3wb7eK9s2TO9lj(PKudtq)gQHQuyWufdxPOdQQ6ysQZPuYcvu1svuAXuXYr5HssEkYYuLEoKPkXKvOPt5IkvUSuxNQQnsLyZcSDfv(mqFhqpwOrtv5WO6Kk5wkkoTkNxv5VkY0a4tuLw1Qi6eTsRzb8y)SI4e987CWN9nTNd2tRmYtRzOFheM5yhofHe96o09wURfniAu0OkIcWPr32TGEbicz8OROnWxAIQAhuz3SIyn4HZY3MTOlItrFvheGAtqZ8ggkk9puyhiyZqcQw0nkALrEAnZlQINaymqrg7abBMkIs(qJurq1IwzKNwZ8IQ4XfymqzYeb8gnFccqOiF9b6ZeeGqrWy(OkIyy4wfrd(HTtfzYe5h1tr8Gd308YKjIRIOvg5P1mVOkECbgdu0kTMfWJ9ZkIt0ZVZbF230EoypTYipTMH(DqyMJD4uMO5eunG3qzsa
    Nothing fancy, just an icon that shows 1-5

  10. #130
    I probably get around to posting it later tomorrow
    The best incanter's flow WA i could wrap together quickly was 5 incanter's icons appearing and disappearing at certain stacks of the buff. Other mights get around to make a neater WA with the new update, and scripting

  11. #131
    Here's my IF. It grows and changes color until the middle of 5 stacks and shrinks back down to the original size at the middle of one stack. The colors and icon should be modifiable without breaking the animation.

    For a second or 2 after entering combat, it will be incorrect. It needs to see a stack transition to get the animation synced with the stack count.

    I'm planning to try a version where the color change is discrete so you get the direction of the flow from the size changing and an exact stack count from the color.

    Not thoroughly tested yet, but it worked on a dummy for several cycles.

    Code:
    d0KLxaGiqu6tevXOKuoLuXQGO6vuIAwcPBjIDjv5xevPHjjDmaTmI0ZGetdiDnkPTruvFdsY4eP6CsLQ1jvkL3jvkY8arI7bQ2hefheuwOuvpesQjcIKUiq0gfIpkQ6KIkRuOEjLiZeKUjisTtiYpLedfiSuIkpvIPcPUQuPu9vPsHXcIIZcIQMliI9sXFfLbJomvTyq4XKYKHWLHAZIKpduJMOCAk1QLkL0RfPmBs1TLuTBP8BbdNiwovEojtNW1by7GOY3Lkz8qu68ucRxQuuZxQuI9R2a0G2uSnLCnb2LYRHHKCAHMcsGbHTUTWImiThmolxtZ3eyNcgeQGdcHDOzkktrAVQ96EpPMsDtbHPGWG2uqyR6wb00e2qoSPVPO81XOXiRaGdBGWu8Ac7qtzqBkPSB2kzg0McIqMgaLiu3aHryeMIWzdgm2zqBkHUAvA6wy6BkAbanHPy1u0caAIksWoVi4mf4WnLMVowzqBqcOPKRP5BcStEuZi6HUmcJWuKHTbltyqcLQvnf9GhHbTP4c6ydAtPoaDHTbTryeMcafotluhcVW03imLubhgSlaOHangzfaCytjxtGDP8AyibgceHMcs6gyFAWa48kibeHUWoyaCEfKgJW2djWa48kibgaNhO8nfhgSDOH2cjytrIla2HvkbgzfaCytbcDCdbKoGaBkWGuHunfeyLxaW5f4ibhgSlaOHW03u0c6bNbTryk2imLCrmLubhgSlaOHa1b9GZG2Geqdsvnij1eXA3rbuGwbn9QOaukkGIQ0nPsSkFJWu8n76EHDOzqBkkH3jmOnfTGEWjNbjGMcafoZfeEb2aHP41LiZJ2cjytrdGseQBkUGWlWOTqc2u0aOeH6MIwqp4YBqcOPiC(Ms3lWOTqc2u0aOeH6Mcafot48nLUxGnqykau4mVUezEdeMIWcjytrdGseQBkknVogTfsWMIgaLiu3uCbHxGJaOPzkoSaGRntbOPjSdTAsCbWoSsfDQeENi6ebwx47C8CQh086tjUa4JNt7u1K4cGDyLAcPmR2tQ1otHmC745CoL4cGNWNsCbWoSsnr(e0JNtSUcBNQMexaSdRutiLzpuzTZuid3oEoNtjUa4j8P0zYSMexaSdRutKpbTZXZjwxHpEoNtjUa4j8znjUayhwPMjtGDMiFc6XZjUH4450HfaCTPs4DIPLN1K4cGNiFIaRl8Dog3qCSPOf0doygKaAkknVo2cdsanfakCMwqp4m9nfVUezEdsanfakCMsZRJnqykwyqQQPGSgKQAkAb9GdTfsWMIgaLiu3u0c6bxFdsanfTGEWfbqtZuCybaxBMcqttyhA1K4cGDyLk60bm6emWOtiagD6bgD6KgDcwA0jesJo9s7C8CoNjjt0YWZqt3IPKGDtmdPMcz2QzkannHDOnTvtry6WkSykKHNG1dq41NqoVZ2dHown7cpbOWhpNZzsYueMcNxlTPqgEQeEbEgsnZfzQeET0uhpNZzUiz5HwPpmOzYbYcirpHpbE8CoN5IKLhAL(WGMbc5QKxoqwkt4ZMT(XZ5CMlswEOv6ddAguyf0zf0WqTLMWNnB9JNZ50HfaCTPdy0jyGrNqam60dCMKmvcaqabgXmzIiGvn5rmR7fcS7yCdHP4ccVaBqcO0QMccaoVWo0mLQMIsZRJrwdsanctPU3UzqBkAb9GtoteRDhfqbAf00RIcqPOakQqLjvIvqnfakCMli8cSbctrlOhCWmib0u0c6bxEdsvnfeaCEHDOzkaRAkUGWlWOTqc2uucN3gSmHPO086y0wibBkAauIqDtXfeEbocGMMP4WcaU2mfGMMWo0QjXfa7Wkv0Ps4DIOteyDHVZXZPdla4AtLW7etlpRjXfa7Wk1e5teyDHVZX4gctbGcNP086ytFtrP51Xra00mfhwaW1MPa00e2HwnjUayhwPIovcVtazIovcVta5JovAEDmKj6uP51Xq(ohpNZzsYSBGNAEjcao8uidptz7uIPW5BkBHDOnTBtLWRL2ulaOjM(ucSBIBcSZUbEQfQdHxm9netak8uiZloEoNZKKPimvw00Mcz4PVzx3lSdTzx2cztHm8SbOoey3mKAQeET0u9oEoNZJNZ5mjzMlYuMxntFQeEbwnbgDkn6eLOtqJoTgDcA0jkrNsN(gIPWNgwnbwDQWAHgc1ueMAwOPJJE8CoNjjZ6yFZUbEI9AYMkHxGN6ELqnb2tQ1PcRfAiu9oEoNZKKz3ap7Y3etHm803SR7f2H2ueMqGNY86P6YBXerOHNEXuidpRBJaHoEgsnTovcVwAQJNZ5mjz6BiMIWuj8oH8IBiMEXuidpRBJaHoEgsnbovcVwA9M99kmIzOnfY8IjcSY2HJofYWhpNZzsYu48nLTWo0uZGMga30lMcz4zQGUEOl7g4PWUow1TD8CoNjjhpNZzsYeycYiDcFwTN8LAvD8CoNjjtPjidkt4tG9shvwvhpNZzsYeLeKb0j8jk9ak1Q645CotsMGMGmwNWNG2dfuzvD8CoNjjtRjidOt4tR9KVuRQJNZ5mjzcAcYGYe(u(9shvwvhpNZzsYeLeKr6e(m9EaLAvD8CoNjjtPjidWj8z37HcQSQoEoNZKKJNZ5mjzIwgEcbwp01uZRRbq3lSdTPwOUeacSA6NsCbWoSsndPsPWIPqMxm7YwxFQSOPD8CoNjjtHm8uIxPWiM2TPexaSdRuZUSfYMcz4zUitLWRL2ulaOj6D8CoNhpNZ5XZ5CANAMlswEOv6ddAMCGSas0tHmC745CoNZ5upO51NzrZIMfvj8APnHp72B2cyaC(Aqwj6ElWoiB0jKnxtZ3eyN8OMr0dDbz7C8CoNZ5CANAMlswEOv6ddAguyf0zf0WqTLM(gIzUiz5HwPpmOzqHvqNvqdd1wAE3c8Ps41sBkKHBZ5XZ5CoNZ5CoN5IKLhAL(WGMjhilGe9e(SzRptsMEixWgXuiZwn186Aa09c7qBgAA4PTqEutSs4Hq3wjdJy6Nq4v4JNZ5CoNZ5CotsMOLHDy5rn9Z6EHmlMD5TykcteHPqMTk6ecaIPTqEutDVa3RxVPkmTtnvcVaxh3eQPTyARoEoNZ5CoNZ50o1CMlswEOv6ddAguyf0zf0WqTLMWHpbo9netLWRL2eo8P0PqgUD8CoNZ5CoNZ5CoN5IKLhAL(WGMbc5QKxoqwkt4tjUayhwPMjZQ9QkFPwpEoNZ5CoNZ5eRRW2PM5IKLhAL(WGMbfwbDwbnmuBPjC4tPtFdXuj8APnHdFIYuid3oEoNZ5CoNZ5CoNZCrYYdTsFyqZaHCvYlhilLj8PexaSdRuZKz1EathvwpEoNZ5CoNZ5eRRW2PM5IKLhAL(WGMbfwbDwbnmuBPjC4tuM(gIPs41sBkKHBhpNZ5CoNZ5CoNZzUiz5HwPpmOzGqUk5LdKLYe(uIla2HvQzYSApuak16XZ5CoNZ5CoNyDf2o1mxKS8qR0hg0mOWkOZkOHHAlnHdFc603qmvcVwAt4WNwNcz42XZ5CoNZ5CoNZ5CMlswEOv6ddAgiKRsE5azPmHpL4cGDyLAMmR2duuqL1JNZ5CoNZ5CoX6kSDQzUiz5HwPpmOzqHvqNvqdd1wAch(0603qmvcVwAt4WNGofYWTJNZ5CoNZ5CoNZ5mxKS8qR0hg0mqixL8YbYszcFkXfa7Wk1mzwTNv5l16XZ5CoNZ5CoNyDf2o1mxKS8qR0hg0mOWkOZkOHHAlnHdFc603qmvcVwAt4WNOmfYWTJNZ5CoNZ5CoNZ5mxKS8qR0hg0mqixL8YbYszcFkXfa7Wk1mzwTN8thvwpEoNZ5CoNZ5eRRW2PM5IKLhAL(WGMbfwbDwbnmuBPjC4tuM(gIPs41sBch(u6uid3oEoNZ5CoNZ5CoNZCrYYdTsFyqZaHCvYlhilLj8PexaSdRuZKz1EPduQ1JNZ5CoNZ5CoX6kSDQzUiz5HwPpmOzqHvqNvqdd1wAch(u603qmvcVwAt4WNaNcz42XZ5CoNZ5CoNZ5CMlswEOv6ddAgiKRsE5azPmHpL4cGDyLAMmR2R7OGkRhpNZ5CoNZ5CIBioEoNZ5CoXnehpNZ5CoNhpNZ5CoN5IKLhAL(WGMbfwbDwbnmuBPj8Ps41s745CoXnehpNZ5XZ5CkXfa7Wk1e(uIla2HvQzYSwUiz5HwPpmOzGqUk5LdKLYm4Mv7C8CoNhpNZPEqZRp9nW64j8znjUayhwPMiFkDI8zDVqwpj2DMjZA19cz9KypL3P0ohpNZ5XZ5CE8CoNoSaGRnvcVtazMwEwRwT6EHSEk7wnFdSoUZ0YtGDKxPDMiFwtP51XqMzYeyNorNkH3jG8tlpRvRwDVqwpLDRMVbwh3zA5jWoYR0otKpRP086yi)mzcStNJXneMIsZRJTWGeWEwnfVUezEdsvnfTGEWH2cjytrdGseQBkwyqQQPGSgKQAkau4mTGEWz6BkclKGnfnakrOUPOf0dUiaAAMIdla4AZuaAAc7qRMexaSdRurNoGrNGbgDcbWOtpWOtN0OtWsJoHqA0PxANJNZ5mjzMlswEOv6ddAgiKRsE5azPm186Aa09cmIPDBQbqjc1NDZHq9zkannHDOD8CoNsCbWoSsnHpL4cGDyLAMmRLlswEOv6ddAgiKRsE5azPmdUz1ohpNZ5XZ5CE8CoN6bnV(03aRJNWN1K4cGDyLAI8P0jYN19cz9Ky3zMmRv3lK1tI9uENs7C8CoN6bnV(SH7ceUayhwPMWN1Qv3lK1tz3Q5BG1XDMwEcSJ8kTt30XZ5C6WcaU20bCA5zTgUlq4cGDyLAI8znN0zY0bStNOhpNZjyGtlpR1WDbcxaSdRutKpRbw6mzcgyNorpEoNtiaoT8Swd3fiCbWoSsnr(SgesNjtia2Pt0JNZ50dCA5zTgUlq4cGDyLAI8znV0zY0dStNJXneMIli8cSbjGsRAkAb9GRVjIv5BfOvuj)QvL2DubkQaTQjvI10nfLMxhJSgKa2ZQryeMIhbcBHDO51ZeoBWGXoLbTrykDzJqiZGeOvRAkna1r7Sbdg7ugKaAkq41sdSlaOHa1b9GZG2Geqteq7E6vb1kquSkv(sbcA6PBsLyffdssnraT7PxfuRarXQu5lfiOPNUjvIvumiHIjcODp9QGAfikwLkFPabn90nPsSIIbjqniv1imctXBqBk5AA(Ma7Kh1mIEOltjxtGDP8AyijNwOPGeyqyRBlSids7bJZY108nb2PGbHk4GqyhAgHPa5mibeuPvncJb

  12. #132
    Quote Originally Posted by dankestbuds View Post
    Code:
    datHbaGELsTlQuVMkP5QkMnOUPsv3wb7eK9s2TO9lj(PKudtq)gQHQuyWufdxPOdQQ6ysQZPuYcvu1svuAXuXYr5HssEkYYuLEoKPkXKvOPt5IkvUSuxNQQnsLyZcSDfv(mqFhqpwOrtv5WO6Kk5wkkoTkNxv5VkY0a4tuLw1Qi6eTsRzb8y)SI4e987CWN9nTNd2tRmYtRzOFheM5yhofHe96o09wURfniAu0OkIcWPr32TGEbicz8OROnWxAIQAhuz3SIyn4HZY3MTOlItrFvheGAtqZ8ggkk9puyhiyZqcQw0nkALrEAnZlQINaymqrg7abBMkIs(qJurq1IwzKNwZ8IQ4XfymqzYeb8gnFccqOiF9b6ZeeGqrWy(OkIyy4wfrd(HTtfzYe5h1tr8Gd308YKjIRIOvg5P1mVOkECbgdu0kTMfWJ9ZkIt0ZVZbF230EoypTYipTMH(DqyMJD4uMO5eunG3qzsa
    Nothing fancy, just an icon that shows 1-5
    Thank you Dark

  13. #133
    Quote Originally Posted by Vmp View Post

    I have a Frost setup aswell, but it's more similar to my Fire setup.
    Hope it helps and if you want any just ask.
    I would love the string for frost, my taste in setup for WA for the other specs...thanks

  14. #134
    Why are all these codes just a bunch of jibberish to me? It's like the site is blocking me from seeing them

  15. #135

    feeding

    Quote Originally Posted by fallston View Post
    Why are all these codes just a bunch of jibberish to me? It's like the site is blocking me from seeing them
    Not sure if trolling...

    These strings are written in Lua, a scripting language.

  16. #136
    Quote Originally Posted by Alca View Post
    Not sure if trolling...

    These strings are written in Lua, a scripting language.
    d0KLxaGiqu6tevXOKuoLuXQGO6vuIAwcPBjIDjv5xevPHjjDmaTmI0ZGetdiDnkPTruvFdsY4eP6CsLQ1jvkL3jvkY 8arI7bQ2hefheuwOuvpesQjcIKUiq0gfIpkQ6KIkRuOEjLiZeKUjisTtiYpLedfiSuIkpvIPcPUQuPu9vPsHXcIIZc IQMliI9sXFfLbJomvTyq4XKYKHWLHAZIKpduJMOCAk1QLkL0RfPmBs1TLuTBP8BbdNiwovEojtNW1by7GOY3Lkz8qu 68ucRxQuuZxQuI9R2a0G2uSnLCnb2LYRHHKCAHMcsGbHTUTWImiThmolxtZ3eyNcgeQGdcHDOzkktrAVQ96EpPMsDt bHPGWG2uqyR6wb00e2qoSPVPO81XOXiRaGdBGWu8Ac7qtzqBkPSB2kzg0McIqMgaLiu3aHryeMIWzdgm2zqBkHUAvA 6wy6BkAbanHPy1u0caAIksWoVi4mf4WnLMVowzqBqcOPKRP5BcStEuZi6HUmcJWuKHTbltyqcLQvnf9GhHbTP4c6yd AtPoaDHTbTryeMcafotluhcVW03imLubhgSlaOHangzfaCytjxtGDP8AyibgceHMcs6gyFAWa48kibeHUWoyaCEfKg JW2djWa48kibgaNhO8nfhgSDOH2cjytrIla2HvkbgzfaCytbcDCdbKoGaBkWGuHunfeyLxaW5f4ibhgSlaOHW03u0c 6bNbTryk2imLCrmLubhgSlaOHa1b9GZG2Geqdsvnij1eXA3rbuGwbn9QOaukkGIQ0nPsSkFJWu8n76EHDOzqBkkH3j mOnfTGEWjNbjGMcafoZfeEb2aHP41LiZJ2cjytrdGseQBkUGWlWOTqc2u0aOeH6MIwqp4YBqcOPiC

    This is how it should read?

  17. #137
    Yes, thats looks like a weak aura code.

    Just import it trough the addon and it will work.

  18. #138
    Looks nothing like lua. Clearly just keyboard mashing

  19. #139
    Quote Originally Posted by fallston View Post
    Why are all these codes just a bunch of jibberish to me? It's like the site is blocking me from seeing them
    Quote Originally Posted by fallston View Post
    Looks nothing like lua. Clearly just keyboard mashing
    Still not sure if trolling but ...
    This is a serialized string, so that the entire WeakAura LUA code is converted into a single string, easy to copy/paste.

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