Originally Posted by
Incineration
It is, inarguably, a mess of a cooldown.
Yes, some people might like it as it is...
Some people may enjoy using it for the flair...
But neither one of those change the fact that it just doesn't work very well as a cooldown.
For PvE:
- It causes a complete lack of control of the character, inevitably causing many unforeseen deaths
- It locks our rotation in place for its duration, which would be fine if we were any other class, but seeing as energy-capping is considered a sin, punishable by death, for us, KS simply becomes a counter-intuitive cooldown, used out of "need" and not out of "desire".
- If the current target of KS runs off somewhere.... So do you...
- If you suddenly don't have a target close-by, you simply stop the KS.
- It MUST be used on cooldown, because our dps is balanced around that being the case, but with the issues above, using it on cooldown may turn out to be an issue.
For PvP:
- It causes the character to randomly lose focus of their primary target entirely; which is a major problem in PvP, seeing as it's a field mainly dominated by precision.
- The KS stops when a target suddenly disappears
It's a fun cooldown. It's flashy, it's quick, it actually does quite a bit of damage now... But it's just not a very efficient or good cooldown. It just doesn't work very well with the class, nor in general. It needs some MAJOR changes if it is to be useful as it is.
- It needs to have the option of attacking a single target available
- It needs to function as a bubble for its duration, so it doesn't randomly kill us.
- We need to have some kind of energy outlet during KS, so we don't cap while using it.
Alternatively, it could be converted ENTIRELY into one MASSIVE, SINGLE, BLOW..............! If it was, it would definitely work out perfectly fine. It'd be horribly unbalanced, but it'd work as intended, without setting the rogue at any serious risk.