Page 17 of 18 FirstFirst ...
7
15
16
17
18
LastLast
  1. #321
    Quote Originally Posted by Trollfaced View Post
    So you think better loot makes for better raidleaders? Heroic loot from heroic bosses isnt enough?
    I never said the raid leaders would be better, only that there would be more of them.


    Quote Originally Posted by Croz730 View Post
    I could see this being true for about a month or so, then those same leaders will remember that leading those 24 idiots is not worth the gear and then just take the higher gear they got and go back to 10mans. It still ALL comes down to the raiders, not the leader... a good leader does not magically make everyone play better. It helps, sure, but dumb people will be dumb.
    That's happened to raid groups I've been part of a few times but never in wrath. I think many raid leaders will endure it because they get better items.

    Quote Originally Posted by Croz730 View Post
    I could see separate lock outs for sure, that by itself would bring some life back to 25 mans simply because people would have the options to run more then one raid each week and get a higher chance at some gear, BUT there is simply no need at all for the higher ilvl gear to drop since the content itself is not harder and higher gear does not make it easier it "manager" a raid of 25 people.
    If 10-mans and 25-mans dropped the same loot, and had separate lockouts, I'm confident in saying that the vast majority of players would go to 10-mans because more raid leaders would be prepared to lead a smaller group with less muppets in it. The primary reason that 25-mans were more popular in WotLK than they are now was the better loot.
    Last edited by TobiasX; 2012-10-25 at 12:24 PM.

    Doomhammer EU

  2. #322
    Quote Originally Posted by NeverStop View Post
    YES! 25 man groups finally get rewarded with better gear than 10 man. Back to the golden age of ICC.
    *Less individual pressure.
    *3 Battle Res' (more latitude for being bad)
    *Easier to stack FTOM classes
    *Tuned so that you can carry 10 bads with 15 good players.
    *Proportionally more loot

    Yep, 25 man groups clearly need to be 'rewarded'.
    Last edited by aim; 2012-10-25 at 12:22 PM.

  3. #323
    I think this might actually be a good idea in some respects.

    I have a guild I raid in, (mainly 10 man now) and have a number of friends I have made over the years in different guilds. Back when ICC was still 10/25 on separate lockouts, I would do 25 man with my guild and a bunch of us would get together and do 10 mans for "fun and profit" as we put it. I honestly would like this option again, beyond LFR, and without needing to level multiple alts to accomplish it.

  4. #324
    Iam fine with separate lock-outs, but BETTER LOOT - No. There is no reason 25-man groups should get better loot than 10-man.
    [email protected] | 8gb RAM | Geforce GTX 660 OC | 120gb SSD
    Druid (Main)World first 9000/9000HC 10minutes/week

  5. #325
    High Overlord Nokami's Avatar
    Join Date
    May 2011
    Location
    Dresden
    Posts
    126
    Quote Originally Posted by Trollfaced View Post
    Iam fine with separate lock-outs, but BETTER LOOT - No. There is no reason 25-man groups should get better loot than 10-man.
    Why Playing 25s when you can get with a lower amount of skill any Boss in 10s? Blizzard should put more love in 25 man Raid-Groups.
    Just ask Paragon how it is to Play 10 Man.

    A lot easier to manage 10 people. It was nice too that we didn't have to change setups/players etc. for every boss, in the end I would prefer 25man if we could have 25 players with similar skill who put in the same effort.
    There was nothing to really rage about, everything went so smoothly with just 10 people in the raid.
    http://manaflask.com/en/article/2035...th-guildmaster
    Last edited by Nokami; 2012-10-25 at 12:38 PM.

  6. #326
    Best thing I've heard since the pre-Cata patch began the death of 25s. I'd give so much for this to come to EU.

  7. #327
    Quote Originally Posted by Nokami View Post
    Why Playing 25s when you can get with a lower amount of skill any Boss in 10s? Blizzard should put more love in 25 man Raid-Groups.
    *Less individual pressure.
    *3 Battle Res' (more latitude for being bad)
    *Easier to stack FTOM classes
    *Tuned so that you can carry 10 bads with 15 good players.
    *Proportionally more loot
    Well there you have some reasons.
    [email protected] | 8gb RAM | Geforce GTX 660 OC | 120gb SSD
    Druid (Main)World first 9000/9000HC 10minutes/week

  8. #328
    High Overlord Nokami's Avatar
    Join Date
    May 2011
    Location
    Dresden
    Posts
    126
    Quote Originally Posted by Trollfaced View Post
    Well there you have some reasons.
    Well, not sure if Trolling.

    1. Agree
    2. Not agree
    3. Only for Top 20 Guilds
    4. 25er is harder Tuned, you need atm 25 good Players
    5. More afford, more loot, as simply it is.

    Looks like you never played 25 Man at this Raiding Tier.

  9. #329
    Quote Originally Posted by Nokami View Post
    Why Playing 25s when you can get with a lower amount of skill any Boss in 10s? Blizzard should put more love in 25 man Raid-Groups.
    Just ask Paragon how it is to Play 10 Man.



    http://manaflask.com/en/article/2035...th-guildmaster
    Totally wrong. Neither raid size is 'easier' or 'tougher' by default. As I said earlier it varies from encounter to encounter in both directions. And Paragon stated that they changed to 10 man because some of their team quit Wow.

  10. #330
    High Overlord Nokami's Avatar
    Join Date
    May 2011
    Location
    Dresden
    Posts
    126
    And Paragon stated that they changed to 10 man because some of their team quit Wow.
    And instantly cleared with 10 skilled Players the Raid, so what now? Seems legit.
    If all the Top 20 Guilds would switch to 10 Man Raiding, any of the instances would be cleared in far less time.
    Last edited by Nokami; 2012-10-25 at 12:47 PM.

  11. #331
    Quote Originally Posted by Nokami View Post
    Well, not sure if Trolling.

    1. Agree
    2. Not agree
    3. Only for Top 20 Guilds
    4. 25er is harder Tuned, you need atm 25 good Players
    5. More afford, more loot, as simply it is.

    Looks like you never played 25 Man at this Raiding Tier.
    TBH I was just quoting a guy further up that may or may not have 25-man experience. Only I have so far is LFR. And my computer is too bad to play 25-man content anyway. Anyhow 25mans being "harder to manage" isnt reason enough to reward better gear than 10-mans IMO. It's just a choice based on preference.
    Last edited by Trollfaced; 2012-10-25 at 12:46 PM.
    [email protected] | 8gb RAM | Geforce GTX 660 OC | 120gb SSD
    Druid (Main)World first 9000/9000HC 10minutes/week

  12. #332
    It strikes me if you've got to offer better quality shinies to get people into 25s, people don't really want to do 25s.

  13. #333
    I want to have a choice. And offering better loot for 25 man removes it.

    @Nokami - because 25 man guilds were far behind and world first kills in Cata were all 10 man.

  14. #334
    Dreadlord the0o's Avatar
    Join Date
    Apr 2012
    Location
    Zangarmarsh
    Posts
    837
    If applied to US servers I hope they change it too :


    Current tier Shares lockouts
    Prior tiers have seperate 10 / 25 lockouts

    "Humility defeats pride, Master Yang has preached. Pride defeats man"


  15. #335
    Dreadlord shimargh's Avatar
    Join Date
    May 2010
    Location
    somewhere near here and there
    Posts
    851
    Quote Originally Posted by aim View Post
    *Less individual pressure.
    *3 Battle Res' (more latitude for being bad)
    *Easier to stack FTOM classes
    *Tuned so that you can carry 10 bads with 15 good players.
    *Proportionally more loot

    Yep, 25 man groups clearly need to be 'rewarded'.
    thank you good man, if only they would understand this.
    Quote Originally Posted by Gaexion View Post
    The loss of the ability to pass on loot is the loss of the ability to choose. This is communism
    Quote Originally Posted by shimargh View Post
    FFVII is the NIRVANA of the RPGs, i mean the band of course. WAAAAY TOO OVERRATED. waay too.

  16. #336
    Quote Originally Posted by Atrahasis View Post


    Why is that? I mean if they split the locks up YOUR NOT FORCED TO DO 10s and 25s. Why shouldn't their be a seperate lock out....
    Sorry, but from a progression raiders PoV, thats the silliest thing I've ever heard. Its extra gear, that helps on progression.

  17. #337
    Quote Originally Posted by Sonrisa View Post
    Most DPS checks require you to just (mostly) sit there and DPS so I'm not sure where you are seeing this increase in oportunity...

    Seriously DO run the numbers instead of attempting to make excuses. The extra leeway 10 man gets allows for poorer play, messing up your rotation, missing a few globals, and still meeting the DPS requirements without a sweat.
    i'm not arguing the fact that 25s do require more dps per player. but it is easier for them to get that dps. no question there. you might lose out on globals in 10s because you can't just let your good dps tunnel target swap tunnel target swap tunnel while everyone else does the work.

    these aren't excuses. i firmly believe that for non bads dpsing in 25s is a fuckload easier. inb4 lol pve dps is easy. i know this. just saying if i was going for wol attempts i'd rather do it in 25s.
    Last edited by Racthoh; 2012-10-25 at 01:15 PM.
    Quote Originally Posted by inboundpaper View Post
    The short answer is nope, the long answer is noooooooooooooooope.

  18. #338
    Quote Originally Posted by Nokami View Post
    And instantly cleared with 10 skilled Players the Raid, so what now? Seems legit.
    If all the Top 20 Guilds would switch to 10 Man Raiding, any of the instances would be cleared in far less time.
    How do you know they wouldn't have done the same with 25 man if they had enough people? seems legit
    This is absolutely the attitude and language that, in this community, needs to go sit in the corner for a while. If you can't stand the thought of there being multiple difficulty tiers of content -- into which we pour a lot of our development efforts -- to make raiding feasible for more than 2% of players, hit Heroic mode, turn on vent, and repeatedly remind your friends how good you are. I have no doubt they care

  19. #339
    Hello the influx of 25man raiding guilds again.

    after they killed them off in cata ! >.<

  20. #340
    No. No more separated lockouts.

    Maybe better items, but with the same lockout. You choose: 25 or 10, done.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •