Mogushan Vaults has been pretty awesome so far. It feels epic to me. No, not as epic as Black Temple or ICC, but damn, its an awesome raid. All the fights are very exciting and fun and I find the environment to be very epic. The mogu have a ton of lore behind them, not sure how you missed it.....but your ignorance is hardly a reason to say its a bad raid.
It cant be worse than Dragon Soul, that shit was FOR SURE worst raid in wow history.
Loved by Few, Hated by Many, Respected by All
Only disappointing thing so far is some of the Raiders I had to do these Raids with, and Blizzard's "MUST GATE MOAR" attitude. Other than that, no problem, but we're totally back to ICC-style gating here, and I'm finding it dull... (I mean, you need to clear one instance before you can do the next, protecting the easily overwhelmed player that way, rite?)
Your arguments are all over the place. Your initial questions have been answered and you then switched to how it just doesn't impress you.
"Titan tech dragon"? I take it that Algalon, a boss from Ulduar - one of the most (if not THE most) popular raids according to most raiders seemed like a glorified quest mob to you?
"The Klaxxi... are doing their whole war thing." What the hell is that even supposed to mean? Couldn't think of a better sentence to make it look unimportant?
Farming.... are they supposed to stop and starve to death? Not sure. If NPCs were supposed to act all serious because of some worldly threat, then there wouldn't have been any holiday events in WoW at any time either. (Brewfest, Hallow's End, etc.).
Equating how easy a boss is in game (Sha of Anger) to its lore place/impact is dumb to say the least. Kinda like questioning how a mob like Vezax doesn't squash any tank with one stomp and how plate bikinis protect female toons.
All I'm seeing is someone who doesn't like MoP or a specific part of it for some reason, and wants to paint everything else black because of it.
I find Mogushan Vaults are no Ulduar or Karazhan, but they aren't ToC or Dragon Soul either. They are middle of the road, and since they are just the introductory raid for a tier encompassing 3 raids in total this is pretty much fine.
Mogu'shan vaults isn't my favorite raid, but I like it.
I like the feeling of exploring an ancient, highly guarded vault as a slight change of pace to 'storming the enemy's lair.' And we're getting that with Heart of Fear and Terrace of Endless Springs. Keep in mind that MS is really only 6/16 raid fights this tier. It's only the beginning.
im actually looking forward too heart of fear, since the mantid lore leading up too that has been far more clear then it was with MSV.
well unless you skipped every quest text/dialogue in the dreadwastes ofcourse, but if you did that you have no right too complain about HoF lore :P
now Terrace of Endless Spring is my personal lore wise biggest concern, i havent found any real information about it except it was mentioned a few times.
i suspose the biggest thing is that is really close too wrathion. but thats all i got about it/
The Mogu are using an ancient Titan structure as a weapon and they were also using part of titan technology to make an infinite number of Mogu for an endless army, we were there to stop that from happening and we did.
---------- Post added 2012-10-26 at 06:38 PM ----------
For the Terrace, since the story of HoF leads into Terrace, I assume we'll have something to go on, since we're chasing the Sha of Fear there after killing the Empress and it fleeing her body.
In Shado-Pan Monastery, Taran Zhu is possessed by the Sha of Hatred. You fight him, and when he's defeated, the Sha flees his body, and you eventually chase it down in Townlong Steppes.
We'll go in, kill the Mantid Empress, and the Sha will noticeably leave her body and flee to the Terrace. I'm sure blizzard will give us some sort of link there, especially since they're requiring you finish HoF to do ToES.
Well LFR isn't challenging at all but I find the normal/heroic raids quite fun and challenging, specially for tanks! Finally we get something fun to do like avoid damage in a different way (dance @last boss).
Last edited by MasterHamster; 2012-10-27 at 12:30 AM.
Generally, players are utterly incapable of designing a good game. Devs giving everyone what they think they want kill off their game very quickly.
So you walked through the leveling process with your eyes closed to the story and firmly focussed on the XP bar. Then you come here to express your ignorance to the world at large. Grats OP.
It has nothing to do with LFR, loot pinatas, or anything of the sort. Wiping to a boss several more times or even hundreds more times in heroic will not give you more of a sense of why you are there and what you are trying to accomplish it will only give you better loot.