
Originally Posted by
Fencers
They have melee mages that can shapeshift in Rift now. They are sorta the best tanks in the game and ungodly DPS. >.>
But now that you bring it up, I am not sure if GW2 is really all that "hybrid friendly" so to speak. It seemed to me that everyone was basically a DPS w/ some utility. And we all did the same job regardless.
To a degree, every class was remarkably similar too. Every one had a knockback, a rapid fire attack, an engage/disengage, etc. Playing a Rifle Warrior wasn't really all that special from a Longbow Ranger, for example.
I don't like class singularity but I also dislike homogeny in classes. Ideally, I want to build for whatever combination I desire. And have that be effective.
My favorite games are things like Radiant Arcana, Secret World, Guild Wars 1 and Path of Exile. Games where if I want to play a healer in plate mail that uses a bow and tanks from range, that is not only possible but can work.
I guess, I like having a role. But enjoy deciding the method of how I do that role freely w/o many restrictions. Or for example, Elder Scrolls. That system in TES is super appealing to me. I can use an axe in one hand, lightning in the other, conjure a minion, shapeshift, go invisible and do it in plate mail or a evening gown.
That's basically my ideal game; Elder Scrolls but with co-op.
In GW2 it was just like... "Well, guess I fire my bow and buff random people once every 2 minutes for 10 seconds." It's really uninteresting partly because there is no need for me to be there. No one really needs my Banner of Whateverthefuck to take down the veteran jotun or frost troll. Just totally inconsequential.