I'm going to state right off the bat that I am not trying to QQ here, just explain where my http://www.youtube.com/watch?v=35TbGjt-weA feeling when I do arena comes from. I guess I will also state that I am quite enjoying ret in pve and tend to have a good time in bg's.
It starts not because I feel ret is terrible, but because I feel that, given what it has, it seems like a good class. If we were terrible (like BC terrible) I could fight through it, and be proud in what I achieve. But no, we have some very handy pvp spells, like our hand abilities and emancipation. We have the mana pool to toss out 2 casted heals, or we can sacrifice 3 holy power that would be used for a TV and instead heal for a comparible amount. We get a stun, a slow, and a choice of speed boosts. We have a nice bit of stupid amounts of burst when we pop wings + kings; and we also have the downside of having not so great damage outside of that (I'm looking at you TV).
All in all, it looks like a class that should be doing alright, and while I would not be shocked to see that ret representation is alright (cant find any stats to support nor refute this), I believe that ret just doesnt feel right. I think this comes down to 2 things.
First, I call the "but class x has it, why cant I" reasons. Now, I am not talking about interesting, different abilities that other classes have, I am talking about very similar ones that are just treated differently. I have several examples for this:
- We have bubble and bop (well, i guess its been hop for a while now actually), and the designers have decided that these immunities are powerful enough that a) they can only be used once per min and b) 2 classes need to be able to counter them. Yet a mage only needs a 30 second lockout, and a hunter needs no lockout at all (with no counter either)
- We can choose to pick up a shield/barrier/whatever in sacred shield. It provides a ~11k shield every ~6 seconds for ~30 seconds. This ability also waits 6 seconds before you get your first 11k barrier. Thats ~60k in shields spread out over 30 seconds. Mages on the other hand get to pick up ice barrier, which blocks ~70k every 25 seconds and is instantly put up.
- Our stun is considered powerful enough that lowering it from a 60 sec to a 30 sec cd is a talent. Warriors on the other hand get an aoe stun that deals damage on a 20 second cooldown as a talent.
- when non monks go into their tanking form/stance/presence (not including monks cause I have no idea how they work), they gain definitive tank advantages like reduced damage taken, increased armor, or increased stamina. They also get a hold of 1 or 2 of the tank cooldowns. These tank options are always available. Paladins also have a tank spec, however, the only thing we have access to is a 40% magic reduction (or 20/20) cooldown.
I can go on for a while. The issue isnt that these other abilities make ours useless, as that is clearly not the case. It is that for some reason, old logic is being brought in to our abilities. I can give the reasoning into why alot of the reasons ret is as it is, but the problem is that those reasons often date back to BC and Wotlk, and dont really apply anymore. Anyway, on to my next issue: I dont feel like a paladin.
Paladins are warriors of the light, blah blah blah. We used to have this neat thing called judgement of light, it let us heal for small amounts, but was taken out (for good reasons) because the self healing made a paladin mandatory in a raid. What I miss about it was that o so small amount of self healing I got from it. It took no extra effort on my part to get the healing, it was small but it was nice. This was of course back in the day that noone besides warlocks had any real amount of self heals. Nowadays, everyone and their dog have self heals, and it really feels like ret is not really close to some of these classes, both in the passive health regen (we are at 0) and the active (I'd put us at 50k every 5 seconds or so if you are pretty on top of it).
Lastly, the small bugs that Im sure they will get around to fixing, but are still really annoying. The 2 that come immediately to mind are that burden wont apply at times (seems to be when you face away from your target, have fun kiting that warrior that just popped every cooldown), and that, despite the fact that Im not glyphed for it, when I want to cast WoG on myself while I have an enemy targeted, I must be in LoS and within 40 yards to do so.
So anyway, like I said I still find pve and bg's quite enjoyable, where these little aspects arent put under a microscope. But when it comes to arena, while I can still compete a good amount of the time, I just find these too frustrating to continue doing any arena past my cap points for the week. So, let the people who only read the title begin to flame me. For the rest of you, any thoughts?