Now hear me out on this.
Can we all agree that having multiple raid difficulties (we now have 4), killed some of the epicness that raiding originally provided the players?
I mean, back in WoTLK, and TBC, there was 1 difficulty. In WoTLK, fights started to have different ways to defeat the encounters that made them harder, but still, there was 1 difficulty.
When you entered Karazhan for the first time, it was epic, because 1) you had to have a key to get in, 2) there was only one difficutly, so you know when you beat a boss, you beat it. There was no higher difficulty to have to go kill. You didnt have this do it on LFR, then do it on Normal, then do it on Heroic, then Do the EXACT SAME FUCKING BOSS on Mythic.
I think having 4 difficulties takes away from the epicness that the raids once provided. It diminishes the grand scale and epic feeling that only one difficulty mode had. Does that make sense? Do you feel this way? Does completing a boss on a higher difficulty that you already killed on a lower difficulty feel as rewarding as it did in TBC when you killed the boss once and it was done? You passed that challenge, you killed that boss. Done.