Rogues are fun to play for me, but I can see why many are frustrated for the class. What would really make Rogue's fun is they actually made Shadow Walk a useful skill to use.
Second, there are casters with wait time (I'm looking at you arcane mages). They had (not sure in mop) an entire filler rotation based on mana conservation between mind numbingly boring burn phases consisting of arcane blast spam. You want to know a class that isn't fun, try that. But it's a moot point, what I was trying to get across is the number of buttons pushed in our rotation is virtually identical to EVERY class in the game right now.
Lastly, warriors don't get 50% of their dmg in execute or they would be totally broke on any fight without a lengthy execute and equally broke on any fight with a long execute. That's a bad model for class design and just isn't true.
I've played a lot of classes in high level raids, I had nearly every class at 85 doing alt raids and LFR in Cataclysm and will eventually again in MOP. What I'm getting at is that I have the perspective a lot of casual raiders lack and I don't see huge issue with the class. I like our current rotations, they are easy enough for less elite players to understand and get good at while letting people like myself try to maximize our output. I don't have great gear, I'm not even raising ATM because our raid time changed and conflicts with work. But I have been doing world bosses, LFR and pug raids and feel fine even at 471 ilevel.
With that being said I still think we have some issues and could use some tweaks. I just don't see them as big enough issues for people to abandon the class, force a major overhaul that completely changes the class or causes people to cry about being broken. If you read the class forums on battle.net every class thinks they are broken, every one.
Our ramp time isn't horrible or problematic at all anymore. Assassination and Sub do not really have any ramp up; get your buffs rolling and you're good to go. Deadly stacks were incredibly painful, as was the fact that Bandit's Guile would reset on target swaps, but hell, current ramp-up is a joke compared to our previous ramp-up. I still maintain that Bandit's Guile is a gift from Satan himself. What a complete waste of time that mechanic is. Really don't see the purpose of it, other than to artificially create ramp-up instead of introducing actual ramp-up. They should either make some actual use of the mechanic or just simply have it normalized.
2. Caster wait time.
I was speaking of caster in the general sense. Arcane mages actually care for their resources, which puts them in a boat with a lot of melee classes. Elemental Shammies, on the other hand...
3. Same amount of buttons pushed.
I'd say the point you were trying to get across is a moot point in itself. Whether we mash our keyboard equally hard doesn't really matter, what matters is the interval between button presses, I'd say. Let's say we have two different classes and both have 60 seconds to dps a dummy. The first class deals damage consistently; every 2 seconds, 1 button is pushed. The other class, however, has a limited resource system; 30 buttons are pushed in the first 10 seconds, but the rotation is on down-time for the remaining 50 seconds.
Both classes pressed 30 buttons in 60 seconds, but we both know that only one of these classes would make a tolerable dps class/spec to play. (I know my example is extreme, I'm just trying to get the point across)
My bad, the log I looked at must've been a bugged one. I swear I saw a log of a Fury warrior where 49.something of his damage came from Execute... Oh, well.
I've got a few alts as well, and my experience has been somewhat different. Whenever I log unto my mage or my shaman, the rotational experience becomes much more consistent. There's never any downtime, because there's either always something to press or some proc to look out for. Rogues are much different. If it wasn't for Blindside, looking at your energy bar and pressing "1-1-1-2" every now and then, would be the only thing the rotation would require of you. It's much simpler to be a rogue, and at these gear levels, much slower as well.
6. "My class is broke..."
I've spend lots of time on the beta-forums, while MOP was still in development. Every day or two, there'd be a new 50-page thread, full of complaining rogues. Never saw anything similar for any other class(apart from a single thread dedicated to Enhancement shammies, I think?). Warriors and Locks were very contempt, didn't hear a word from Hunters, Paladins were pretty happy...... The only complaints I remember reading, were complaints from Mages and DK's. Valid complaints as well, I'd say, but they weren't doomsday complaints, just comments on how their resource-generation talents, that are supposed to represent "choice", would simply be dictated to them by math, or in the case of Mages, how painful they were to use during an encounter.
Hell, go check out the "Worth Every Rogue's Vote" thread. The link contains a compilation of SEVERAL beta-threads worth of suggestions, complaints, ideas, etc...
7. Rogues haven't been about burst for a while...
I assume you didn't play Sub during Cataclysm? If you did, you'd know you were wrong.
Rogues were never about burst. But it just happened to be there.
-Enemy team has a BM hunter (often).
-Enemy team is frost mage/shadow priest.
-Enemy team has warrior/resto druid and or other big burst class.
In 3s, Godcomps, KFcs, double warrior/bm hunter and healer, etc.
No, it doesn't feel like these classes have too much, it feels like we have too little. Our one ability that is supposed to sustain us comes at too heavy a cost, our general damaging mechanics are tuned in a way that is unsuitable for PvP unless massive debuffs like Find Weakness are present, and our mobility doesn't hold a candle to the cc's and mobility of these other classes.
You suggest that it's a problem that these classes have gotten abilities/mechanics.
I say it's a problem that we were NOT given the same abilities/mechanics.
Rogues are bad, mkay.
Play feral druid, they're the rogues now.