Well, i have been playing rogue for long time, but now i feel that my class got completely forgotten. We got no realy fun changes in MoP, which makes me think if they dont have any plans to actualy revamppm rogue (i heard it few times from not realy realiable sources).
Soo i was thinking how they could change it:
I would completely remove or atleast nerf SaD for start (maybe change it into some extra dmg +10 or 20%?) or for duration u will stack some DoT (like old deep wounds?)
I would nerf energy regen from haste, to balance this change i would like to see having Sinister strike changed... and yes haste would reduce global CD on sinister strike aswell, to make stat still valuable. Combat potency would remain same.
Sinister strike: An instant strike that causes 222 damage in addition to 110% of your normal weapon damage. Generates 5 energy.
Awards 1 combo point.
Reaveling strike: An instant strike that deals 200% weapon damage with BOTH weapons and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 30?? sec. Awards 1 combo points. Cooldown 5?? sec
Riposte!(comeback): Vicious strike dealing 150% dmg +500 with both weapons. Dmg is increased by 20%? if target is under effect of reaveling strike. Cost 40 energy. Awards 1 combo point.
As you can see this would completely be in favor in having 2 slow weapons (as many rogues wish already). Proc chance on deadly poison would be depending on weapons speed.
Didnt realy had any interesting ideas about others specs, but i would REMOVE SaD completely and reduce cost of combo building abilities, and maybe even removed cost of energy from finishers. And i would merge backstab with hemo... into Stab?. Just basicly buff hemo a bit in dmg, making it deal some Dmg over time, and having some extra crit chance if you are from behind.
Sorry for mistakes i made this isnt my mother language.
And please share your opinion.