Today I made my first Black ops 2 emblem and I thought it would be nice to share it with you. As an admirer Panerai and haute horlogerie in general, my first choice was pretty obvious. Enjoy!
Rolex Submariner emblem:
Last edited by nocturnus; 2013-01-23 at 04:22 PM.
Black Ops 2 is BAD!
<Infracted: Please post constructively>
Last edited by Azuri; 2013-01-25 at 12:00 AM.
Awesome easter egg on Nuketown
Here is what I have been seeing lately -
Getting mighty tired of it. Can't wait for PC DLC so there will be less hackers.
Take the time watch the video then tell me what you think about the lag compensation in the game. I feel its way to strong once again proving cod is really about the underskilled players being given a better chance.
Honestly I die from bullshit and I get bullshit kills but the amount of normal deaths and kills far outweigh the dumb. And it's once in twenty or so maps will I have a lag issue. When it happens I leave the match and it's gone by next map start. Furthermore, the amount of "unskilled" players out numbers the actually "skilled" players in a COD game at all times. If you are truly skilled then you can wipe the floor with the noobs regardless of lag compensation almost every time. I know, I see it happen to me by badasses. I think the AVERAGE player who is just decent at the game is the one killing the players when it comes to compensation happening.
Also, the only real complaint I have on lag is replays. The replays are so lagged that half the time it looks shady as fuck.
Last edited by JustintimeSS; 2013-02-17 at 03:55 PM.
Lag issues and lag compensation are completely different, and if you watch the kills 90% of them are not anywhere near target. As it stands now you have over half a second of lag compensation which in essence in terms of gaming enhances the size of a hitbox during movement, its way to severe in COD, and I havent even started with the developers finally admitting the Headshot kills take 2-3 shots w/ anything not labeled a sniper rifle.
To the Killcam statements, the kill cams show what the game saw when he killed you, the shady kills you speak of were that shady. Think of those times you run around a corner and get 3 hit markers np and then 1 shot killed, but the killcam shows him unloading his weapon when all he showed on your screen was a single shot, this is the lag compensation.
Last edited by Milkshake86; 2013-02-17 at 04:04 PM.
The people he was playing were terrible. He was putting 4+ rounds into most targets before they went down, which is what the peacemaker does. Other guns kill faster either because they shoot faster or because they hit harder, but acting like the peacemaker won't put people down is foolish. The few times he put less than that into people they could very well have been hurt previously. It isn't as if we saw their killcams and know they weren't red before he started firing at them. He also clearly has FMJ on and I would guess extended clip.
I do agree that the host compensation is there, I do much better when I'm 4 barring but not host as opposed to when I'm host.
Hosting has a lot to do with the game and how it prioritizes the hosts outgoing information, I do notice as host I die faster than anything, but if im not host its not an issue. The problem is I notice these giveaway kills from my own pov, not just others. It is just gross to get a W like that. The video is also from the theater which is killcam data not screencapture of the player, all of this footage would have looked more or less precise in multiple instances. I'd also note on the playing against terrible players remark that the team was losing the entire game only to make a skin of the teeth comeback. It just isn't an argument Blops2 has too much lee way on the aim situation.