Next time tell those buffoons that blizzard equalized both 2hand and dual wielding so it wouldn't matter as it's about the preference. That being said, if you weren't using heirlooms, and you had both, go with the better stats, that simple!
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." -Hunter S. Thompson
Until 60 dual wield will be a bit better because of the more flexible enchantments. Dual crusader/lifeleech=invincible mode
Depends on your enchants. I'd argue a crusader + 1h agility > 2h agility. Either way doesn't make you an idiot, though because it really doesn't matter at all.
I used my staff just because I thought it looked cool even though I have a crusader dalrends and agility thrash blade. /shrug
Using staff, I'm 70 at the moment and feel things just going well, also I like jump in to tank some dungeons that havn't done yrs.
I'm doing dual wielding, simply because I like the look of the maces /shrug.
Doesn't really matter, choose what you like best!
Semper cogitatio sum, de vita, de mundo, de omnibus, vivo et viva amo!
No significant difference. You can point to trivialities all you want, the bottom line is they're both very good, and you won't actually notice a difference, even if there is one. Which there isn't.
No, I'm regurgitating my entire 1-90 leveling experience, where I tried both.
AoE is only so effective, and stops being nearly as effective as soon as leveling stops becoming completely trivial in the first place. It's still useful if you're a Brewmaster, so in that case it may be relevant. Except the OP said he was leveling windwalker.
I'd appreciate you not inventing reasons for my posts, because you know nothing about me or my experiences. Try being not quite so arrogant, it will make you not look like such a jerk.
Last edited by Dreyo; 2012-10-31 at 06:06 AM.
Double mace is the best because of the haste on them. It is such a tiny amount and if you have boa gear you are doing 5 times the dmg you need to anyways so it matters little. At 30 or so you can spit out the dmg ppl were doing in progression Kara, mags and gruuls runs. Based on that alone you should be just fine.
---------- Post added 2012-10-30 at 11:10 PM ----------
The best reason provided to pick one or the other so far.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"
"Not everything on the internet is true." -- Abraham Lincoln
Good is the enemy of great.
Diplomacy is just war by other means.
If you can't feel the difference, then the difference doesn't exist. Not for this context, at least.
And no, small percentage gains are not usually relevant in leveling. If you're killing mobs in two hits, increasing your damage by 10% won't actually increase your killing rate by 10%. It might if you're chainpulling, and are literally never out of combat, but sadly mobs tend to be spaced much farther apart than I'd have liked to be able to do this effectively.
Small percentage gains will start to matter once you hit Pandaria, and solo combat takes more time and has more downtime. But then the argument that you should be SCKing falls apart, since you won't survive doing that with an appreciably useful number of mobs (not without significant downtime, at least with WW, which is what the OP is playing. If you're BM, go nuts with the aoe-pulls).
You don't two hit things outside of like level 10. (which isn't even true at all for pandas, cuz you don't even get heirlooms till like 13)
The best place I found to level was instances, and I was certainly not two shotting those elites.
10% dmg increase = 3% increased leveling speed
6 days played to get to level 90 = 144 hours
0.03 * 144 hours = 4.3 hours
Well, I was a tauren, so I did have heirlooms at 1. And things certainly were dying in 2-3 globals for quite some time. Twoshot may have been a slight exaggeration, but it takes quite a bit more than 2-3 seconds for a 5-10% increase in damage to turn into an increase in killing speed.
Yeah, if you're soloing dungeons, then small percentage increases are useful. But that's rather atypical play, and not something people immediately think to do. They probably should, I suppose, but tuning advice for what someone is actually doing is going to be more useful.
Generally speaking, the less intelligently someone tells you to do something, the less they actually know what they're talking about.
"Staff is higher DPS"
..."lol ur a noob. l2p" = "I have no fucking clue what I'm talking about"
If they're not willing to tell you why DW was the wrong way to go (which at endgame, it is not.) why it's relevant to low level content.
Frankly. DW sims higher. I've been stuck with a staff for most of progression (people kept stealing my offhand) and just got a new fist weapon last night.
I did not notice a significant damage increase (though I still need to rebalance stats and get it enchanted.)
I'm guessing though, that uptime on enchants is going to be higher.