Originally Posted by
Synthaxx
Except there's not really much to learn when you're faced with a talent that provides immense benefit that's essentially an endless cooldown and doesn't even need to be activated. All you've got to know is that if you see second wind, you're probably going to lose unless you've got all your cooldowns available, you're not being hassled, the warrior doesn't have backup, and he's not got the response time needed for PVP. If any of these are false, you're pretty SOL.
The only people that could realistically beat a competent Warrior using second wind are other Warriors also using second wind, who happen to have more burst, or a BM hunter with CD's up.
It needs to be toned down because quite frankly, it's ridiculous when they can sit at 35% and beat down just about anyone who tries to finish them. It works through stuns and CC, it can't be removed or dispelled, and it's extremely difficult to burst through 126K HP (assuming 360K HP on the Warrior). Their damage output isn't even affected by it. It heals for far too much, at too quick a rate, and doesn't hinder them in any way. It needs either nerfing in some way (e.g. lasts for 15 seconds, heals for more, but can't happen more than once every 2 minutes), or needs to have a negative side to it (though with the new talent system, this is unlikely to happen). Perhaps that "once per 2 minutes" suggestion could only apply if they were brought below 35% by a player, thus meaning PVE is completely unaffected.